Socowez Posted November 8, 2022 Share Posted November 8, 2022 4 hours ago, Soviet_Velir said: Congratulations on the release of this wonderful mod!Pathfinder is just great! But I have a question: how can it be easily launched into space?:P Or does everyone have their own fantasy have to work here? I just tried to combine the shuttle and the A300, and was able to take off only 2000m by plane, which is very little I believe there are plans to make a C-5 Galaxy mod to carry it. Quote Link to comment Share on other sites More sharing options...
Soviet_Velir Posted November 8, 2022 Share Posted November 8, 2022 2 hours ago, Socowez said: Я полагаю, что есть планы сделать мод C-5 Galaxy для его переноски. Yes, I looked at the author's Twitter a little later, the aircraft development process is visible there) Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted November 9, 2022 Author Share Posted November 9, 2022 16 hours ago, Soviet_Velir said: Congratulations on the release of this wonderful mod!Pathfinder is just great! But I have a question: how can it be easily launched into space?:P Or does everyone have their own fantasy have to work here? I just tried to combine the shuttle and the A300, and was able to take off only 2000m by plane, which is very little The carrier is too weak, you need something bigger and stronger. At least one with more than 4 engines Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted November 14, 2022 Share Posted November 14, 2022 I might try to remake this later, but I had to post this. Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 15, 2022 Share Posted November 15, 2022 Loving this mod, Anytips for stratolaunching this? i find it just sinks like a rock Quote Link to comment Share on other sites More sharing options...
Cdodders Posted November 18, 2022 Share Posted November 18, 2022 Is there a decoupler for this or is it just use the OV-100 decoupler for now? Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted November 19, 2022 Share Posted November 19, 2022 8 hours ago, Cdodders said: Is there a decoupler for this or is it just use the OV-100 decoupler for now? I have been using the OV-100 decoupling while patiently waiting for OV-200 mounting hardware. there is a OV-200 Adapeter part that is the fuel passthough doors that acts like a docking port. Been meaning to ask @rogerwang86if a version of that part could be made for the OV-100 like the drag chute has a version for OV-100 Quote Link to comment Share on other sites More sharing options...
rogerwang86 Posted November 21, 2022 Author Share Posted November 21, 2022 On 11/19/2022 at 3:14 AM, Cdodders said: Is there a decoupler for this or is it just use the OV-100 decoupler for now? On 11/19/2022 at 11:40 AM, xD-FireStriker said: I have been using the OV-100 decoupling while patiently waiting for OV-200 mounting hardware. there is a OV-200 Adapeter part that is the fuel passthough doors that acts like a docking port. Been meaning to ask @rogerwang86if a version of that part could be made for the OV-100 like the drag chute has a version for OV-100 SPOCK will have its own decoupler, release with C-5 galaxy carrier. Quote Link to comment Share on other sites More sharing options...
targaryen Posted November 30, 2022 Share Posted November 30, 2022 Any tips to stop it from spinning like crazy when I fire the Nerva in space? The COT of the engine isn't aligned with the COM so it just goes crazy in space Quote Link to comment Share on other sites More sharing options...
zakkpaz Posted December 1, 2022 Share Posted December 1, 2022 (edited) 17 hours ago, targaryen said: Any tips to stop it from spinning like crazy when I fire the Nerva in space? The COT of the engine isn't aligned with the COM so it just goes crazy in space you're going to have to realign the engine in the VAB/SPH download "RCS Build Aid Continued", set the NERVA as the first stage so the yellow arrow is coming out of it, then use the move tool to shift the engine up and down until the torque in the RCS Build Aid tab is as close to zero. then stick on a couplebig reaction wheels for good measure. Edited December 1, 2022 by zakkpaz Quote Link to comment Share on other sites More sharing options...
Grond Posted December 18, 2022 Share Posted December 18, 2022 There seems to be a bug which causes the game to lag immensely with this mod, for whatever reason. This seems to be some discrepancy with Dynamic Battery Storage. The log gets spammed with this error, and the game starts running at 2fps. Quote [EXC 03:44:38.181] ArgumentException: An item with the same key has already been added. Key: 4763.624 Parameter name: key System.Collections.Generic.SortedList`2[TKey,TValue].Add (TKey key, TValue value) (at <ef151b6abb5d474cb2c1cb8906a8b5a4>:0) Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <f4ebddcb2f0b4cd7807b74c8ecba5505>:0) Atmosphere.DeferredVolumetricCloudsRenderer.EnableForThisFrame (UnityEngine.Camera cam, UnityEngine.MeshRenderer mr, UnityEngine.Material mat) (at <f4ebddcb2f0b4cd7807b74c8ecba5505>:0) Atmosphere.DeferredRendererNotifier.OnWillRenderObject () (at <f4ebddcb2f0b4cd7807b74c8ecba5505>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 03:44:38.213] [Dynamic Battery Storage]: [ModuleCryoTankPowerHandler]: Critical configuration error: Multiple ModuleCryoTank nodes found with identical or no moduleName [EXC 03:44:38.214] NullReferenceException: Object reference not set to an instance of an object DynamicBatteryStorage.ModuleCryoTankPowerHandler.GetFuelTypes () (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.ModuleCryoTankPowerHandler.Initialize (PartModule pm) (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselData..ctor (System.Collections.Generic.List`1[T] vesselParts) (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselElectricalData..ctor (System.Collections.Generic.List`1[T] vesselParts) (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselDataManager.RefreshVesselData () (at <ce8c094d51db45938ad65ca113e0ce60>:0) DynamicBatteryStorage.VesselDataManager.FixedUpdate () (at <ce8c094d51db45938ad65ca113e0ce60>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [LOG 03:44:38.251] [Dynamic Battery Storage]: [ModuleCryoTankPowerHandler]: Critical configuration error: Multiple ModuleCryoTank nodes found with identical or no moduleName Quote Link to comment Share on other sites More sharing options...
