LuxStice Posted March 22 Share Posted March 22 (edited) SORRY [0.3.1] - a lot (and a bit more) Raptor vaccum, BE-4, Procedural Engine Covers (M-XL), Bigger gridfin and inline base for the gridfins. Welcome to the first parts mod for KSP2. Spaceplane and Orbit Reutilization and Recovery companY or SORRY for short, is a parts mod that adds parts such as gridfins and rcs nosecones (for now). If you're having troubles installing the mod, try CKAN! Current Parts Gridfins(Aero/Control Surfaces) - from S to L they provide control on atmospheric flights! great to steer loooooooooooooong rockets! (Brakes to activate them) Nosecones with rcs ports(Utility/RCS) - they come in XS to XL, equiped with a big fuel tank and a smaller Monopropellant tank to use along side with its 4 RCS ports. Steer your rockets in space! Kheap-02 & Reiptor-12(Engines/Methalox) - Lifter engines meant to stick together and cause bigger explosions! High Thrust Low ISP perfect for lifter stages meant to come back safely! BLNKT(Structural) - cover your engines from the cold space! A set from M to XL of procedural engine covers, Any configuration you'd like!!! BUH-4(Engines/Methalox) - A High thrust engine based on BE-4! Reiptor-12 Vac(Engines/Methalox) - A very efficient engine for all your vaccum needs, doesnt work that well on atmosphere tho HexaFLY & HexaBIGFly(Tanks/Methalox & Aero/Ctrl Surface) - Teran inspired, set of gridfins and tanks with slots to make your crafts look sleek =============================================================================== Links Github - Latest Release - Source Code Spacedock Spaceplane: Recovered SORRY: for the explosions... =============================================================================== Dependencies BepInEx (comes in SpaceWarp) SpaceWarp [1.1.1] LFO ------------------------------------------------------------------------------------------------------------------------------------- Recommended Community Fixes Changelog 0.3 Added Reiptor-12 Vaccum, BE-4, both methalox engines Added ProceduralEngineCovers (Modules and parts), from M to XL. HOW TO - Once a procedural engine cover is on the VAB, on the App Bar, open the Procedural Engine Cover window, there you can Add Rings, choose the amount of engines and their offset! Added bigger gridfins and service tanks with slots for those. Build your Terran! (comes in S and M) Developed a new system for the plumes under LFO. Now SORRY depends on it (at least for the plumes) Planned parts (Mostly ordered by priority): Airbrakes - they break the air. no wait... Aerodynamic Landing Legs - to avoid breaking our sexy engines Inline Chutes - use fuel to land? IN THIS ECONOMY? Inline service module with RCS tanks, reaction wheel, solar panels and batteries - all in one part, what a beautiful sight. And messy too Aerodynamic Docking port - Cutting through air and crafts Aerodynamic RCS Blocks - use RCS to steer? IN TH---- Open to suggestions! Credits: Descriptions and part names: Dreamliner & Shorki Im open to help you add your parts to the game, feel free to ask! License Edited May 25 by LuxStice update Quote Link to comment Share on other sites More sharing options...
kerbalboi Posted March 22 Share Posted March 22 (edited) alright guys, gals, and non-binary pals i actually did the descriptions for this mod, however the part editor cut them short so heres the *complete* lore of how the kerbals got their hands on this new tech (will be updated for each new part) part lore by Dreamliner#4012 on discord / me here on the forums: RCS nosecone: milfree Kerman was a normal office worker at the ksc, however all that changed when he was tasked with designing a “simple” nosecone for a new rocket program called “untitled space craft” excited for this new assignment milfree immediately ran to the tv claiming it would “give him ideas”. after hours of rewatching Kerbfeld and asking his co-workers to get him food and drinks milfree finally finally got a idea. It came to him while he was suffering through a ad break. The advertisement was showing off a exercise drinking cup which the advertising claimed would keep you running back to the break room if you tried to relax. Shocked with his new idea milfree took his bosses kerbal card and ordered seventy-seven of the cups. Once delivered milfree studied and recreated the shape of the cup.. using the rest of the cups. Milfree not exactly being the best at ducktaping noticed holes at the bottom where monoprop was leaking all over his office floor. In the heat of the moment milfree claimed it wasn’t a bug it was in fact a feature and could “definitely” could be used as Rcs thrusters Gridfins: One day Milfree