Snark Posted February 22, 2022 Share Posted February 22, 2022 (edited) What it does Adds additional information to the "planet info" pane of the KSP planetarium. User can choose which parameters are displayed, via game settings. Config file allows customizing numeric formats. Works in modded solar systems. (That's why I wrote it, actually.) Localized in English and French. Download from SpaceDock License: CC-BY-NC-SA 4.0 Source code How to install Unzip the contents of "GameData" to your GameData folder, same as with most mods. Why would anyone want this? I've always liked the planet info display in the planetarium (in the tracking station, or in map view during flight). However, it's never felt quite right to me-- it's missing some bits of information that I find important, while "wasting" valuable screen real estate for some parameters that don't really have any practical in-game use. This mod addresses that. Here's what it does to the planet information displayed: Hides mass, area, and gravitational parameter (GM). Indicates whether the atmosphere contains oxygen. Indicates whether the rotation period is tidally locked. Indicates whether the rotation is retrograde. Shows the maximum surface elevation. Shows the orbital period. Shows the orbital semimajor axis. (off by default, can turn on via options) Shows the altitude of a synchronous orbit (or "n/a" if not possible). Shows the height of the upper atmosphere boundary. Shows the height of the high / low space boundary. Shows the number of biomes present. Shows the number of biomes that have been explored. Shows the current exploration status overall (i.e. have you achieved orbit? landed? etc.) In-game settings The default behavior is tweaked to be the way that I, personally, like it, since it's my mod. However, I realize that not everyone necessarily has the same preferences I do, so you can tweak it as you like via the game settings dialog. Default settings are shown above. Note that if you like showing the info I've removed (area, mass, gravitational parameter), you can turn them back on. Configuration file But wait, there's more! You can also customize the colors used for the text, as well as the numeric formats used for showing the information and some other behavior as well. You can do this via a configuration file, PlanetInfoPlus.cfg, which you will find in the mod's folder. Debug console From the Alt+F12 debug menu, type /pip to see a list of available console commands. Currently, the most interesting/useful one is probably /pip dump, which will cause the program to dump its planetary "max elevation" data (altitude, latitude, longitude) to a text file, named PlanetInfoPlusDump.cfg, located in the same folder as the mod. FAQ Q: Does this work on modded solar systems? What if I rescaled the solar system? A: It "just works". The mod dynamically calculates everything at runtime; nothing's hard-coded, it uses whatever you've got set up. Q: Could you add <feature>? A: Maybe! If you've got an idea, let's hear it! Please post in the thread, here. No promises, but I'll certainly read and think about it. Q: Hey! I noticed that your mod says the highest point on Kerbin is 6769 m, but I read somewhere that it's 6768 m instead! Your mod is bad and you should feel bad. A: Scanning for max elevation is imprecise, based on doing a bunch of samples of the surface. The only way to be perfectly accurate would be to take an infinite number of samples. Since my mod isn't necessarily using the exact same number or arrangement of samples as whoever wrote the other number you read, it might differ by a meter or two. Q: I'm playing a sandbox game, and I don't see the "biomes explored" field. What gives? A: The mod defines a biome as "explored" if the player has retrieved science from the surface (or flying low, if it has an atmosphere). Games where science isn't a thing (i.e. sandbox) therefore don't have this feature. Acknowledgments Thanks to @Poodmund for pointing me at a handy algorithm for finding max elevation on a planet. Thanks to @flart for bug reports and feature suggestions. Thanks to @R-T-B for feature suggestions and Kopernicus compatibility work. Thanks to @vinix and @goldenpeach for graciously supplying French localization. Edited December 21, 2022 by Snark Update to v1.4.3 (Add SMA display, fix hanging bug in certain planet packs) Quote Link to comment Share on other sites More sharing options...
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