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Restock Waterfall Expansion 3.0.0 (Stainless Steel Solids) for Kerbal Space Program (1.12.5)!


AtomicTech

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Quick question, Waterfall Restock isn't a dependency of RWE anymore if I understood that correctly, but will it conflict with RWE or not? If not, is there any point in having Waterfall Restock and/or Stock Waterfall Effects installed together with RWE?

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2 hours ago, Neebel said:

Quick question, Waterfall Restock isn't a dependency of RWE anymore if I understood that correctly, but will it conflict with RWE or not? If not, is there any point in having Waterfall Restock and/or Stock Waterfall Effects installed together with RWE?

RWE is a custom combo is Waterfall Restock and Stock Waterfall Effects (along with a few of my own patches) so please don't use Waterfall Restock & SWE along with RWE.

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  • 3 weeks later...

@AtomicTech, are you planning on integrating the SWE RCS plumes into this mod? I noticed that there are no RCS configs for Waterfall in the mod's files so I wondered if you thought of making a config like SWE since the plumes are a little more realistic than the current ones for Nertea's 'Waterfall Restock' mod. 

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13 hours ago, Cytauri said:

@AtomicTech, are you planning on integrating the SWE RCS plumes into this mod? I noticed that there are no RCS configs for Waterfall in the mod's files so I wondered if you thought of making a config like SWE since the plumes are a little more realistic than the current ones for Nertea's 'Waterfall Restock' mod. 

I am considering it; it's either gonna be in this update or the next.

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  • 1 month later...

@AtomicTech I really liked your mod and it have worked before on 1.10.1 but not rn,with only the mod file itself without the edited waterfall restock StockWaterfallEffects the plume options do still shows but if I choose them there are no plumes.If I replace the dependieces with your edited version this B9 partswtich error pops up and says this: 

B9PartSwitch - Serious Warning B9PartSwitch has encountered a serious warning. The game will continue to run but this should be fixed ASAP. Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype 'methalox' Found more than one matching module Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype ' hydroloxsimple' Found more than one matching module Please see KSP's log for additional details

is there a way maybe you can port or downgrade yours to 1.10.1? 

here are the logs tysm: https://drive.google.com/file/d/1_I8f1SpobY3SKNebE6hLpzCr8nwkYJCz/view?usp=drive_link

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On 1/13/2024 at 12:56 PM, Jerbal09 said:

@AtomicTech I really liked your mod and it have worked before on 1.10.1 but not rn,with only the mod file itself without the edited waterfall restock StockWaterfallEffects the plume options do still shows but if I choose them there are no plumes.If I replace the dependieces with your edited version this B9 partswtich error pops up and says this: 

B9PartSwitch - Serious Warning B9PartSwitch has encountered a serious warning. The game will continue to run but this should be fixed ASAP. Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype 'methalox' Found more than one matching module Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype ' hydroloxsimple' Found more than one matching module Please see KSP's log for additional details

is there a way maybe you can port or downgrade yours to 1.10.1? 

here are the logs tysm: https://drive.google.com/file/d/1_I8f1SpobY3SKNebE6hLpzCr8nwkYJCz/view?usp=drive_link

I have tried the game without the edited waterfall restock StockWaterfallEffects and the bobcat seems to work but the vector just won't show any plume

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On 1/14/2024 at 1:52 PM, Jerbal09 said:

I have tried the game without the edited waterfall restock StockWaterfallEffects and the bobcat seems to work but the vector just won't show any plume

Actually the stratzen-something and the hydrolox worked but its only just the methalox that isn't working rn pls help
edit: I have somehow managed to get it working by using diffrent versions and stuff but there this white steam that remains there even when the engine is off so werid https://imgur.com/a/srtrcE7VNrZV39.jpgn4H5jMX.jpg 

Edited by Jerbal09
Otherwise too many excess replying I'll just update here
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On 1/12/2024 at 10:56 PM, Jerbal09 said:

@AtomicTech I really liked your mod and it have worked before on 1.10.1 but not rn,with only the mod file itself without the edited waterfall restock StockWaterfallEffects the plume options do still shows but if I choose them there are no plumes.If I replace the dependieces with your edited version this B9 partswtich error pops up and says this: 

B9PartSwitch - Serious Warning B9PartSwitch has encountered a serious warning. The game will continue to run but this should be fixed ASAP. Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype 'methalox' Found more than one matching module Initialization errors on ModuleB9PartSwitch (moduleID='plumeSwitch') on part SSME subtype ' hydroloxsimple' Found more than one matching module Please see KSP's log for additional details

is there a way maybe you can port or downgrade yours to 1.10.1? 

here are the logs tysm: https://drive.google.com/file/d/1_I8f1SpobY3SKNebE6hLpzCr8nwkYJCz/view?usp=drive_link

 

On 1/13/2024 at 11:52 PM, Jerbal09 said:

I have tried the game without the edited waterfall restock StockWaterfallEffects and the bobcat seems to work but the vector just won't show any plume

 

On 1/15/2024 at 7:38 AM, Jerbal09 said:

Actually the stratzen-something and the hydrolox worked but its only just the methalox that isn't working rn pls help
edit: I have somehow managed to get it working by using diffrent versions and stuff but there this white steam that remains there even when the engine is off so werid https://imgur.com/a/srtrcE7VNrZV39.jpgn4H5jMX.jpg 

I've been busy with IRL stuff so I haven't gotten any time to work on RWE. 

