Kerbal123_Furry Posted December 2, 2022 Share Posted December 2, 2022 (edited) Current target: TYLO plz watch the last page! Once upon a time(Read:2 years ago), When I am reading Moho article, i found a picture about a Red moho.This picture show me a totally different moho that is red, hot, and have an atmosphere. So i became interested about this version, determined to find this planet that ''vanished''. But before reaching my ultimate goal(moho return), I looked up Youtube to find some easier interplanetary returning mission to help me plan my moho return. Then I found a Laythe return mission trial, showing a successful laythe landing and orbit returning and a failed Kerbin returning. I tweaked his craft then started the exploration of 0.17 Ver. Watch more↓ Edited July 19 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 2, 2022 Author Share Posted December 2, 2022 (edited) Project FROST The Vessels The Laythe lander The rescue ship Edited December 29, 2022 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 2, 2022 Author Share Posted December 2, 2022 (edited) Part 1--Launch&Transfer Lander The Lander was first launched into a LKO, Waiting for transfer window. Note that Kerbin in 0.17 is yellower than present Kerbin. Kerbin escape burn Jool transfer orbit The transfer phase angle of jool is ~95 degree, due to Jothe periapsisol's huge SOI, it is impossible to miss it unless you didn't get the angle right. Jool transfer is easy, although there are no maneuvers. Just accelerate to sun prograde, wait until the apoapsis reach jool orbit. To align orbit incline, just align your camera to your orbit plane, make your orbit and target's orbit both turn into two lines.Their crossing is the place of your align acceleration.(No target locking in 0.17) Edited December 2, 2022 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
Deddly Posted December 2, 2022 Share Posted December 2, 2022 I don't envy you building and planning for interplanetary missions in this version I especially look forward to seeing Moho... I wonder if this is the version of Moho that burns your craft? Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 2, 2022 Author Share Posted December 2, 2022 3 minutes ago, Deddly said: I don't envy you building and planning for interplanetary missions in this version I especially look forward to seeing Moho... I wonder if this is the version of Moho that burns your craft? YES!!!!! HATE MOHO!!! I HAVE TO LAND ON ITS VOLCNO OR ENGINE GO BOOM!!! Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 3, 2022 Author Share Posted December 3, 2022 Part2: Lander Jool Capture Ronfrod with his lander floating peacefully, waiting the impending Jool encounter. A successful Jool aerobrake. Note that jool have its own normal map for its clouds. The spacecraft is lack on fuel and because of the lacking maneuver nodes, I have to spend more fuel on tweaking and trying. So an aerobrake is needed in order to lower the periapsis to Laythe orbit. The proper braking height is about 118500 meters high. No heat shield is needed, because in 0.17(and every pre-1.0 versions) atmosphere don't give any heat. Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 3, 2022 Author Share Posted December 3, 2022 Part3: Lander Laythe Descent Laythe encounter Laythe aerocapture Lander first entered an oval shaped orbit with low inclination, waiting the landing spot rotate to the bright side. Descending in Laythe atmosphere Quote Link to comment Share on other sites More sharing options...
Admiral Fluffy Posted December 3, 2022 Share Posted December 3, 2022 On 12/1/2022 at 8:51 PM, Kerbal123_Furry said: The Vessels The Laythe lander The rescue ship So it’s just Moar boosters. Make sense to me. Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 4, 2022 Author Share Posted December 4, 2022 3 hours ago, Admiral Fluffy said: So it’s just Moar boosters. Make sense to me. Also MORE structs!!! Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 4, 2022 Author Share Posted December 4, 2022 edPart3: Lander Laythe Descent (Continue) Engine ignited to slow down further, preventing the lander fall apart. Lander detached its chutes. Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 5, 2022 Author Share Posted December 5, 2022 Part4: Lander Laythe Ascent Ronfrod returned to the spacecraft. Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted December 7, 2022 Share Posted December 7, 2022 Best version of KSP if you dont count every version after it Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 8, 2022 Author Share Posted December 8, 2022 Part5: Rescuer Launch&Laythe arrival The rescue craft was launched with a smooth ascending curve, due to its bad TWR. Jool Aerocapture, Again. Another Aerocapture shortly after the picture was taken Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 8, 2022 Author Share Posted December 8, 2022 (edited) On 12/8/2022 at 3:13 AM, Royalswissarmyknife said: Best version of KSP if you dont count every version after it It's the hardest with NO doubt. Maneuvers didnt appear in this version. So does Target mode and AN and DN. Edited June 18 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
