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Mun rover problems


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Today I built a rover that was based on one of NASA's recent pressurized lunar rover concepts with the swiveling wheels and even on normal control and rotors locked it just sucks to even press the W key. It won't even move pass 0.2 m/s which is abysmal for a small less than 10 ton rover that is only supposed to hold 4 kerbals which main mass is the mk2 lander can and the mk1 crew cabin and 2 small BG cargo containers. Even when converted to docking mode with controlled from the docking port the steering just doesn't work at all. Not to mention that SAS and Wheel Authority are put to zero. I had no problem driving it on the Mun before when testing. I even did research on how cars are designed to not flip etc. Am I doing something wrong or is the game just trying to be a dick to me? Bugs like these are a killer for me when trying to do anything in the game even with the parts doing the intended purpose.

Here's a picture https://www.instagram.com/p/ClwqYcKJ2O-/

Edited by CaptWhitmire
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Go to the main menu settings, re-bind the wheel controls to the arrows not WASD so they don’t clash with attitude control, then enable advanced tweakables. Set traction control to zero, friction control override on and friction to maximum, check all motors are enabled and control from the lander can facing forwards. And check that the brakes are off before driving, I’ve made that mistake before.

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2 hours ago, jimmymcgoochie said:

Go to the main menu settings, re-bind the wheel controls to the arrows not WASD so they don’t clash with attitude control, then enable advanced tweakables. Set traction control to zero, friction control override on and friction to maximum, check all motors are enabled and control from the lander can facing forwards. And check that the brakes are off before driving, I’ve made that mistake before.

Thanks. Hope this works. 

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