verniervonkerman Posted May 21, 2023 Share Posted May 21, 2023 (edited) The player.log file says it crashed with the following error with varying [0x0(insert number)] values... NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) This happens every launch regardless of mods or RAM usage. the CTD usually occurs on the 2nd-4th launch of a craft during the loading screen. Sometimes it takes place when I hit "Resume saved game". Edited May 21, 2023 by verniervonkerman Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 31, 2023 Share Posted May 31, 2023 Post the full logs please? This is the unmodded section of the forums but you've mentioned mods so a mod list would also help if you're using any. Keep Task Manager open next time you start KSP up and when it crashes look at the graphs for resource use, especially RAM. Out of interest, did you install mods in the Steam copy of KSP? If so then try verifying the game files in Steam, and if that doesn't work: Quote Link to comment Share on other sites More sharing options...
Juanfeis Posted July 10, 2023 Share Posted July 10, 2023 I'm having the same problem, I have no mods btw: https://mega.nz/file/wgknmZwL#y05-QVKQaFx6rW_JHUa9_-8tmqBnbHMNpdlhrW5UFkQ Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted July 13, 2023 Author Share Posted July 13, 2023 You should take it to a place like MicroCenter. I had this, and it turns out the cause was a faulty CPU. After the CPU was replaced, it functioned as new Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted November 11 Share Posted November 11 This is my new reality, unfortunately, and it came out of the blue with no changes to my installation. I have not played in quite some time, and now it's unstable. So, I've unloaded all mods, deleted ckan; hell I deleted everthing except the Saves folder and scorched earth. Windows has all of its shots, graphics drivers are up to date, ram's not an issue: I've got 64 tons of it... Yeah, I'm scratching my head here. Spoiler From KSP.log [LOG 18:53:38.727] ******* Log Initiated for Kerbal Space Program - 1.12.5.3190 (WindowsPlayer x64) en-us ******* Kerbal Space Program - 1.12.5.3190 (WindowsPlayer x64) en-us OS: Windows 10 (10.0.0) 64bit CPU: 13th Gen Intel(R) Core(TM) i9-13900H (20) RAM: 65304 GPU: NVIDIA GeForce RTX 4090 Laptop GPU (16050MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Log started: Sun, Nov 10, 2024 18:53:38 [LOG 18:53:38.739] ActionCanvas MASK: 3458764513820540928 [LOG 18:53:38.740] AppCanvas MASK: 3458764513820540928 [LOG 18:53:38.740] MainCanvas MASK: 3458764513820540928 [LOG 18:53:40.285] AssemblyLoader: Loading assemblies [LOG 18:53:40.328] VesselModules: Found VesselModule of type AxisGroupsModule with order 999 [LOG 18:53:40.355] VesselModules: Found VesselModule of type CometVessel with order 999 [LOG 18:53:40.356] VesselModules: Found VesselModule of type SuspensionLoadBalancer with order 999 [LOG 18:53:40.357] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 18:53:40.358] VesselModules: Found VesselModule of type CommNetVessel with order 999 [LOG 18:53:40.360] VesselModules: Found 5 VesselModule types [LOG 18:53:40.364] ************************************************************************ Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Folders and files in GameData: Stock folder: Squad Stock folder: SquadExpansion ************************************************************************ Spoiler From Player.log Mono path[0] = 'C:/Users/notPr0n/Documents/KSP 1.12.5/KSP_win64/KSP_x64_Data/Managed' Mono config path = 'C:/Users/notPr0n/Documents/KSP 1.12.5/KSP_win64/MonoBleedingEdge/etc' Initialize engine version: 2019.4.18f1 (3310a4d4f880) [Subsystems] Discovering subsystems at path C:/Users/notPr0n/Documents/KSP 1.12.5/KSP_win64/KSP_x64_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4090 Laptop GPU (ID=0x2717) Vendor: VRAM: 16050 MB Driver: 32.0.15.6603 Begin MonoManager ReloadAssembly - Completed reload, in 0.050 seconds D3D11 device created for Microsoft Media Foundation video decoding. <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. [AlarmClockScenario]: Generating ID, but the scenario is not running at this time - no unique checks (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'ScreenKerbalsInventory') is missing! (Filename: Line: 334) UnloadTime: 0.585200 ms Release Build (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [KSP Version]: 1.12.5.3190 (WindowsPlayer x64) (x64) en-us ============================== (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ....... Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQSLandControl.OnVertexBuildHeight (PQS+VertexBuildData data) [0x004ce] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) @verniervonkerman Have you had any issues since having the CPU swapped out? What machine do you have? Was it under warranty when you took it to the micro center? Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted November 12 Share Posted November 12 I've never seen anything like this in twelve years of KSP. I have no idea what could be causing PQS to lose its mind, though. Spoiler Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted November 12 Author Share Posted November 12 This happened twice now. Both times were because of my CPU borking due to the voltage bug But it's fine now Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted November 13 Share Posted November 13 Good news (maybe,) my processor passed the intel diagnostic; it's healthy. You said you went to Microcenter, and they got you straightened out though, huh? What kind of machine are you running, @verniervonkerman? Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted November 14 Author Share Posted November 14 A desktop rig Quote Link to comment Share on other sites More sharing options...