kerman was at the astronaut complex and “accidentally” poured liquid metal in the lunch room waffle maker, what came out made von Kerman very intrigued. Von Kerman got right at work attaching two now very rare parts called a “servo” and a “hinge” to the extra metal that found its way out of the waffle maker, once the part was attached von Kerman brought it straight to the vab, at first the kerbals thought this was a fancy way to heat up frozen waffles during reentry but sooner rather than later they came to realize that this infact killed the waffle and did not toast it, however while the kerbals sat sad and hungry after a unsuccessful lunch delivery they realized that the device actually acted like wings and helped steer the rocket back to ksc, finally the kerbals could use this device to land on Duna and cool down their iced coffee without the need for ice or a fridge Kheap-0 engine: One boring day at the office milfree was tasked with developing a new engine, his boss told him “make it small with a big punch so we don’t have to use that big vector anymore” milfree which was quite confused why he was tasked with this stumbled to the vab where he started to indulge in the premium break food the vab workers had, before he knew it he had gained 4 pounds, wasted 5 hours, gotten sick twice, and had no engine, so milfree quickly grabbed a nerva nozzle, a vector injector plate and turbo machinery, and a few nuts and bolts from a mammoth to create what he called “100% going to work 1000” which promptly exploded in his boss’s face. Milfree quickly explained that the failed test demonstrate that “funny engine go brr” and “the design only needs very small tweaks” after his many heart attacks milfree went to the local arts and crafts store for some kerb-tape and kerb-taped so much of the engine together that you can’t even tell he found the vector turbo-machinery while fishing near ksc Variant descriptions by CrtfdLvrCosta on discord: Nosecone size variant desc: XS - But Milfree Kerman's boss wanted something smaller, more precise so Milfree, looking at his half eaten sandwich said: “what if cut it in half?”, his engineers missunderstood him and instead of cutting MIL-14 in half, made it with half the dimensions thus creating the MIL-7 S - Milfree Kerman was asked to design a “simple” for a rocket called “untitled space craft”. Excited, he ran to the TV claiming that it would “give him ideas”, and it did, an ad for exercise drinking cups gave him the idea to slap it on a rocket but it was leaking. He told his boss it was a feature M - But Milfree Kerman's boss wanted something bigger, so Milfree, fed up with short duration media, told his engineers: “So we have MIL-14, what if we double it and give it to boss?”, they did it thus creating the MIL-28 L - But Milfree Kerman's boss wanted something even bigger, Milfree desperate for ideas went for a walk to refresh his mind. He came back running “I have an idea” - he shouted - “What if we make it a tree” his engineers once again missunderstood and tripled the dimensions of MIL-14 thus creating the MIL-42 XL - But Milfree Kerman's boss wanted something even bigger, better, Milfree was defeated, he had totally run out of ideas. He went home sad until he heard, from his son computer, “FOUR”, probably from some game.He came back to the KSC and quadrupled the dimensions of MIL-14 himself thus creating the MIL-56 Edited April 5 by kerbalboi MORR Quote Link to comment Share on other sites More sharing options...
LuxStice Posted March 22 Author Share Posted March 22 (edited) saving this post just in case. Either way feel free to report bugs. Currently the gridfins are a custom module, which may make things buggy, this was done to allow them to retract and not rotate (with pitch and yaw). Known Issues: Gridfins appear to steer inverted Gridfins staying locked in animation when retracted Nosecones drag model isn't optimal (causing the craft to spin) Edited April 5 by Kemorno Quote Link to comment Share on other sites More sharing options...
TiggerTailz Posted March 22 Share Posted March 22 (edited) Just a thought but it would probably be nice if this mod's name was changed to just SORRY" or S.O.R.R.Y in the Spacewarp mod list. It's currently long enough to enable horizontal scrolling which offsets the other mod names and there is no way to adjust the panel size. The full name is shown in the right hand info panel. Edited March 22 by TiggerTailz Quote Link to comment Share on other sites More sharing options...
Royalswissarmyknife Posted March 22 Share Posted March 22 The First of many part mods! Quote Link to comment Share on other sites More sharing options...
