tomk Posted February 27, 2023 Share Posted February 27, 2023 9 hours ago, J.Random said: how do these people which don't have mouse wheel zoom in and out pinch on trackpad ? Look, I think you seriously missed my point here. Point is not that - "not everybody has a scroll wheel" but rather: - Not always what may see as a simple solution might be a valid choice from multi-platform / multi-hardware interface design point of view. I don't know why they didn't go with the scroll wheel, but I wouldn't assume that they didn't had their reason (even if invalid) for it. Quote Link to comment Share on other sites More sharing options...
tstein Posted February 27, 2023 Share Posted February 27, 2023 On 2/26/2023 at 10:57 AM, tomk said: Not everybody has a scroll wheel. oo ok So the game demands an RTX 4080 to play correctly but a scroll wheel .. ooh no that is pushing hardware too much! lol Quote Link to comment Share on other sites More sharing options...
darthgently Posted February 27, 2023 Share Posted February 27, 2023 (edited) On 2/25/2023 at 10:57 AM, tstein said: True but that complexity can be solved at design time and pre stored. All the non tank nodes can be mapped on if they are reachable from each tank without passing for a decoupler and everything that can be reached by tank A can be treated as a single same enter point. It is simple transitivity. If A can reach C trough B then C and B are the same node for this purpose and all vertex leading to C or B can be merged. It is simply the finite automata simplification algorithm. That reduces the number of vertex drastically. That is how we did in the 80's We did not care for EVERY single sewage entrance but for every connection that was reachable by one. Surely it is not easy to test as a human, but you do make a generated set of scenarios and compare your simulation with an FMM (plenty of implementations ready to use) if your results are different.. you have a bug. I really hope it is not a bug in the fuel transfer because that is a very bad prospect for QA of the game. If it is a PhysX issue at least it is more understandable. I think this lack of precomputing explains many performance issues, but especially this one. Also, looking at the patterns in bug reports there seems to be many instances that would be extreme scope violations in well modularized code. Which makes one wonder how well modularized it is. Examples are flight UI appearing in VAB, mun arch or KSC from previous scene spawning next to craft in orbit, etc Edited February 27, 2023 by darthgently Quote Link to comment Share on other sites More sharing options...
problemecium Posted February 27, 2023 Share Posted February 27, 2023 On the topic of this scroll wheel debate, I eagerly await the ability to rebind the rest of the controls and change their sensitivity in this game. Mouse sensitivity is too low (for me) most places - admittedly I keep mine way higher than the average player, but that's my point here - it should be adjustable because anywhere I find it fine, it's probably way too high for many other people. The throttle is a similar deal: I actually find it too sensitive by default. I'm a freak who doesn't like to use the scroll wheel (some kind of neurodivergent thing involving rotating mechanical parts) and preferred to use the + and - keys in KSP1 to zoom, but behold: that's not an option any more. I don't demand that the control scheme be tailored to me and my unusual tastes, but in the modern world changing controls for accessibility reasons is a very important issue, especially for large studios with large audiences. There are also keybinds such as F to momentarily toggle SAS that were very useful and are sorely missed. I really hope these control issues get addressed, and soon! Quote Link to comment Share on other sites More sharing options...
Zozaf Kerman Posted February 27, 2023 Share Posted February 27, 2023 3 hours ago, problemecium said: Mouse sensitivity is too low (for me) most places - admittedly I keep mine way higher than the average player, but that's my point here - it should be adjustable because anywhere I find it fine, it's probably way too high for many other people. The throttle is a similar deal: I actually find it too sensitive by default. Turn up your dpi for mouse sensitivity; most games that aren’t competitive-based games (cod, Valorant, etc) will not include a sensitivity slider/input. Quote Link to comment Share on other sites More sharing options...
Bej Kerman Posted February 27, 2023 Share Posted February 27, 2023 6 minutes ago, Zozaf Kerman said: Turn up your dpi for mouse sensitivity; most games that aren’t competitive-based games (cod, Valorant, etc) will not include a sensitivity slider/input. That's flat out wrong and also implies that mouse sensitivity somehow has no use outside FPS Quote Link to comment Share on other sites More sharing options...
tomk Posted February 27, 2023 Share Posted February 27, 2023 6 hours ago, tstein said: oo ok So the game demands an RTX 4080 to play correctly but a scroll wheel .. ooh no that is pushing hardware too much! lol With prices of gpu's these days I wouldn't be surprised if gamers sold their chairs just to afford it, so don't be surprised if they play on "The Engelbart mouse" Quote Link to comment Share on other sites More sharing options...