2009Tartigrade Posted December 8, 2022 Share Posted December 8, 2022 (edited) Really cool, is it going to be one continuous mission also to Moho or be two separate missions? No maneuvers nodes! I can barely get a Minmus encounter with one! Good luck. Edited December 10, 2022 by 2009Tartigrade spelling Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 9, 2022 Author Share Posted December 9, 2022 20 hours ago, 2009Tartigrade said: Really cool, is it going to be one continuous mission also to Moho or be two separate missions? No Manoeuvre nodes! I can barely get a Minmus encounter with one! Good luck. two separate missions Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 10, 2022 Author Share Posted December 10, 2022 Part6: Rescuer&Lander ascending stage Meeting Texts Warning!!! I First put my rescuer's orbit periapsis nearby Lander periapsis. Then align incline, and more pe-ap align. Spoiler To align orbit incline, just align your camera to your orbit plane, make your orbit and target's orbit both turn into two lines.Their crossing is the place of your align acceleration.(No target locking in 0.17) Two crafts ended up in two orbits which was Verrry near (about 800m difference) After a long time warp, They slowly meet. Wait until a "nearby spacecraft" sign appear. It will show the distance of two spacecraft. Warp until the distance stopped to decrease. Quick aim your spacecraft to Target retrograde (need you to observe by yourself, doesn't show in navball) Then ingite until the sign stopped moving. Aim spacecraft to target then ignite in order to accelerate toward target. Repeat multiple times until distance below 200m. Lander kerbal go E.V.A. https://wiki.kerbalspaceprogram.com/images/a/a0/Screenshot244.png Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 13, 2022 Author Share Posted December 13, 2022 Part 7:Kerbin transfer (Ending) The rescuer left the empty lander behind, then accelerate to jool prograde. Lower the sun periapsis to Kerbin orbit. Kerbin meeting: measure the phase angle with Kerbin while Passing PE. Use the phase angle to calculate Kerbin transfer. (Phase angle÷360°)x106.5+(106.5x2 or 3)=Proper Transfer orbit period(Days) Kerbin Transfer succeed! Final maneuver to lower Kerbin Pe.Note that two NERV got ripped by The Deep Space Cthulhu. Quote Deep Space Cthulhu Deep Space Cthulhu is a fan-made term for a version 0.17 bug similar to the Kraken, except it only seems to attack when exiting high time warp speeds. Instead of adding phantom forces, Deep Space Cthulhu instead tends to detach parts from one another. In milder, yet more infuriating forms, Deep Space Cthulhu will instead detach small groups of engines, making it impossible to perform orbital burns. Cthulhu is a cosmic entity from H.P. Lovecraft's novels, andbears a slight resemblance to a Kraken. It has been reported that Cthulhu can attack ships that are still on the launch pad when coming out of a high time warp. NERV last ignited for deaccelerate preventing chute torn off v Laythe return succeed! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted December 13, 2022 Share Posted December 13, 2022 Many props to you for this massive undertaking Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 14, 2022 Author Share Posted December 14, 2022 https://www.bilibili.com/video/BV1p44y1D7QS/?spm_id_from=333.999.0.0 Full Laythe return video record is available on BiliBili! Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 15, 2022 Author Share Posted December 15, 2022 Moho return report will start 9 Hours later! Wanna see a vanished planet? Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 16, 2022 Author Share Posted December 16, 2022 (edited) Project Burn Moho returning vessels They carried more fuel for nerv engines. Especially the Rescuer. Edited June 18 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 16, 2022 Author Share Posted December 16, 2022 (edited) Part1: Lander launch . The lander first parked into LKO, waiting for kerbin moves to Moho ascending node. Edited December 16, 2022 by Kerbal123_Furry Quote Link to comment Share on other sites More sharing options...
Kerbal123_Furry Posted December 16, 2022 Author Share Posted December 16, 2022 Part2: Lander Moho transfer I first aligned incline and periapsis with moho orbit. Then i deccelerate at pe to match speed with moho, lower apoapsis to someplace near moho orbit. Then wait for few rounds when moho got near then lower(when Moho is in front of you)/rise (when Moho is behind you) the apoapsis. Ta-da! Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted December 16, 2022 Share Posted December 16, 2022 Would you mind telling us how many versions you've got archived? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.