AtomicTech Posted March 21 Author Share Posted March 21 On 3/19/2024 at 9:29 AM, AtomicTech said: If anyone is interested in testing an early version of 3.0.0, DM me (With the SRB stuff) Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 21 Share Posted March 21 On 3/21/2024 at 4:33 AM, AtomicTech said: Mini preview if you alread have RSMP already installed will the plumes conflict? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted March 25 Author Share Posted March 25 On 3/21/2024 at 6:58 PM, kspbutitscursed said: if you alread have RSMP already installed will the plumes conflict? I've partially fixed it so that it doesn't. The RSMP content sits in the Restock Waterfall Expansion folder. I need to re-remember the MM syntax to prevent it from patching if RSMP is present. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted March 25 Share Posted March 25 9 hours ago, AtomicTech said: I've partially fixed it so that it doesn't. The RSMP content sits in the Restock Waterfall Expansion folder. I need to re-remember the MM syntax to prevent it from patching if RSMP is present. cool thanks for all you do. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted March 26 Author Share Posted March 26 Am doing a few more touches on RWE 3.0.0, mostly just testing it. Another preview: Spoiler ### RESTOCK WATERFALL EXPANSION 3.0.0 for KERBAL SPACE PROGRAM 1.12.5 ### -> A configuration pack for Waterfall and RealPlume to bring both modified and original exhaust plumes sourced from Waterfall-Restock (Chris Adderly & the Restock Team), Stock Waterfall Effects (Knight of St. John & AtomicTech) and Solid Waterfall Effects/Remastered Solid Plume Effects (Kochi, Leopard, Lemoncup, Katniss, dangaffa) with additional jet engine sound effects from JetSoundsContinued (JeanTheDragon, Patrick_the_big, & LinuxGuruGamer). PLEASE READ THIS AND FOLLOW EVERY STEP! --- NEW INSTALL/UPDATE INSTRUCTIONS FOR 3.0.0 (and later) --- 1.) If you have existing RestockWaterfallExpansion, StockWaterfallEffects, and/or WaterfallRestock folders, DELETE ALL OF THEM. 2.) Extract all of the contents of the RWE-Master folder (RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock) to your GameData folder. 3.) Update/install dependencies: Realplume, Realplume Stock Configs, ModuleManager, Waterfall, Smokescreen. 4.) Enjoy! --- UPDATING FROM 2.2.0 TO 3.0.0 (and later) --- 1.) If you have existing RestockWaterfallExpansion, JetSoundsUpdated, StockWaterfallEffects, and/or WaterfallRestock folders, DELETE ALL OF THEM. 3.) Update/install dependencies: Realplume, Realplume Stock Configs, ModuleManager, Waterfall, Smokescreen. 2.) 2.) Extract all of the contents of the RWE-Master folder (RestockWaterfallExpansion, StockWaterfallEffects, and WaterfallRestock) to your GameData folder. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 9 Author Share Posted April 9 Update: I still need to try out RWE 3.0.0 with the SRBs. I haven't installed TUFX but I'll do it soon. The rest of the plumes look fine Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 26 Author Share Posted April 26 Update out now And I think that's it for this mod folks! Thanks for being part of the journey Quote Link to comment Share on other sites More sharing options...
Cytauri Posted April 29 Share Posted April 29 On 4/25/2024 at 8:02 PM, AtomicTech said: Update out now And I think that's it for this mod folks! Thanks for being part of the journey Thank you for keeping this thing updated! o7 to you sir! Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted April 29 Author Share Posted April 29 8 hours ago, Cytauri said: Thank you for keeping this thing updated! o7 to you sir! Thank you for the kind words; I appreciate it Quote Link to comment Share on other sites More sharing options...
