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Node Burn Graphic


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In Flight - Node Burn graphic is awful. (the rectangle in the lower center of screen)  Please, please, please, please, please, bring back the node burn graphic from KSP1. (old one was the green and red arc line at the upper right of the old nav ball showing your burn) 
Currently it looks like an after thought.  Nealy impossible to tell when to burn, how long to burn etc.   
Please please please  'tweek' the new NavBall array... The old node graphic was perfect and can be very easily tucked in and added to the new Nav Ball array.  Would look and function so much better.

Here is a mockup of what I'm referring to.

Scas7tW.png

 

System SPECS - 

Dell XPS 8950
12 Gen i7 12700 2.10 GHz
32 GB DDR5 RAM
512GB NVMe M.2  & 2TB 7200RPM SATA
NVidia GeForce RTX 3060 Ti  8GB
Windows 11  Ver 22H2
 

Edited by DaveLChgo
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7 hours ago, DaveLChgo said:

Nealy impossible to tell when to burn, how long to burn etc.   

Sorry? You have a timer, a bleep sound and flashing dots for both.

Agreed on the style, but then it only needs refinement, not complete extermination and replacement to a worse place.

Edited by The Aziz
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Aziz I think we will just need to agree to disagree.   If you find the current burn timer acceptable that's fine.   We each have our own set of standards.   I find the current implementation of the burn timer to be several steps backwards.   

  • Its larger than it needs to be.
  • Its positioned where it needn't be.
  • Its visually unappealing.
  • Its fonts are fuzzy making it difficult to read.
  • Its delta V doesn't count down.
  • The stop burn timer continues to count down even when the engines are off or interrupted.
  • The delete button doesn't delete the current node,  rather it deletes  ALL of the nodes for that vessel.
  • It creates a red line in the bar for when you burn more than needed.
  • Red Line might be fuel status?  But If we have enough fuel for the burn it shouldn't show red at all.

 

Buts that's ok,  you can continue to accept the downgrade because it bleeps and has blinking dots.

 

 

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Well you read the second half of my post I hope.

9 hours ago, DaveLChgo said:

Its larger than it needs to be.

Yes, probably. Style refinement.

9 hours ago, DaveLChgo said:

Its positioned where it needn't be.

It's right above the time box, in perfect place when You're timewarping. Sure it could be closer to it, again, refinement.

9 hours ago, DaveLChgo said:
  • Its visually unappealing.
  • Its fonts are fuzzy making it difficult to read.

Style refinement. Agreed on that already.

9 hours ago, DaveLChgo said:

Its delta V doesn't count down.

Moving it elsewhere and changing the look wouldn't change that, it's commonly requested feature so let's hope for that to happen at some point.

9 hours ago, DaveLChgo said:
  • The stop burn timer continues to count down even when the engines are off or interrupted.
  • The delete button doesn't delete the current node,  rather it deletes  ALL of the nodes for that vessel

I haven't noticed those but please report these obvious bugs in the bug report section.

9 hours ago, DaveLChgo said:
  • It creates a red line in the bar for when you burn more than needed.
  • Red Line might be fuel status?  But If we have enough fuel for the burn it shouldn't show red at all.

Whatever those are, they currently lack explanation, like many other things in the game. Perhaps they make sense to the devs but nobody told us what they all mean.

To cut it short, bugs, explanations and improvements on the art side.

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14 hours ago, DaveLChgo said:
  • It creates a red line in the bar for when you burn more than needed.
  • Red Line might be fuel status?  But If we have enough fuel for the burn it shouldn't show red at all.

The red line appears only when you have not enough fuel to do the burn, if it is shown in other situation I think it's a bug and you might report it:

GguLCxH.png

While I prefer this new burn timer box, it needs some improvement. For example, I think that they need to put something like T - 10m 25s instead of T-00:00:10:25 which is confusing to read and to know how much time is left.

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Regarding T - 10:25 vs T - 00:00:10:25, maybe this could expand automatically when a node is scheduled further into the future (eg show days when you schedule a capture burn at a distant planet for example).

I agree that the font and visibility could be made clearer - not a fan of the dot matrix font

Lastly, with respect to dV change being shown I think that can easily be done by a countdown (eg 123/741) in the picture from Spicat 

Edited by Rubenio
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