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[1.12] FreeIva


JonnyOThan

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@pizzaoverhead, @Icecovery and I are proud to announce that after 7 long years in the WIP section, FreeIva is finally ready for a full release!

FreeIva allows you to get out of your seat in IVA mode and move around your ship - even between parts.  You can buckle up in another seat in a distant part to transfer crew, or use a hatch from the inside to go EVA.  All stock and DLC crewed parts, docking ports, and many adapters are supported.

 

 

Controls

Right-click to toggle the mouse between free look and pointer.

Keys Action Setting Name
Y Get out of seat (unbuckle) while on IVA UnbuckleKey
W Move forward ForwardKey
S Move backward BackwardKey
A Strafe left LeftKey
D Strafe right RightKey
X Toggle Crouch CrouchKey
Space Jump JumpKey
Q Roll counterclockwise (when in low gravity) RollCCWKey
E Roll clockwise (when in low gravity) RollCWKey
Left Shift Move upwards UpKey
Ctrl Move downwards DownKey
F Open or close a hatch that you're looking at OpenHatchKey
C Return to original seat  
Alt-G Toggle gravity  
Alt-Left-Click Grab or throw prop  
Left-Click Use prop

Dependencies

  • ModuleManager is required.
  • B9PartSwitch is recommended for passable variants of some of the stock parts.
  • Reviva is recommended for even more passable variants of some stock and modded parts.
  • RasterPropMonitor and ASET props are recommended for the stock inline docking ports.
  • CommunityCategoryKit is recommended to see all FreeIVA-supported parts at once.  You can also type "freeiva" into the stock search box, but may get some false positives.

Download

CKAN is recommended.

https://github.com/pizzaoverhead/FreeIva/releases
https://spacedock.info/mod/3151/FreeIva

Compatibility

The following sets of parts have full support:

Planned supported mods are listed here: https://github.com/pizzaoverhead/FreeIva/labels/Mod Support.  If you'd like to see something that's not on the list, just let us know!

Support/Feedback

Here on the forum or https://discord.gg/vBDzZAq3AF.  You MUST include your ksp.log file with any bug reports.

Legal stuff

Source Code: https://github.com/pizzaoverhead/FreeIva

License: GPL2 for code, All Rights Reserved for other assets

Edited by JonnyOThan
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Just now, Rutabaga22 said:

Congrats on release! Can't wait to mess around with this great mod! Will mods have to code in support or will support for mods be added to freeIVA?

Either way: any modder who wants to can build in support to their own mod, but right now we're assuming that setting up other mods will fall on us, at least initially.

You'll be able to unbuckle in modded parts, but there are no collider shells or hatch configurations set up so you'll either float off into space or won't be able to get through certain hatches.

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2 hours ago, Yaroslav said:

Hola, felicidades por el lanzamiento, pero ¿se agregará más soporte a otras partes de la estación, por ejemplo, desde el Mod stockalike Station Parts Expansion Redux

Yes, eventually. You can follow along on the roadmap here: https://github.com/pizzaoverhead/FreeIva/issues

As you can see, SSPX is on the list - however it has a LOT of crewed parts and probably even more that don’t have internal models already that would need to be modeled from scratch.  It’s probably at least 40 hours of work.

If there’s a particular mod pack you’re interested in that isn’t already listed there, let me know!

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1 hour ago, Spartan_MiniMe said:

Fantastic mod, congrats on release! Another mod that would really work well with this is Planetside Exploration Technologies. Really looking forward to how far you three will take this!

 

This is on the roadmap as the first supported mod pack. It’s super awesome!

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Version 0.2.1 is now available!

Notable Changes

  • All parts from Planetside Exploration Technologies are now supported
  • Fix hatch open sound playing on spawn
  • Fixed kerbal heads re-appearing
  • Fix jittery camera at pitch limits
  • Ships with loops of parts (self-docking) now work
  • Adjusted colliders in mk1 and mk1-3 pods
  • Can now board a part from EVA even if there are no empty seats in it
  • Can now go EVA from stock docking ports
  • Don't spawn ProbeControlRoom IVAs for probes
  • Movement now uses momentum and acceleration
  • Hatches that are blocked on the other side will change their appearance
  • Fix a model problem in dockingPortJr
  • remove ModuleFreeIva from cloned RP-0 parts
  • Fix some non-serious errors
  • Adjust inline docking port internals
Edited by JonnyOThan
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There's this weird glitch where a hexagonal prism appears when ever there's crew on a flight, and it multiplies with crew transfers. The hexagons even follow the Kerbals on EVA, and multiply when a Kerbal enters the Hatch. Not to mention, it's impossible to get by the hatches, especially in the Mk1 Command Pod.

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1 hour ago, Kerbalsaurus said:

There's this weird glitch where a hexagonal prism appears when ever there's crew on a flight, and it multiplies with crew transfers. The hexagons even follow the Kerbals on EVA, and multiply when a Kerbal enters the Hatch. Not to mention, it's impossible to get by the hatches, especially in the Mk1 Command Pod.

Please post your logs, and maybe indicate which parts it occurs with.

Random guess: did you click "clone" on the github repository instead of downloading the release zip file?  That could possibly cause that problem.

Edited by JonnyOThan
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