JonnyOThan Posted July 30, 2022 Share Posted July 30, 2022 1 minute ago, Adiri said: Sorry, you can call it whatever you liked. Stock Waterfall Effects doesn't use SWE as an acronym anyways Communication takes two people. If I say “SWE,” the other person does not know if I’m referring to SRB Waterfall Effects or Stock Waterfall Effects. This has happened multiple times to me. Quote Link to comment Share on other sites More sharing options...
Adiri Posted July 30, 2022 Author Share Posted July 30, 2022 Just now, JonnyOThan said: Communication takes two people. If I say “SWE,” the other person does not know if I’m referring to SRB Waterfall Effects or Stock Waterfall Effects. This has happened multiple times to me. Sorry, I just preferred how SWE sounded, you can still call it SRBWE if you want, it won't change anything Quote Link to comment Share on other sites More sharing options...
Knight of St John Posted July 30, 2022 Share Posted July 30, 2022 I gotta say... it is a little confusing... Quote Link to comment Share on other sites More sharing options...
ProCrast Posted July 30, 2022 Share Posted July 30, 2022 (edited) 2 hours ago, JonnyOThan said: This is really frustrating. Stock Waterfall Effects has the same acronym (and existed first) and SRBWE helped distinguish between them. If by any case you have restock and then waterfall config for restock , stock waterfall effects is no longer needed . And plus it can cause strange blue artifact coming out of the srb plume . I had to remove it to make SWE ( srb effect ) plumes appear properly . Edit : it might sound obvious at first but a previous post was mentioning that -stock waterfall effects , -WaterfallRestock and -SWE should work together so i thought it was worth to point this bug out . Also it can be usefull for other users of SWE . Edited July 30, 2022 by ProCrast Quote Link to comment Share on other sites More sharing options...
Adiri Posted July 30, 2022 Author Share Posted July 30, 2022 5 minutes ago, ProCrast said: If by any case you have restock and then waterfall config for restock , stock waterfall effects is no longer needed . And plus it can cause strange blue artifact coming out of the srb plume . I had to remove it to make SWE ( srb effect ) plumes appear properly . I don't know why SWE causes this issue with, we will get to it. And Stock Waterfall Effects is not a dependency Quote Link to comment Share on other sites More sharing options...
ProCrast Posted July 30, 2022 Share Posted July 30, 2022 9 minutes ago, Adiri said: I don't know why SWE causes this issue with, we will get to it. And Stock Waterfall Effects is not a dependency I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE . Yes its messy ... Maybe Waterfall can only over-ride one mod at time ? Quote Link to comment Share on other sites More sharing options...
Adiri Posted July 30, 2022 Author Share Posted July 30, 2022 2 minutes ago, ProCrast said: I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE . Yes its messy ... Maybe Waterfall can only over-ride one mod at time ? It might be able to, but I am not sure why it would cause a blue cylinder Quote Link to comment Share on other sites More sharing options...
Kochi Posted July 30, 2022 Share Posted July 30, 2022 53 minutes ago, ProCrast said: I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE . Yes its messy ... Maybe Waterfall can only over-ride one mod at time ? Do you have 0.8X waterfall version Quote Link to comment Share on other sites More sharing options...
ProCrast Posted July 30, 2022 Share Posted July 30, 2022 5 hours ago, Kochi said: Do you have 0.8X waterfall version Yes , everything is working smoothly now , just wanted to share that to the community . I even tried to recreate this bug to post a screen here with the ksp log, but SWE works fine . I should have taken the screen directly mb . Quote Link to comment Share on other sites More sharing options...