JeanRenaud Posted February 28, 2023 Share Posted February 28, 2023 On 2/20/2023 at 9:51 AM, Spartan51 said: Will my RTX 2060 super be able to get more than 60 fps on medium graphics settings? I think you need to remove a "zero" from your number. Quote Link to comment Share on other sites More sharing options...
problemecium Posted February 28, 2023 Share Posted February 28, 2023 (edited) 5 hours ago, Zozaf Kerman said: Turn up your dpi for mouse sensitivity; most games that aren’t competitive-based games (cod, Valorant, etc) will not include a sensitivity slider/input. Thanks for the tip, but I've already adjusted my OS mouse settings to my comfort, and needing to change them back and forth for a single game is bad UX. The fact that COD and Valorant don't support that doesn't make it okay, it makes those games part of the problem. And do keep in mind DPI is not infinite. I can't just crank it up to ten thousand because a game shipped with a bad value, because mouse hardware physically can only scan so many intervals within a given physical length (hence the term Dots Per Inch) - and requiring players to buy an expensive high-DPI mouse to fix a bad configuration setting is also bad UX design. Also KSP 1 had adjustable mouse sensitivity and I was glad to have it. There is no legitimate reason for KSP 2 to choose to step back from this (hence I presume the missing setting is among the many "not yet done" parts). Sorry to sound like I'm lecturing but I wanted to cover all my bases here lol Edited February 28, 2023 by problemecium Quote Link to comment Share on other sites More sharing options...
kulzz Posted February 28, 2023 Share Posted February 28, 2023 Does anyone know when the next patch will be released? Quote Link to comment Share on other sites More sharing options...
GoldForest Posted March 1, 2023 Share Posted March 1, 2023 8 hours ago, kulzz said: Does anyone know when the next patch will be released? The only thing we know is "In the coming weeks." Could be this week, could be at the end of the month. Quote Link to comment Share on other sites More sharing options...
sixteenornumber Posted March 3, 2023 Share Posted March 3, 2023 On 3/1/2023 at 12:14 AM, GoldForest said: The only thing we know is "In the coming weeks." Could be this week, could be at the end of the month. where is that quote from? Quote Link to comment Share on other sites More sharing options...
whatsEJstandfor Posted March 3, 2023 Share Posted March 3, 2023 32 minutes ago, sixteenornumber said: where is that quote from? An update posted to Steam's discussion page: Quote Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted March 8, 2023 Share Posted March 8, 2023 On 2/28/2023 at 5:39 PM, kulzz said: Does anyone know when the next patch will be released? On 3/1/2023 at 2:14 AM, GoldForest said: The only thing we know is "In the coming weeks." Could be this week, could be at the end of the month. On 3/3/2023 at 3:33 PM, sixteenornumber said: where is that quote from? Nerdy Mike told us today that info about the patch should be out soon (days). Quote Link to comment Share on other sites More sharing options...
kulzz Posted March 8, 2023 Share Posted March 8, 2023 14 hours ago, JoeSchmuckatelli said: Nerdy Mike told us today that info about the patch should be out soon (days). Oh great news. I hope I can at least run the game without rituals Quote Link to comment Share on other sites More sharing options...
JoeSchmuckatelli Posted March 8, 2023 Share Posted March 8, 2023 1 minute ago, kulzz said: Oh great news. I hope I can at least run the game without rituals Note: all he said is 'info about the patch' would be out soon - leaving open the possibility of getting a patch notes post and still waiting for the actual patch. Don't put away the monkey paw just yet! Quote Link to comment Share on other sites More sharing options...
Flyboy8088 Posted March 10, 2023 Share Posted March 10, 2023 On 2/27/2023 at 7:01 PM, JeanRenaud said: I think you need to remove a "zero" from your number. My GTX2080 Mobile on my roughly 4-year old laptop is able to more or less handle the graphics at near max, but I also have 32Gb of RAM... So it appears that if you have enough RAM, it makes up for some of the visual issues that people may be having... Quote Link to comment Share on other sites More sharing options...
Kerbin Launch Coalition Posted March 10, 2023 Share Posted March 10, 2023 6 hours ago, Flyboy8088 said: My GTX2080 Mobile on my roughly 4-year old laptop is able to more or less handle the graphics at near max, but I also have 32Gb of RAM... So it appears that if you have enough RAM, it makes up for some of the visual issues that people may be having... My RTX 3070 mobile handles the game fine too, to be honest I'd be willing to wager that 95% of the performance issues are CPU side anyway. It's like the first game where a single (of sixteen) cores is maxed out, with some light loading on a couple of others. So physics is still being pumped through one chonk of a thread through a single core, the GPU can't be a bottleneck if that is the bottleneck. My 3070 doesn't even get that warm when playing on highest settings at 1080P with max anti-aliasing. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted May 19, 2023 Share Posted May 19, 2023 On 2/17/2023 at 9:32 PM, Intercept Games said: Modding One final note - we take modding very seriously, and we're looking forward to working alongside our counterparts in the community to improve the moddability of KSP2. As stability and performance improve, we will continue to devote resources to opening up more areas of the game to modders during Early Access. Our first modding priority in the coming months will be to provide greater access to part modders. We'll release more information on modding support once Early Access is underway. What about modding? It's been a few months now with no news. Quote Link to comment Share on other sites More sharing options...
GGG-GoodGuyGreg Posted May 19, 2023 Share Posted May 19, 2023 8 minutes ago, Alexoff said: What about modding? It's been a few months now with no news. "in the coming months" So it appears they weren't talking about the months so far, so it must be the future coming months. Quote Link to comment Share on other sites More sharing options...
Alexoff Posted May 19, 2023 Share Posted May 19, 2023 7 minutes ago, GGG-GoodGuyGreg said: So it appears they weren't talking about the months so far, so it must be the future coming months I hope this does not mean about the next 20-30 months Quote Link to comment Share on other sites More sharing options...
GGG-GoodGuyGreg Posted May 19, 2023 Share Posted May 19, 2023 Just now, Alexoff said: I hope this does not mean about the next 20-30 months where is the fire? Quote Link to comment Share on other sites More sharing options...
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