squeaker0704 Posted December 21, 2022 Share Posted December 21, 2022 my game is crashing when i try loading this with cryo tanks Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted January 25, 2023 Share Posted January 25, 2023 Decided to give this a try, very nice modeling! I built a fake C5 from the ColdWarAerospace parts, however the shuttle does not like nosing up when it's jet engines are active. Was a fun experiment though! Can't wait to see further development! Quote Link to comment Share on other sites More sharing options...
HDLiggett Posted February 10, 2023 Share Posted February 10, 2023 Does SPOCK work with RP1/RO/RSS? I've tried installing it a few times, but the vehicle editor doesn't detect the parts. The SOCK parts work fine. Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted March 22, 2023 Share Posted March 22, 2023 I know I said this before, but thanks for making this mod. I think Pathfinder is one of my favorite fictional takes on the space shuttle, and this addon brought it to life in KSP. Now the reason I'm bringing this up is because I've been doing some graphic design stuff for my newer craft (nothing official, just for fun). So I felt like making one for the OV-200 orbiter series. Heads up, gonna be pretty big. Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted March 24, 2023 Share Posted March 24, 2023 On 10/21/2022 at 10:12 PM, xD-FireStriker said: Warning wheels are a little bouncy Same thing happens to me every time. Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted March 25, 2023 Share Posted March 25, 2023 sorry for late but CONGRATS! Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted March 25, 2023 Share Posted March 25, 2023 Is this still being worked on? Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted March 30, 2023 Share Posted March 30, 2023 On 12/17/2022 at 6:47 PM, Grond said: There seems to be a bug which causes the game to lag immensely with this mod, for whatever reason. This seems to be some discrepancy with Dynamic Battery Storage. The log gets spammed with this error, and the game starts running at 2fps. I'm still encountering this issue, could anyone provide a potential temporary fix since it's been months since the last update? I would fix it myself, but I don't know code Quote Link to comment Share on other sites More sharing options...
eagleswing12 Posted April 8, 2023 Share Posted April 8, 2023 (edited) Roger don’t abandon his mod challenge (impossible) seriously, he’s abandoned several of his mods before and hasn’t returned to any of them: don’t expect this time to be different. Edited April 8, 2023 by eagleswing12 Quote Link to comment Share on other sites More sharing options...
BadModder54 Posted April 8, 2023 Share Posted April 8, 2023 41 minutes ago, eagleswing12 said: Roger don’t abandon his mod challenge (impossible) seriously, he’s abandoned several of his mods before and hasn’t returned to any of them: don’t expect this time to be different. That's a shame. I've already replaced this in my save file, but hopefully someone will adopt the mod and actually maintain it. Thanks for the reply anyway Quote Link to comment Share on other sites More sharing options...
Kakub Posted April 25, 2023 Share Posted April 25, 2023 Very cool but for me the nerva watterfall efects are clipping through model its looks bad... Quote Link to comment Share on other sites More sharing options...
M - Kerbonaut Posted May 8, 2023 Share Posted May 8, 2023 I found a fix for the wobbling gear and the null reference with dynamic Battery storage -Gear: Set the line 139 in OV_noseGear.cfg to 10 (or lower if its still wobble) -Null Reference: remove line 189-200 OV2_midFuselage.cfg Disclamer: I only played with the fixes a bit and only on a simple install. Quote Link to comment Share on other sites More sharing options...
Ameoba Posted June 17, 2023 Share Posted June 17, 2023 is this mod still alive? Quote Link to comment Share on other sites More sharing options...
Seadragon420 Posted June 22, 2023 Share Posted June 22, 2023 On 11/14/2022 at 5:53 PM, Blufor878 said: I might try to remake this later, but I had to post this. gives me an idea... make mk33 a carrier for pathfinder Quote Link to comment Share on other sites More sharing options...
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