LuxStice Posted March 23 Author Share Posted March 23 3 hours ago, TiggerTailz said: Just a thought but it would probably be nice if this mod's name was changed to just SORRY" or S.O.R.R.Y in the Spacewarp mod list. It's currently long enough to enable horizontal scrolling which offsets the other mod names and there is no way to adjust the panel size. The full name is shown in the right hand info panel. This will be fixed in the next patch of spacewarp, but I'll probably still change it to the acronym! Quote Link to comment Share on other sites More sharing options...
cheese3660 Posted March 23 Share Posted March 23 14 hours ago, Kemorno said: This will be fixed in the next patch of spacewarp, but I'll probably still change it to the acronym! Essentially spacewarp will cut off names at 25 characters Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 25 Share Posted March 25 tried installing but doesnt seem to show up on the mod list and i cant see any of the parts Quote Link to comment Share on other sites More sharing options...
LuxStice Posted March 25 Author Share Posted March 25 2 hours ago, Don0303 said: tried installing but doesnt seem to show up on the mod list and i cant see any of the parts could you provide me with your KSP2.log and LogOutput? (both inside KSP root folder and BepInEx folder respectively) Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 25 Share Posted March 25 8 hours ago, Kemorno said: could you provide me with your KSP2.log and LogOutput? (both inside KSP root folder and BepInEx folder respectively) https://mega.nz/file/puxxwYwb#YfLtjqiDgF5IE0ecuVvmo4O1X2jWK7rXsYypXaWeRsA https://mega.nz/file/4y4HQCbB#IznACx-xtP4d-mAhIPee9i2WRezTfPyQQp1EQKPqoU0 Quote Link to comment Share on other sites More sharing options...
LuxStice Posted March 27 Author Share Posted March 27 On 3/25/2023 at 3:25 PM, Don0303 said: https://mega.nz/file/puxxwYwb#YfLtjqiDgF5IE0ecuVvmo4O1X2jWK7rXsYypXaWeRsA https://mega.nz/file/4y4HQCbB#IznACx-xtP4d-mAhIPee9i2WRezTfPyQQp1EQKPqoU0 from KSP2.log; [EXC 04:19:03.302] InvalidOperationException: Sequence contains no elements System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) StageInfoMod.StageInfo.RefreshSubstages () (at <76899ed1fbe24932b5566289da230e70>:0) StageInfoMod.StageInfo.Update () (at <76899ed1fbe24932b5566289da230e70>:0) Stage Info seems to be crashing on your game, could you try to remove it just to check if it will fix it? thx More details: So BepInEx logs are incomplete, the game doenst get to load my mod, im guessing thats because of StageInfo, since theres a wall of exceptions on the logs. BepInEx stops at the first crash usually... preventing other mods from loading Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 27 Share Posted March 27 2 hours ago, Kemorno said: from KSP2.log; [EXC 04:19:03.302] InvalidOperationException: Sequence contains no elements System.Linq.Enumerable.Last[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) StageInfoMod.StageInfo.RefreshSubstages () (at <76899ed1fbe24932b5566289da230e70>:0) StageInfoMod.StageInfo.Update () (at <76899ed1fbe24932b5566289da230e70>:0) Stage Info seems to be crashing on your game, could you try to remove it just to check if it will fix it? thx More details: So BepInEx logs are incomplete, the game doenst get to load my mod, im guessing thats because of StageInfo, since theres a wall of exceptions on the logs. BepInEx stops at the first crash usually... preventing other mods from loading removed all other mods, sadly still no luck https://mega.nz/file/t6QSRIBb#FdBS17C7Hu-QUGUM0n0yrCHA70Lng44MogQ2mWVCOuc https://mega.nz/file/NioTUQST#xytLCZ89DqTk2bUpHdLRJHun9fpLbhVxpOp8i1cxgRI Quote Link to comment Share on other sites More sharing options...
LuxStice Posted March 27 Author Share Posted March 27 9 hours ago, Don0303 said: removed all other mods, sadly still no luck https://mega.nz/file/t6QSRIBb#FdBS17C7Hu-QUGUM0n0yrCHA70Lng44MogQ2mWVCOuc https://mega.nz/file/NioTUQST#xytLCZ89DqTk2bUpHdLRJHun9fpLbhVxpOp8i1cxgRI Seems like you deleted a bit too much, ConfigurationManager is a dependency... On your plugins folder should be just ConfigurationManager, SpaceWarp and SORRY [Error : BepInEx] Could not load [Space Warp 1.0.1] because it has missing dependencies: com.bepis.bepinex.configurationmanager (v17.1 or newer) Quote Link to comment Share on other sites More sharing options...
