whatsEJstandfor Posted October 14, 2022 Share Posted October 14, 2022 Something I've been hoping for is that there will be a kind of simulation mode for testing (rather than reverting to the VAB to tweak things after you crash your junk and just pretending that didn't happen). In other words, I'm hoping there's a clear in-game difference between "real life" and "simulation for testing purposes", and it'd make me giggle with joy if the simulation mode is, like, a jankily-built clearly-a-simulator environment. I'm imagining something like the LOLA simulator used during Apollo, which used a closed-circuit TV camera pointed at a mural of the moon to allow the astronauts to simulate maneuvering in lunar orbit: Incidentally, it ended up not being very useful in practice, but I just love the idea and aesthetic. I'd love for there to not only be a clear distinction between "real life" and "simulator" in terms of gameplay, but also visually. Admittedly, if I were developing this game, this would be way down on my priorities list, but, oh man, it would tickle me so good. Link to comment Share on other sites More sharing options...
Just a random person Posted October 14, 2022 Share Posted October 14, 2022 (edited) Not sure if this is what you meant, but we have gotten this: https://forum.kerbalspaceprogram.com/index.php?/topic/204670-show-and-tell-tutorial-shader-test/ Sorry, don't know how to do the fancy link thing Edited October 14, 2022 by Just a random person Link to comment Share on other sites More sharing options...
Rutabaga22 Posted October 14, 2022 Share Posted October 14, 2022 I'd love if the orbital models were cardboard cutouts and when landed you see a glitchy video of the body with kerbals walking in front of the windows. Link to comment Share on other sites More sharing options...
determinationmaster Posted October 14, 2022 Share Posted October 14, 2022 maybe it should only be this janky (or a little bit less, this seems a bit over the top) in the very beginning of the game, and the simulations get better as the game progresses, eventually able to do everything, except possibly rendering planets in full detail. Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted October 14, 2022 Author Share Posted October 14, 2022 1 hour ago, Just a random person said: Not sure if this is what you meant, but we have gotten this: https://forum.kerbalspaceprogram.com/index.php?/topic/204670-show-and-tell-tutorial-shader-test/ Sorry, don't know how to do the fancy link thing I knew about that one and I think it's the same sort of idea, but the aesthetic isn't what I'm picturing. 59 minutes ago, Rutabaga22 said: I'd love if the orbital models were cardboard cutouts and when landed you see a glitchy video of the body with kerbals walking in front of the windows. This is exactly what I'm going for. I want cardboard cutouts, a little spaceship hanging by a clearly visible string, that kind of thing Link to comment Share on other sites More sharing options...
darthgently Posted October 14, 2022 Share Posted October 14, 2022 5 hours ago, whatsEJstandfor said: Something I've been hoping for is that there will be a kind of simulation mode for testing (rather than reverting to the VAB to tweak things after you crash your junk and just pretending that didn't happen). In other words, I'm hoping there's a clear in-game difference between "real life" and "simulation for testing purposes", and it'd make me giggle with joy if the simulation mode is, like, a jankily-built clearly-a-simulator environment. I'm imagining something like the LOLA simulator used during Apollo, which used a closed-circuit TV camera pointed at a mural of the moon to allow the astronauts to simulate maneuvering in lunar orbit: Incidentally, it ended up not being very useful in practice, but I just love the idea and aesthetic. I'd love for there to not only be a clear distinction between "real life" and "simulator" in terms of gameplay, but also visually. Admittedly, if I were developing this game, this would be way down on my priorities list, but, oh man, it would tickle me so good. I'll be thrilled if the stock DV numbers are trustworthy. What I'd really like to see in the VAB is per stage DV, Iso, burn time, in stock. I also want CoM, CoT, CoL markers that can reflect different points in staging without having to disassemble the craft Link to comment Share on other sites More sharing options...
t_v Posted October 15, 2022 Share Posted October 15, 2022 46 minutes ago, darthgently said: I'll be thrilled if the stock DV numbers are trustworthy. What I'd really like to see in the VAB is per stage DV, Iso, burn time, in stock. Are they not? I haven’t seen any discrepancies between KER and stock when I set the location to be the same on both calculators, and each stage not only displays dV, but also Isp, thrust, TWR, and burn time. Click on the little stage bar at the top of each stage to expand it and see that info. As for CoM, I would like to see something that expands upon the RCS build aid mod, since that mod has helped me immensely to keep my CoM, CoT, and everything else stable, even when working with complex VTOL systems. Having information not only for individual stages but for full/average/empty stages would be amazing to have stock. Link to comment Share on other sites More sharing options...
darthgently Posted October 15, 2022 Share Posted October 15, 2022 25 minutes ago, t_v said: Are they not? Not always. Asparagus can particularly confuse it, but not always. RCS BA is great, but it still doesn't allow you to see things without disassembly Link to comment Share on other sites More sharing options...
Pthigrivi Posted October 15, 2022 Share Posted October 15, 2022 I still really prefer better burn time when Im doing things like docking or landing. That dot-countdown was super intuitive. Link to comment Share on other sites More sharing options...
darthgently Posted October 15, 2022 Share Posted October 15, 2022 3 hours ago, Pthigrivi said: I still really prefer better burn time when Im doing things like docking or landing. That dot-countdown was super intuitive. If I hadn't gotten the kOS bug and was doing burns and docking manually BBT is the way to go Link to comment Share on other sites More sharing options...
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