linuxgurugamer Posted April 7, 2022 Share Posted April 7, 2022 (edited) A nice little mod to help you get science originally made by @WaveFunctionP, original thread here: https://forum.kerbalspaceprogram.com/index.php?/topic/107803-142-forscience-v152-your-science-autopilot/ It hasn't been updated since KSP 1.4.2, I've adopted this and brought it up-to-date Quote Of all the mods on this list, this one feels the most like cheating. For Science! is designed to remove the science grind by automating it. Simply taking a thermometer into the ocean will automatically record that reading and store it in the command module. Arming a plane with a few experiments and flying it across Kerbin will bring in a steady stream of new science points. No more guessing if you're over a certain biome or trying to fly and press go on an experiment at the same time. PCGamer: http://www.pcgamer.com/the-best-kerbal-space-program-mods-2/ ForScience! is an autopilot for running, collecting and resetting experiments. Science can start to be a little grindy or tedious after some time playing KSP. This plugin is intended to help improve the experience in various ways.What it does: Automagicly detects and runs experiments that have science available, when they are available. (Even those special biomes around KSC.) Automagicly collects the data from those experiments into a science container (command pod). Automagicly resets experiments that are "run once", when you have a scientist onboard. (mystery goo, sci jrs) What it does not do: Give you science you could haven't gotten otherwise. Run experiments that do not implement the stock science modules. Run "run once" experiments without a scientist on board. How to Use: The Green FS toolbar icon means it is running. The Red FS toolbar icon means it is not running. No toolbar icon means you have no containers onboard, (And that it is not runnning). Dependencies Click Through Blocker ToolbarController SpaceTuxLibrary Availability Source Code: https://github.com/linuxgurugamer/ForScience Download: https://spacedock.info/mod/3010/ForScience! License: CC-BY-SA-4.0 Available via CKAN Edited April 7, 2022 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted April 7, 2022 Share Posted April 7, 2022 The ONLY mod I will NOT play career without. Thanks for adopting it! Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted April 7, 2022 Share Posted April 7, 2022 does it work with new stock experiments? I think in between 1.4 and now some new experiments are added, I think. Or maybe I'm wrong Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2022 Author Share Posted April 7, 2022 41 minutes ago, ssd21345 said: does it work with new stock experiments? I think in between 1.4 and now some new experiments are added, I think. Or maybe I'm wrong It works with all the regular experiments. It does not work with the experiments added in the DLC, those require actions. This also does not with with experiments which can not be done multiple times Quote Link to comment Share on other sites More sharing options...
CaelReader Posted April 17, 2022 Share Posted April 17, 2022 Very nice to see this make a return. A nice QOL addition if possible would be to have it skip experiments that are worth 0 science. Quote Link to comment Share on other sites More sharing options...
Admiral Naismith Posted August 21, 2022 Share Posted August 21, 2022 Excellent mod that makes science much less tedious, though I did find a few issues. First, it seems to use the EVA experiments kit at every opportunity, including when it does not exist (or has even been researched). Also, it automatically dumps duplicate experiments even when there are plenty of science containers to hold them all. Even the option to just leave them if they don't fit would be nice (turning FS off works, but it just turns back on when you switch vessels and then all is dumped again). If these things could be fixed/adjusted this mod would be perfect! Any chance of that happening, or are you only maintaining it @linuxgurugamer? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 21, 2022 Author Share Posted August 21, 2022 28 minutes ago, Admiral Naismith said: Excellent mod that makes science much less tedious, though I did find a few issues. First, it seems to use the EVA experiments kit at every opportunity, including when it does not exist (or has even been researched). Also, it automatically dumps duplicate experiments even when there are plenty of science containers to hold them all. Even the option to just leave them if they don't fit would be nice (turning FS off works, but it just turns back on when you switch vessels and then all is dumped again). If these things could be fixed/adjusted this mod would be perfect! Any chance of that happening, or are you only maintaining it @linuxgurugamer? Right now it's just maintenance, I'm busy with some other mods, but I'll keep it in mind. Of course, PRs are always welcome Quote Link to comment Share on other sites More sharing options...
Admiral Naismith Posted August 29, 2022 Share Posted August 29, 2022 Thanks for responding, good to hear there is some hope I guess for now I will have to keep uninstalling/reinstalling it - maybe it will work better with a science lab though... Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted October 1, 2022 Share Posted October 1, 2022 (edited) @linuxgurugamerWonder if you're interested in automatedScienceSampler, it was originally a continuation of forscience with setting menu and can run dmagic experiment. It works in 1.12.3 but there is a old bug that toolbar icon's tooltip seems get stuck sometimes. Unfortunately, it is "all right reserved" license so you might need to spend time to ask the dev (the dev seems visit the forum quite frequently though) Edited October 1, 2022 by ssd21345 Quote Link to comment Share on other sites More sharing options...
OnlyLightMatters Posted August 26, 2023 Share Posted August 26, 2023 Thank you so much for having adopted this mod! I am personally not a big fan of all the micro management requested by the stock science gameplay. Quote Link to comment Share on other sites More sharing options...
maverick7508 Posted January 30 Share Posted January 30 Is there an issue with the version of this mod on curseforge? I tried using it but the toolbar icon doesn't appear. Quote Link to comment Share on other sites More sharing options...
Biggen Posted March 8 Share Posted March 8 Man this mod is amazing! It's so nice not to have to click on things a million times to do science. Quote Link to comment Share on other sites More sharing options...
Grumpy_Bud Posted April 13 Share Posted April 13 For science!!! like the update... Quote Link to comment Share on other sites More sharing options...
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