If it used to work on 1.10.1, then I'd suggest just going with a downgraded version of RWE; I don't think you'll be missing out on much :)

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7 hours ago, AtomicTech said:

 

 

I've been busy with IRL stuff so I haven't gotten any time to work on RWE. 

If it used to work on 1.10.1, then I'd suggest just going with a downgraded version of RWE; I don't think you'll be missing out on much :)

Yes I am using a downgraded RWE but it makes this whites steam there idk why for the vector

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  • 1 month later...

Am currently working on the Panther's config; not the most fun to say the least.

Finally got it, I think.

Spoiler

@PART[turboJet]:NEEDS[Waterfall]:FOR[RestockWaterfallExpansion]
{
  // Removes the stock effect block, and replace it with one that has no particles
  !EFFECTS {}
      EFFECTS
    {
        fx-panther-dry-spool
        {
            AUDIO
            {
                name = soundDry1
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Running_Low
                volume = 0.0 0.0
                volume = 0.0001 1.12
                volume = 1.0 1.32
                pitch = 0.0 0.3
                pitch = 1.0 1.0
                loop = true
            }
        }

        fx-panther-dry-power
        {
      AUDIO
      {
          name = soundDry1
          channel = Ship
          clip = JetSoundsUpdated/Sounds/GE404_Running_High
          volume = 0.0 0.0
          volume = 0.0001 1.12
          volume = 1.0 1.32
          pitch = 0.0 0.3
          pitch = 1.0 1.0
          loop = true
      }
        }
        
        fx-panther-wet-spool
        {
            AUDIO
            {
                name = soundWet1
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Afterburner_Low
                volume = 0.0 0.0
                volume = 0.0001 0.65
                volume = 1.0 0.8
                pitch = 0.0 0.3
                pitch = 1.0 1.5
                loop = true
            }
        }
        
        fx-panther-wet-running
        {
            AUDIO
            {
                name = soundWet3
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Afterburner_High
                volume = 0.1 0.0
                volume = 0.3 1.12
                volume = 1.0 1.25
                pitch = 0.0 0.4
                pitch = 1.0 1.0
                loop = true
            }
        }
        engage
        {
            AUDIO
            {
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Startup
                volume = 1.0
                pitch = 2.2
                loop = false
            }
        }
        disengage
        {
            AUDIO
            {
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Shutdown
                volume = 1
                pitch = 1.8
                loop = false
            }
        }
        flameout
        {
            PREFAB_PARTICLE
            {
                prefabName = fx_exhaustSparks_flameout_2
                transformName = smokePoint
                oneShot = true
            }
            AUDIO
            {
                channel = Ship
                clip = JetSoundsUpdated/Sounds/GE404_Shutdown
                volume = 1
                pitch = 2.0
                loop = false
            }
        }
    }
    
@MODULE[ModuleEngines*],0
    {
      %powerEffectName = fx-panther-dry-power
      %spoolEffectName = fx-panther-dry-spool
    }
@MODULE[ModuleEngines*],1
    {
      %runningEffectName = fx-panther-wet-running
      %spoolEffectName = fx-panther-wet-spool
    }
    
  MODULE
  {
    name = ModuleWaterfallFX
    moduleID = pantherDry
    CONTROLLER
    {
        name = atmosphereDepth
        linkedTo = atmosphere_density
    }
    CONTROLLER
    {
        name = throttle
        linkedTo = throttle
        engineID = Dry
        responseRateUp = 0.01
        responseRateDown = 0.01
    }
    CONTROLLER
    {
        name = mach
        linkedTo = mach
    }
    TEMPLATE
    {
      templateName = stock-kerozine-turbofan-2
      overrideParentTransform = thrustTransform
      position = 0,0,0
      rotation = 0, 0, 0
      scale = 1, 1, 1
    }
  }
  
MODULE
  {
    name = ModuleWaterfallFX
    moduleID = pantherWet
    
    CONTROLLER
    {
      name = atmosphereDepth
      linkedTo = atmosphere_density
    }
    CONTROLLER
    {
      name = throttle
      linkedTo = throttle
      engineID = Wet
      responseRateUp = 0.001
      responseRateDown = 0.016
    }
    CONTROLLER
    {
        name = mach
        linkedTo = mach
    }
    TEMPLATE
    {
      templateName = stock-kerozine-afterburner
      overrideParentTransform = thrustTransform
      position = 0,0,0
      rotation = 0, 0, 0
      scale = 1, 1, 1
    }
  }
}

 

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  • 2 weeks later...

Version 2.3.0 "Rabid Rockets" coming soontm

Will include some tweaks to the existing jet engine configs and some other "nonsense" that I've yet to cook up.

Spoiler

Dang forums formatting...

 

On 3/9/2024 at 4:33 AM, Nyxilo said:

JSU and RWE now work together like a charm, thanks !

Glad you enjoy it :)

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Hopefully, RWE 3.0.0 will see the inclusion of Solid Waterfall Effects :)

I may or may not have decided that RWE 2.3.0 is a big enough update on its own to justify a major release :grin:

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