Don0303 Posted March 27 Share Posted March 27 59 minutes ago, Kemorno said: Seems like you deleted a bit too much, ConfigurationManager is a dependency... On your plugins folder should be just ConfigurationManager, SpaceWarp and SORRY [Error : BepInEx] Could not load [Space Warp 1.0.1] because it has missing dependencies: com.bepis.bepinex.configurationmanager (v17.1 or newer) im so sorry but still no luck https://mega.nz/file/IvByxb4D#UCshf3plITygxwl5yDnNlYINgFl-7ePQeP4WMhsx-D4 https://mega.nz/file/ciIwxCba#K60YffsO2v8iHRo11u80x8pSMFzfyxpDjCyryTVZtHw Quote Link to comment Share on other sites More sharing options...
TheYeetster Posted March 27 Share Posted March 27 those logs show an error regarding some base ksp2 stuff, only time ive seen similar errors is when my own mod was not properly working. im not saying it's broken but its possible. Quote Link to comment Share on other sites More sharing options...
Mark_De_Gamer Posted April 2 Share Posted April 2 The Grid fins don't deploy when I tell them to, they don't deploy inside of the VAB and don't deploy during flight Quote Link to comment Share on other sites More sharing options...
LuxStice Posted April 4 Author Share Posted April 4 On 4/2/2023 at 12:52 PM, Mark_De_Gamer said: The Grid fins don't deploy when I tell them to, they don't deploy inside of the VAB and don't deploy during flight the Deploy on the parts manager are for the Control Surface inside of them, they are deployed via the Break action group! I'm making a custom module just for the gridfins to fix that and a couple other issues! Quote Link to comment Share on other sites More sharing options...
Logge Posted April 4 Share Posted April 4 (edited) Hey i have serveral Problem with the new Parts. The Parts are always purple, don´t snap at any other Parts and glitches to the bottom aof VAB if you select them. Here are some Pics https://prnt.sc/MAB9mmrpq5F0 https://prnt.sc/c3pWYvQr6jaI and the Logs https://file.io/Gfju0WcnZL5S Edited April 4 by Logge Quote Link to comment Share on other sites More sharing options...
Prismatech Posted April 4 Share Posted April 4 yes confirm _Bug engine can i see in partmenue real but on Vehicle is the part purple. Quote Link to comment Share on other sites More sharing options...
LuxStice Posted April 4 Author Share Posted April 4 (edited) 1 hour ago, Prismatech said: yes confirm _Bug engine can i see in partmenue real but on Vehicle is the part purple. ok so apparently downgrading the textures to 2k caused that... wierd... I'll upload a fixed version shortly Fix is already up Edited April 4 by Kemorno Quote Link to comment Share on other sites More sharing options...
squshy7 Posted April 12 Share Posted April 12 just wanted to contribute: the grind fins were basically unusable to me. they introduced a *ton* of drag and lift when retracted, which kind of defeats the purpose. i couldn't get exact values but it seemed like the drag/lift when retracted was close to, if not the same as, the drag/lift when deployed. Quote Link to comment Share on other sites More sharing options...
tremonthedgehog Posted April 22 Share Posted April 22 would it be possible to add a part that is similar to the starship top specifically the crewed area? if not then maybe the crew Dragon capsule or the fins starship uses to do its belly-flop maneuver Quote Link to comment Share on other sites More sharing options...
LuxStice Posted April 22 Author Share Posted April 22 14 hours ago, tremonthedgehog said: would it be possible to add a part that is similar to the starship top specifically the crewed area? if not then maybe the crew Dragon capsule or the fins starship uses to do its belly-flop maneuver Obviously, probably wont be on this next update since its almost done, but I'll for sure add those, but maybe more Stock-a-like. Also the fins are already being worked on too On 4/12/2023 at 7:45 PM, squshy7 said: just wanted to contribute: the grind fins were basically unusable to me. they introduced a *ton* of drag and lift when retracted, which kind of defeats the purpose. i couldn't get exact values but it seemed like the drag/lift when retracted was close to, if not the same as, the drag/lift when deployed. Looking at the dragcurve for them on the next update! thx for the feedback! Quote Link to comment Share on other sites More sharing options...
NovaRaptorTV Posted April 24 Share Posted April 24 Uh, should probably say this now. The devs confirmed stock gridfins. Quote Link to comment Share on other sites More sharing options...
LuxStice Posted April 25 Author Share Posted April 25 I know! i will probably wait to see their implementation before making any further changes to my gridfins, that way i can see what i've done wrong while setting them up! Quote Link to comment Share on other sites More sharing options...
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