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KSP2 FAQs


Intercept Games

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  • KSP2 Alumni
  • KSP2 Alumni

How are you planning on involving the Community in your development process? 

  • Your feedback will be crucial in helping to make KSP 2 the best it can be, and we want to hear about everything that is important to you. Are the tutorials effective? Are there enough of them? Have the user interface changes made a meaningful impact? Is the localization accurate? 
  • Because KSP2 is a very large physics sandbox game, our ability to detect and reproduce bugs is massively improved when the game is in the hands of a community that is known for pushing Kerbal to its absolute limits 
  • You can follow the development progress through our various social channels: On Steam, the KSP subreddit, the official KSP forums, Intercept Games Discord, Instagram, Twitter, TikTok and Facebook 
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  • KSP2 Alumni

When will the console version be released? 

  • For the Xbox Series X|S and PS5 versions of the game to complete development, content from the PC version must first be completed. Console versions will come out as soon as possible after the completion of the Early Access period. 
  • This also means that the console versions will benefit from many of the improvements applied over the course of Early Access.  

Are you still releasing PS4/Xbox One versions of KSP 2? 

  • KSP2 is a complex game and we believe that to provide the best possible console experience for our players it requires the latest consoles’ hardware. The current plan is to release only on PS5 and Xbox X|S for the console versions. 
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  • KSP2 Alumni

What is the current state of the Early Access version? 

Initial release of Early Access will include: 

  • Remodeled and visually updated Kerbolar System  
  • Hundreds of new and improved parts including engines, procedural wings, and more 
  • Improved experience for new and returning players 
    • Animated Tutorials 
    • Improved User Interface 
    • Upgraded Map View 
  • Fully revamped vehicle assembly & flight interfaces 
  • Customize your vehicles with creative paint jobs 
  • More for players to discover (we don’t want to spoil everything)!  
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  • KSP2 Alumni

Where are the other features? 

  • It is critical to us that the core of KSP 2 is made as great as it can be for new and returning players alike, and this goal is best served by allowing the community to experience these systems in their nascent state during Early Access.  
  • Colonies, interstellar travel, and multiplayer, along with other to-be-revealed features, are all under active development. We will share more about these features as they become ready to release.   
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  • KSP2 Alumni

Approximately how long will this game be in Early Access? 

  • KSP 2 will stay in Early Access until we feel that the game and its full feature set are at our desired level of quality. Check out our roadmap for our planned feature releases and make sure to follow our social channels for further information on timing of updates. 

KSP2 ROADMAP.png

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  • KSP2 Alumni

Will there be mods during Early Access? 

  • We expect modders to dig into KSP2 on day one. We recognize that the modding community has played a big role in the longevity of KSP, and we continue to be impressed by the mods that they create. For KSP2, we intend to improve the modding experience even further, and we look forward to hearing feedback from modders over the course of Early Access. 
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  • KSP2 Alumni

When will career mode be added to the game? 

  • New progression modes will be added over the course Early Access. Science Mode, in which collectible Science can be collected and transmitted to KSC to unlock new technologies at the R&D Center, will be added to the game first. Exploration Mode, in which the ability to create both vehicles and colonies is constrained by the availability of natural resources that occur infrequently across multiple star systems, will arrive later in Early Access. For this mode, the monetary constraints of KSP1 have been replaced by material resource constraints. For both of these progression modes, bespoke missions will also be available through Mission Control. 

 

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  • KSP2 Alumni

Will there be  Microtransactions? 

  • Kerbal Space Program 2 will not have purchasable in-game currency or loot boxes. Microtransactions have never been a part of Kerbal and we are not bringing them to KSP2. Our focus will be to deliver solid, meaningful content our fans will love. 

Are any of the features on the roadmap going to be locked behind additional payment? 

  • No, everything included in the Early Access roadmap is included in the purchase. 
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  • KSP2 Alumni

Are you optimizing for performance? 

Improved performance is a core goal for KSP2, and as each feature stabilizes, we are focusing on making it faster and more efficient. As updates occur over the course of Early Access, you can expect performance improvements across the game. 

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  • KSP2 Alumni

What does being in Early Access mean? 

  • Releasing the game via Early Access gives us an opportunity to validate assumptions about how our features will work while those features are still in development. The long-term quality of the game benefits greatly from this process, as it allows us to focus our efforts on improving what works and saves us from wasting time optimizing systems that don’t perform well under real-world conditions.  
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