Brownhair2 Posted December 21, 2014 Share Posted December 21, 2014 My space station, appropriately named, "The Kerbal Space Station" (KSS). It has RCS and Liquid Fuel storage, a lab and Science Jr. (but no other science modules. My mistake), two return modules, and a cupola for viewing Kerbin. It can hold 10840 MonoPropellant, 3420 Liquid Fuel, 4180 Oxidizer, and 40 Kerbals (although I only put 8 up there at a time). Quote Link to comment Share on other sites More sharing options...
MysteriousSteve Posted December 24, 2014 Share Posted December 24, 2014 My new space station, named "Wells Station" after the Sci-Fi writer H.G. Wells. It has been designed very much like the ISS in it's early years. My overall goal is to extend the station to look somewhat like the ISS.Wells Station:The ISS in 2001: Quote Link to comment Share on other sites More sharing options...
xub313 Posted December 24, 2014 Share Posted December 24, 2014 My largest station in my current career save is around the Mun. Not very big by itself but it's always super busy sending kerbals and fuel wherever they need to go. So most of it's mass comes from docked ships. It's the first station I built in this save as well.Here it is with three different landers and a refueling craft. Quote Link to comment Share on other sites More sharing options...
mckamx Posted December 31, 2014 Share Posted December 31, 2014 My third design for a space station with a centripetal habitation ring.Javascript is disabled. View full album The first attempt at a station used Infernal Robotics tall hinges to implement the angles, but I ran into problems with the hinges migrating from their attachment points. My second attempt used angled surface-mounted modular girders, but I ran into problems getting the docking ports to line up exactly with the spars connected to the hub. Finally, for this attempt, I built a single-piece circular frame to dock modules to. This was much easier to assemble in orbit, and looks pretty good. Quote Link to comment Share on other sites More sharing options...
Stealthyboy Posted December 31, 2014 Share Posted December 31, 2014 The first attempt at a station used Infernal Robotics tall hinges to implement the angles, but I ran into problems with the hinges migrating from their attachment points. My second attempt used angled surface-mounted modular girders, but I ran into problems getting the docking ports to line up exactly with the spars connected to the hub. Finally, for this attempt, I built a single-piece circular frame to dock modules to. This was much easier to assemble in orbit, and looks pretty good. Wow. This kinda stuff really inspires me. All I seem to do is make space stations but recently I've got into a rut of doing ISS-alikes. I should try doing interesting alternate ideas like this more often. Quote Link to comment Share on other sites More sharing options...
mckamx Posted December 31, 2014 Share Posted December 31, 2014 And for all the work of building the space station, the game charged me about 200K /f, awarded no science or reputation, and operating around it noticeably bogs down my computer:rolleyes:. Now I am going back and doing a bunch of contracts to rebuild my bank balance so I can do more interesting projects. Quote Link to comment Share on other sites More sharing options...
vixr Posted January 4, 2015 Share Posted January 4, 2015 My best of three stations... Quote Link to comment Share on other sites More sharing options...
StormKat Posted January 6, 2015 Share Posted January 6, 2015 I brought in the New Year by building this hexagonal frame. It's nothing fancy, but it is easy to assemble in orbit as long as you have a docking port alignment mod of some sorts. Quote Link to comment Share on other sites More sharing options...
Candlelight Posted January 6, 2015 Share Posted January 6, 2015 (edited) These are my space staionshttp://i.imgur.com/5s1fm6W.pngThis orbits over kerbin and acts as a steping stone to my mun colonyhttp://i.imgur.com/3BN9ZpQ.pngThe mun liner departing with Jeb and 8 of his friendshttp://i.imgur.com/iHRfmeS.pngMun staion alpha orbiting 5km up after rendevous with munliner:D[snip] thats close.Because some mountains rise above 5km... Edited January 6, 2015 by Candlelight Quote Link to comment Share on other sites More sharing options...
StormKat Posted January 7, 2015 Share Posted January 7, 2015 Hexagonal stations are so 2014. Let's kick it up a notch.This is the hardest thing I've ever assembled in orbit so far. You have to be easy on the controls. Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted January 11, 2015 Share Posted January 11, 2015 Quote Link to comment Share on other sites More sharing options...
Fox62 Posted January 11, 2015 Share Posted January 11, 2015 Where did you get the modules in the middle? Quote Link to comment Share on other sites More sharing options...