Adiri Posted July 31, 2022 Author Share Posted July 31, 2022 A little late but now SWE is on GitHub, so we can post betas and such. GITHUB (THANKS TO KOCHI FOR ADDING IT TO GITHUB) Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 4, 2022 Author Share Posted August 4, 2022 Configs for Benjee’s remastered Orion are in the works, should be up on GitHub tomorrow. Going to be going through all the configs and making sure they work with the new waterfall version. I also seem to have tracked down the issue with TUFX, so I may be able to remove it as a dependency soon. Another thing I am wondering, should I add configs for reDirect now, or should I just put my full energy towards what was mentioned above, and do reDirect later? ONE MORE THING, I am gonna finally get to the rest of the mods mentioned on the list soon™️, and then I may work on something else. SWE is approaching finished state, and once KSP2 releases I will for sure stop working on it unless something major happens. (Maybe SWE for KSP2?) Either way thanks for all of your support on this. Quote Link to comment Share on other sites More sharing options...
ThE_aMaZInG_pOTatO Posted August 5, 2022 Share Posted August 5, 2022 Why are booster's plumes on when they haven't been staged? Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 5, 2022 Share Posted August 5, 2022 (edited) SRBWE hasn't been updated for Waterfall's latest release yet. That's where the always-on effects comes from. Give it a couple of days, I'm sure Adiri Kochi will hammer out an update in no time at all. Edited August 5, 2022 by Doc Shaftoe My bad Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2022 Author Share Posted August 5, 2022 5 hours ago, ThE_aMaZInG_pOTatO said: Why are booster's plumes on when they haven't been staged? It's an issue with the new waterfall, something to do with the burnout effect. Kochi said they would get to them sooner or later. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2022 Author Share Posted August 5, 2022 Alright we have a temporary fix for the new waterfall update causing issues Github Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted August 5, 2022 Share Posted August 5, 2022 I have noticed that issue as well. I even recorded it on my OBS to see if no one brought this up, but sadly I am unable to post mp4 files on the forum. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 5, 2022 Author Share Posted August 5, 2022 8 hours ago, Somecallmesteve said: I have noticed that issue as well. I even recorded it on my OBS to see if no one brought this up, but sadly I am unable to post mp4 files on the forum. Was this on the latest waterfall version? If so we’re you using thefix from GitHub? Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 7, 2022 Share Posted August 7, 2022 On 8/4/2022 at 6:25 AM, Adiri said: Configs for Benjee’s remastered Orion are in the works, should be up on GitHub tomorrow. How are you already working on configs for something that isn't released yet? Unless there's a completely new forum and github page to make it separate from reDIRECT, which wouldn't make the most sense. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 7, 2022 Share Posted August 7, 2022 In the reDIRECT thread, Benjee said the reworked Orion would be a standalone mod. A public alpha is already available on his Github too. He did the same thing with his Planetary Technologies mod. Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 7, 2022 Author Share Posted August 7, 2022 16 hours ago, Socowez said: How are you already working on configs for something that isn't released yet? Unless there's a completely new forum and github page to make it separate from reDIRECT, which wouldn't make the most sense. It's in beta, Serpatron#0939 on discord sent me the configs, many thanks to them. I have been busy and haven't had time to test them. I might be able to get to it today Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 7, 2022 Author Share Posted August 7, 2022 Doing some new things for SWE 2.3 Quote Link to comment Share on other sites More sharing options...
Socowez Posted August 7, 2022 Share Posted August 7, 2022 2 hours ago, Adiri said: Doing some new things for SWE 2.3 Visual thrust curves somewhat related, how do you not have the huge smoke particles coming out of the booster? Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 8, 2022 Author Share Posted August 8, 2022 2 hours ago, Socowez said: Visual thrust curves somewhat related, how do you not have the huge smoke particles coming out of the booster? I was just using the throttle control in the waterfall configuration panel Quote Link to comment Share on other sites More sharing options...
Adiri Posted August 8, 2022 Author Share Posted August 8, 2022 (edited) Haven't gotten real plume removed yet, but this is roughly what it should look like in space What do y'all think? Edited August 8, 2022 by Adiri Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted August 8, 2022 Share Posted August 8, 2022 Looks pretty great to me! Quote Link to comment Share on other sites More sharing options...
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