Lisias Posted November 14 Share Posted November 14 On 7/10/2023 at 6:37 AM, Juanfeis said: I'm having the same problem, I have no mods btw: https://mega.nz/file/wgknmZwL#y05-QVKQaFx6rW_JHUa9_-8tmqBnbHMNpdlhrW5UFkQ You have a asymmetric CPU (that E-Core & P-Core) thingies. KSP (as a matter of fact, I think it's a Unity borkage) have problems while running os these CPUs, as something inside it assumes that all threads perform the same and in your CPU, code running in E-Cores will perform slower than when running on P-Cores - it's a Russian Roulette, sooner or later something important will be run on a E-core while something else needing it will run on a P-Core. Chech how to configure Affinity in your rig and tell Windows to use only E-Cores when running KSP. I think this will solve your problem. Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted November 15 Share Posted November 15 Good Morning, @Lisias, good to hear from you. You and JoeSmash popped up in the google algorithm last night, so I got to read those reports. That was all good information. Looking at this statement here is taking me down a new path of knowledge. I had no idea this kind of processing was a thing; I need to catch up with the times. I'm going to attempt implementing this. I may have pulled generated some enmity by necromancing this thread; the intent was to keep similar information commonplace (and utilize the search function, like we're told to, no?) so if the moderators would like to split this off, that's approved. I'm about to get a little more detailed here: Problem: Complete instability of Kerbal Space Program. Details: By my account, the game ran fine on this machine last October? January? Whenever the last time I ran it was, I did not notice these issues. The game inconsistently exits to desktop and random times during gameplay. Sometimes it hangs before getting to the main menu, and I need to close. Sometimes it hangs when attempting to enter the space center scene. The most consistent instability occurs during a scene change and is somehow related to PQS, but PQS is not the sole culprit any longer. I may even be in orbit, and suddenly the game closes. The only thing I have been able to narrow down is that the game will unexpectedly close at some point during gameplay. It may last five seconds, it may last two hours. One additional thing I have noticed I almost neglected to mention, sometimes toolbar icons (KSPedia, Alarms, etc.) are duplicated during a scene change. This is occurring with and without mods, so as I've currently unloaded all mods from the game, I will be requested support as an unmodded install. Troubleshooting Steps Attempted: Removal of all mods. Verification of up-to-date display drivers. Verification of Windows updates. BIOS update to manufacturer's September 2024 push. Found xinput1_3.dll missing from KSPx64_Data folder; copied from \system32\. Despite having 64GB of RAM, have allocated an additional 64GB to virtual. Per Lisias' input above, am about to learn how to, and attempt setting KSP's affinity to, looks like my efficiency cores? I'll report back on that. Logs: Unity has not seen fit to furnish me with crash dumps, so those are not available. KSP and Player logs are however available here. Most interesting NREs that caused CTD. Spoiler Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: Line: -1)Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at CelestialBody.GetLatitude (Vector3d pos, System.Boolean isRadial) [0x000b1] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) [0x00016] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.BuildQuad (PQ quad) [0x00150] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.Build () [0x0008d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.SetVisible () [0x00037] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateVisibility () [0x0003b] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x001e5] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.UpdateQuadsInit () [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.StartSphere (System.Boolean force) [0x00322] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.ForceStart () [0x0002e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) [0x00053] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x0094d] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at KSP.UI.Screens.ApplicationLauncherButton.GetAnchorUR () [0x00007] in <4b449f2841f84227adfaad3149c8fdba>:0 at KSP.UI.GenericAppFrame.Reposition () [0x001d9] in <4b449f2841f84227adfaad3149c8fdba>:0 at (wrapper delegate-invoke) <Module>.invoke_void() at KSP.UI.Screens.ApplicationLauncher.