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A question about KSP2 mods and unifont


Nazalassa

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So I was browsing KSP2 mods on spacedock to see what new mods there were (even if I don't play KSP2) and I noticed something strange about several mods. Pictures in the spoiler above.

Look at the font... (I know that's unifont.)
 

It isn't [one of] the "default" font [s] of KSP2. Through many livestreams I've watched, and many screenshots I've found, I've only found unifont in these mods' windows. Never elsewhere.
(It seems all of these mods use Spacewarp, though I'm not sure of that.)


So, why do these mods use unifont? Is it because it's included in KSP2, or comes with Spacewarp (or the other mod loader)? Or is it just a mere coincidence?

Edited by Nazalassa
Apparently [s] is the strike beacon
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The UI style (including the font) is packaged with SpaceWarp and most mods use that to look close to the native KSP 2 UI. As for why SpaceWarp itself is using it, I don't really know. Probably because it looks somewhat similar to the in-game font styles and it's free?

It's the same common way of rendering UI in Unity as many KSP 1 mods, but just reskinned by the SpaceWarp authors:

Spoiler

1.8 - 1.12.x] Distant Object Enhancement Continued v2.0.3.1 (29 September,  2021) - Page 3 - Add-on Releases - Kerbal Space Program Forums

gy1vD.png

 

Edited by munix
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18 hours ago, munix said:

The UI style (including the font) is packaged with SpaceWarp and most apps use that to look close to the native KSP 2 UI. As for why SpaceWarp itself is using it, I don't really know. Probably because it looks somewhat similar to the in-game font styles and it's free?

It's the same common way of rendering UI in Unity as many KSP 1 mods, but just reskinned by the SpaceWarp authors:

  Reveal hidden contents

1.8 - 1.12.x] Distant Object Enhancement Continued v2.0.3.1 (29 September,  2021) - Page 3 - Add-on Releases - Kerbal Space Program Forums

gy1vD.png

 

Thanks!

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