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Mobile Processing Lab No Workie


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I am building a Mobile Processing Lab for Tylo. I loaded it up with all the science that makes sense for vacuum. I added ample battery and solar panels. I have 4 kerbals, 2 scientists in the lab and a pilot and and engineer above them.

I sent a scientist outside to get a surface sample and bring him back in. I review the data and tell the lab to process the sample. I hit start researching button. Batteries are full. I time warp. It shows all 0's in the lab, therefore nothing is being processed.

I quit the game, restarted the game and landed again. I ran only the materials processing bay to get some science data for the lab, and when I reviewed that data and told the lab to process it, it reported the lab was already full of data!!! I had just arrived! I use the orbital cheat to get to Tylo while developing the vehicle, so there was no data taken in-flight, or anywhere else.

Bottom line is that the Mobile Processing Lab is full of data at the start of the mission, yet it reports 0 data.

This is totally broken. Do you folks have any clues?

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I have found that if I grab the science and start the lab processing the data in orbit, or while landing, it will work. If I wait until I land, I have the problem as described.

I have the image you requested. How do I post it. I can put it on steam.

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If this link worked, you'll see a scientist in the bottom right and he is in the correct vehicle, there are 2 in the lab. You'll see there is plenty of power. You'll see that the Lab is researching, yet all the data fields show zero, after warping time for a while. If I tried to run another experiment and add that data to the lab, I am told it is full of data, yet 0/0/0 is reported. The same lab works fine in orbit.

https://steamcommunity.com/sharedfiles/filedetails/?id=2835753159

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The link to the screenshot worked, thank you.

Yes, that is indeed odd.  I am surprised that the lab says it is 'researching' even though the Data field is showing zero.  Also, with the data field at zero, you should not be prevented from loading new data, but you are being told the lab is 'full'.  I have never seen this before.

It should not make any difference wether the lab is in orbit or landed- it normally works equally well in either situation.  Here's a few guesses:

  • Could be mod-related?  I'm curious what mods you are using.  MJ is extremely common, so I would be suprised if MJ was the issue.  Could you list all the mods you are using?
  • Maybe your game file got messed up a little.

Do you see this behavior in other saves as well, or only in this particular save?

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I use MechJeb. I get no warning about incorrect version, but I will check that it is up to date.

I did run verify game files a while back and it said it was going to get 100+ files. I will check the files again.

KSP does not crash while I am playing. It hangs while trying to quit.

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