Jump to content

How to make/create a custom IVA for your game!!! (UNFINISHED)


Recommended Posts

Tools

  1. Kerbal Space Program (Version 1.12.5 or later)
  2. Ckan (Version Kepler 1.32.0 or later) or ImageMagick (Vesion  7.1.1-8-Q16 or later)
  3. Unity Hub (Homepage Version)
  4. Unity Editor (
  5. Text mesh pro
  6. PartTools_AssetBundles

Links

  1. Kerbal Space Program (Version 1.12.5 or later)
  2. Ckan (Version Kepler 1.32.0 or later) or ImageMagick (Vesion  7.1.1-8-Q16 or later)
  3. Unity Hub (Homepage Version)
  4. Unity Editor (
  5. Text mesh pro
  6. PartTools_AssetBundles
Edited by EggiBoi
Need to finish this tutorial. Needs To be revized needs to have more information
Link to comment
Share on other sites

Hi @EggiBoi

There is actually another way to do them using Blender and the .mu plugin.

That being said. If you can give very clear instructions that an absolute novice can understand and give links to verified to be working tools. (many of the old links have gone bad).

Then I would very much like to see your tutorial.

Good luck.

Link to comment
Share on other sites

Yo @ColdJ

This is going to be a beginner friendly tutorial.
Don't know why i'm doing it now especially when I have exams.
Will force myself to add content tomorrow.
For future tutorials I will write them before uploading them.
Originally made this because i couldn't find any tutorials for ivas, but apparently there is. (an entire sub-forum)

On 4/24/2023 at 10:27 PM, ColdJ said:

There is actually another way to do them using Blender and the .mu plugin.

I know about the blender method, I thought that unity was the simpler one especially with orient down and the snap down tools. (Am i wrong?)

Can only try my best.

Edited by EggiBoi
Fixed incorrect quote
Link to comment
Share on other sites

On 4/26/2023 at 1:13 PM, EggiBoi said:

(Am i wrong?)

Having not used the Unity method myself I can't compare. But I have done alright with the blender method.

Link to comment
Share on other sites

  • 2 months later...
On 5/1/2023 at 3:12 PM, ColdJ said:

Having not used the Unity method myself I can't compare. But I have done alright with the blender method.

Hi, 

I'm currently trying to modify an existing IVA, but I'm new to unity/blender in general.

I followed the instructions from KSPparttools post, but sadly I can't unity to import spaces or props (errors : "cannot load space")
I talk about the post linked at the bottom of this message.

I'm replying here since you talk about blender and .mu addon, which I have installed succesfully afaik. Is it possible to load an exisitin IVA, with its props, and modify it directly in blender ? (note this is for personnal use). Because I tried loading up a .mu file, and the result was this :
Capture_decran_2023-07-03_184451.png

I guess I need to load additional files, to display the props/texturing ? But I don't know how to do it, if it's possible..

So I'm hopefully seing this as an alternative to Unity, which for now doesn't work for me...

Thanks a lot for your help ! :) 


Just the said post for reference :

 

EDIT : SOLVED !! I posted the solution found in the above linked thread. : )

Edited by kurgut
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...