MehJeb Posted March 6, 2023 Share Posted March 6, 2023 Hey there, Zooming in to any celestial body (planet or moon) in map view with said body "focused", allows camera zoom to go all the way down to reference point (center) of said celestial body resulting in camera going into 3D model of the body and producing flipped normals visual effects. I believe, as in KSP1 zoom capability of a camera should be limited to CelestialBodyRadius + SomeDistanceAtWhichAtmosphericsStillLookOkay. So for instance if a body has radius of 50km, it can be == 50 + 10 == 60km Screenshots follow: 1. Inside Kerbin: 2. Inside Eve: Link to comment Share on other sites More sharing options...
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