Myslius Posted January 13, 2015 Share Posted January 13, 2015 (edited) My Fuel Station, under construction:Have put it in Kerbin's orbit:Mitler Kerman works 24/7 in this station. A view from his "desk". Looks really good, especially when some huge ship docks in this station (notice docking port on top). Edited January 13, 2015 by Myslius Quote Link to comment Share on other sites More sharing options...
problemecium Posted January 13, 2015 Share Posted January 13, 2015 (edited) The other day I successfully deployed my new Station in a Tewb (which I completely redesigned for 0.90) as a Mun station. The only issue I've encountered so far is that the mini docking port for the lander is slightly too close to the hatch on the habitation module, causing KSP to claim that the Kerbals can't EVA. I've adjusted it in the VAB for future stations.The entire station is designed to pack snugly within a 3.75-meter fairing and includes enough fuel to bring itself from orbit around Kerbin to the Mun or Minmus. Edited January 13, 2015 by parameciumkid Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted January 14, 2015 Share Posted January 14, 2015 My Fuel Station, under construction:Have put it in Kerbin's orbit:Mitler Kerman works 24/7 in this station. A view from his "desk". Looks really good, especially when some huge ship docks in this station (notice docking port on top).Your links no work. I fix. Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted January 14, 2015 Share Posted January 14, 2015 (edited) Half-complete Aries Station, with a visiting Orion and Shuttle docked.EDIT:KSTS-5 brought a Cupola and an airlock for the Aries. Edited January 14, 2015 by Yukon0009 Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 16, 2015 Share Posted January 16, 2015 Stock parts. Career mode. Quote Link to comment Share on other sites More sharing options...
percyPrune Posted January 16, 2015 Share Posted January 16, 2015 The S.S. "Watford Gap" *Lower = Fuel+loads of parking... sorry, docking . Middle= Canteen and restrooms. Top= The most important bit - the "Recovery, Autonomous Craft" (RAC) rescue probe. Fitted with Mechjeb and enough dV to rendezvous quickly with anything stranded in LKO and rescue 3 kerbals for safe re-entry or return to station.In other words, I'm experimenting with spaceplanes Probably not very clear in the pic is the number of fixed and extending ladders around the outside to make transfers between ship and station easily without lots of jetpacking around, which always makes me nervous!* So named because, when you are going anywhere, it is a lot lower down than you think it is. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted January 16, 2015 Share Posted January 16, 2015 Less of a space station, and more of what happens at the end of a space station's life. This album shows the two dockings involved in decrewing then deorbiting my polar science platform.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
mckamx Posted January 17, 2015 Share Posted January 17, 2015 Stock parts. Career mode.http://i.imgur.com/lohCVuF.pnghttp://i.imgur.com/vUX4FuD.pnghttp://i.imgur.com/7siD2ib.pnghttp://i.imgur.com/UxGFV2b.pnghttp://i.imgur.com/4NUMqTC.pnghttp://i.imgur.com/c4n2bIR.pngHow did you implement the brooding red lighting? Quote Link to comment Share on other sites More sharing options...
icemonkey Posted January 17, 2015 Share Posted January 17, 2015 Finally - my first modular space station (my previous efforts were just labs with lander-cans attached) - the imaginatively named Kerbin One.http://imgur.com/a/plzl1I might borrow that idea with the radially docked fuel tank thing. It looks really funky and I've had some spare docking ports on the KSS Nye for a while now, they might as well have something like that chucked on to add aesthetics Quote Link to comment Share on other sites More sharing options...
Azimech Posted January 17, 2015 Share Posted January 17, 2015 How did you implement the brooding red lighting?I just used a lot of those MK2 lamps with low green and blue values, spread around and placed offset so most of them were hidden inside the structure. Quote Link to comment Share on other sites More sharing options...
Aristarchus Posted January 18, 2015 Share Posted January 18, 2015 I just completed an expansion of my LKO interplanetary hub.It was built in 3 modules. Command, fuel and passenger.Weight: 110tPart count: 170Crew capacy: 36Liquid fuel capacity: 8100Monoprop: 2250Docking available for up to 9 ships and 4 probes Quote Link to comment Share on other sites More sharing options...
Coam Posted January 18, 2015 Share Posted January 18, 2015 The rather unexciting StarLabMass: 11tParts: 34Height: 6.5mWidth: 2.7mLength: 8.2mCrew Capacity: 3 in standard operations, up to 6 if necessary.Liquid Fuel:90 (the station is not fitted with an engine, so this is purely for the event a visiting ship doesn't have enough fuel.)Monoprop Capacity: 300 (~160 remaining)Scientific Capabilities: Gravity scanner x2 , Temperature scanner x2, Mystery Goo container x2, SC-9001 Materials Bay x1, Crew EVA capability, Laptop that still has "Y2K Safe" sticker for typing up crew reports.Possibilities to make it more exciting currently being considered by Mission Control include pushing a StarLab into a Mun orbit, using it as the starting point of a larger station, or launching 3 more StarLabs, 1 with a multi-point-connector, and docking them all. This provides no additional scientific value, but might look cool. Quote Link to comment Share on other sites More sharing options...
General Rarity Posted January 18, 2015 Share Posted January 18, 2015 My small StationScience station, Sunce 1. The first module had a bit of a Skylab moment, when the fairing destroyed one of the solar panels.Expedition 2 approaching.Expedition 2 (right) and Expedition 1 (left). The damaged core can be seen at the bottom.All in a heavily modded .90 career. Quote Link to comment Share on other sites More sharing options...
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