rfried Posted April 30 Share Posted April 30 Hello AtomicTech! And thank you for your gorgeous mod. I encountered this issue after upgrading from 2.2.0 to 3.0.0 The Flame effects and Sound effects continue after Flame-Out of all SRBs. Uninstalling Real Plume does fix this issue. Steps to reproduce: 1. KSP 1.12.5 + DLCs(BG,MH) 2. CKAN Install of Restock Waterfall Expansion Mod This pulls in some deps and the mod list consists of: B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) ReStock (ReStock 1.4.3) Restock Waterfall Expansion (RestockWaterfallExpansion 3.0.0) Waterfall Core (Waterfall 0.9.0) => SRBs are ok then. 3. CKAN Install of Real Plume - Stock Configs This pulls in Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) => SRBs does continue show Flames and generate Sound after Flame-Out (see example in screenshot with Flea SRB) Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted May 1 Author Share Posted May 1 15 hours ago, rfried said: Hello AtomicTech! And thank you for your gorgeous mod. I encountered this issue after upgrading from 2.2.0 to 3.0.0 The Flame effects and Sound effects continue after Flame-Out of all SRBs. Uninstalling Real Plume does fix this issue. Steps to reproduce: 1. KSP 1.12.5 + DLCs(BG,MH) 2. CKAN Install of Restock Waterfall Expansion Mod This pulls in some deps and the mod list consists of: B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) ReStock (ReStock 1.4.3) Restock Waterfall Expansion (RestockWaterfallExpansion 3.0.0) Waterfall Core (Waterfall 0.9.0) => SRBs are ok then. 3. CKAN Install of Real Plume - Stock Configs This pulls in Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) => SRBs does continue show Flames and generate Sound after Flame-Out (see example in screenshot with Flea SRB) Gotcha; I'll try to investigate this and see where I've messed up in porting the plumes. Quote Link to comment Share on other sites More sharing options...
Gregory SpanKerman Posted May 6 Share Posted May 6 Got another problem for you cheif, the Panther engine seems to have absolutely no effects at all. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted May 7 Author Share Posted May 7 7 hours ago, Gregory SpanKerman said: Got another problem for you cheif, the Panther engine seems to have absolutely no effects at all. Thanks! I will look into this Quote Link to comment Share on other sites More sharing options...
MUXTER Posted May 17 Share Posted May 17 On 5/7/2024 at 3:07 AM, Gregory SpanKerman said: Got another problem for you cheif, the Panther engine seems to have absolutely no effects at all. On 5/1/2024 at 5:51 AM, rfried said: Hello AtomicTech! And thank you for your gorgeous mod. I encountered this issue after upgrading from 2.2.0 to 3.0.0 The Flame effects and Sound effects continue after Flame-Out of all SRBs. Uninstalling Real Plume does fix this issue. Steps to reproduce: 1. KSP 1.12.5 + DLCs(BG,MH) 2. CKAN Install of Restock Waterfall Expansion Mod This pulls in some deps and the mod list consists of: B9 Part Switch (B9PartSwitch v2.20.0) Breaking Ground (BreakingGround-DLC 1.7.1) Making History (MakingHistory-DLC 1.12.1) Module Manager (ModuleManager 4.2.3) ReStock (ReStock 1.4.3) Restock Waterfall Expansion (RestockWaterfallExpansion 3.0.0) Waterfall Core (Waterfall 0.9.0) => SRBs are ok then. 3. CKAN Install of Real Plume - Stock Configs This pulls in Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) => SRBs does continue show Flames and generate Sound after Flame-Out (see example in screenshot with Flea SRB) I'm going through the those exact same problems too. Quote Link to comment Share on other sites More sharing options...
MUXTER Posted May 17 Share Posted May 17 And my SRB runs without sound except that turned on moment, I wish I could post my ksp.log but file sharing sites are basically banned in my country. Quote Link to comment Share on other sites More sharing options...
Sea_Kerman Posted Sunday at 07:38 AM Share Posted Sunday at 07:38 AM can confirm panther issues Quote Link to comment Share on other sites More sharing options...
planeticegaming Posted Sunday at 01:09 PM Share Posted Sunday at 01:09 PM 5 hours ago, Sea_Kerman said: can confirm panther issues same here too, I thought it might have just been mine. Quote Link to comment Share on other sites More sharing options...
BLUAV8R Posted 14 hours ago Share Posted 14 hours ago Fixed the panther issue. Was because of poor indexing and brackets in the config file (GameData\RestockWaterfallExpansion\Engine Configurations\PantherRWE.cfg). See fixed cfg below. Just replace the text in PantherRWE.cfg with this for now to fix the issue until officially updated. @PART[turboJet]:NEEDS[Waterfall]:FOR[RestockWaterfallExpansion] { // Removes the stock effect block, and replace it with one that has no particles !EFFECTS {} EFFECTS { fx-panther-dry-spool { AUDIO { name = soundDry1 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Running_Low volume = 0.0 0.0 volume = 0.0001 1.12 volume = 1.0 1.32 pitch = 0.0 0.3 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_aeroSpike transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.1 emission = 1.0 0.6 speed = 0.0 5.0 speed = 1.0 10.0 energy = 0.0 2.0 energy = 1.0 4.0 localOffset = 0, 0, 7 } } fx-panther-dry-power { AUDIO { name = soundDry1 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Running_High volume = 0.0 0.0 volume = 0.0001 1.12 volume = 1.0 1.32 pitch = 0.0 0.3 pitch = 1.0 1.0 loop = true } AUDIO { name = soundDry2 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Running_Low volume = 0.0 0.0 volume = 0.0001 1.12 volume = 1.0 1.32 pitch = 0.0 0.3 pitch = 1.0 1.0 loop = true } } fx-panther-wet-spool { AUDIO { name = soundWet1 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Afterburner_Low volume = 0.0 0.0 volume = 0.0001 0.65 volume = 1.0 0.8 pitch = 0.0 0.3 pitch = 1.0 1.5 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_aeroSpike transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.1 emission = 1.0 0.6 speed = 0.0 5.0 speed = 1.0 10.0 energy = 0.0 2.0 energy = 1.0 4.0 localOffset = 0, 0, 7 } } fx-panther-wet-running { AUDIO { name = soundWet3 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Afterburner_High volume = 0.1 0.0 volume = 0.3 1.12 volume = 1.0 1.25 pitch = 0.0 0.4 pitch = 1.0 1.0 loop = true } AUDIO { name = soundWet2 channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Afterburner_Low volume = 0.0 0.0 volume = 0.0001 0.65 volume = 1.0 0.8 pitch = 0.0 0.3 pitch = 1.0 1.5 loop = true } } engage { AUDIO { channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Startup volume = 1.0 pitch = 2.2 loop = false } } disengage { AUDIO { channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Shutdown volume = 1 pitch = 1.8 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = RestockWaterfallExpansion/JetSFX/Sounds/GE404_Shutdown volume = 1 pitch = 2.0 loop = false } } } @MODULE[ModuleEngines*],0 { %powerEffectName = fx-panther-dry-power %spoolEffectName = fx-panther-dry-spool } @MODULE[ModuleEngines*],1 { %runningEffectName = fx-panther-wet-running %spoolEffectName = fx-panther-wet-spool } MODULE { name = ModuleWaterfallFX moduleID = pantherDry CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle engineID = Dry responseRateUp = 0.01 responseRateDown = 0.01 } CONTROLLER { name = mach linkedTo = mach } TEMPLATE { templateName = stock-kerozine-turbofan-2 overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 1, 1, 1 } } MODULE { name = ModuleWaterfallFX moduleID = pantherWet CONTROLLER { name = atmosphereDepth linkedTo = atmosphere_density } CONTROLLER { name = throttle linkedTo = throttle engineID = Wet responseRateUp = 0.001 responseRateDown = 0.016 } CONTROLLER { name = mach linkedTo = mach } TEMPLATE { templateName = stock-kerozine-afterburner overrideParentTransform = thrustTransform position = 0,0,0 rotation = 0, 0, 0 scale = 1, 1, 1 } } } Quote Link to comment Share on other sites More sharing options...
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