<StartupSequence>b__35_0 () [0x00000] in <4b449f2841f84227adfaad3149c8fdba>:0 at CallbackUtil+<DelayedCallback>d__1.MoveNext () [0x0007c] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at CelestialBody.GetLongitude (Vector3d pos, System.Boolean isRadial) [0x000bc] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) [EXC 09:10:28.472] NullReferenceException: Object reference not set to an instance of an object CelestialBody.GetLongitude (Vector3d pos, System.Boolean isRadial) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) [EXC 19:25:18.475] NullReferenceException: Object reference not set to an instance of an object PQS.BuildVertexMapCoords (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.BuildVertexMapCoords (PQS+VertexBuildData data) [0x00195] in <4b449f2841f84227adfaad3149c8fdba>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs) (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) I'll actively monitor this thread for the next week. Daughter is starting to take an interest in all things space, so it would be benefiical to get this resolved. If we can't, though, c'est la vie. Thank You, everyone. Please ping me with any additional information requests or test scenarios. Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Sunday at 03:36 PM Share Posted Sunday at 03:36 PM I have taken the additional steps of disabling hyperthreading in Bios; disabling thread optimization in my Nvidia control panel, and setting the game's processor affinity to cores 0-5 (my performance cores; setting affinity to my efficiency cores resulted in seconds per frame vice frames per second.) Unfortunately, we're still not stable over here. We did, however, get a Unity crash, finally. Here are the logs and crash dump. Quote Link to comment Share on other sites More sharing options...
Lisias Posted Monday at 05:05 AM Share Posted Monday at 05:05 AM (edited) 18 hours ago, SilverWolf said: I have taken the additional steps of disabling hyperthreading in Bios; disabling thread optimization in my Nvidia control panel, and setting the game's processor affinity to cores 0-5 (my performance cores; setting affinity to my efficiency cores resulted in seconds per frame vice frames per second.) Unfortunately, we're still not stable over here. Humm.... So your problem should be something else, and my initial guess was wrong. 18 hours ago, SilverWolf said: We did, however, get a Unity crash, finally. Here are the logs and crash dump. Or perhaps not! Anyway, your rig ran for more time this time, you managed to start a flight: [LOG 08:02:03.295] [HighLogic]: =========================== Scene Change : From FLIGHT to FLIGHT ===================== and the rig worked for about 20 minutes, this is the last entry in your KSP.log: [LOG 08:23:54.874] [FlightGlobals]: Active Vessel is in atmosphere. Cannot save. Again, instakill. Nothing more is logged on KSP.log, the mono runtime just ceased to exists. Problem... The Player.log couldn't dump the stack!! ========== OUTPUTTING STACK TRACE ================== RtlLookupFunctionEntry returned NULL function. Aborting stack walk. <Missing stacktrace information> ========== END OF STACKTRACE =========== This was a first. But the error.log brought some light to this mess: Unknown caused an Access Violation (0xc0000005) in module Unknown at 0033:00000000. <yada yada yada> Write to location 0000028B00000000 caused an access violation. Context: RDI: 0x0000028e1c482540 RSI: 0x0000028c6e650000 RAX: 0x000000f7233ac2b0 RBX: 0x0000028e18269c60 RCX: 0x0000000043131100 RDX: 0x000000f7233abf60 RIP: 0x0000028b00000000 RBP: 0x000000f7233ac450 SegCs: 0x000000f700000033 EFlags: 0x0000000000010206 RSP: 0x000000f7233ac210 SegSs: 0x000000f70000002b R8: 0x0000028c59ed2000 R9: 0x0000028c6e650000 R10: 0x000000f7233abf70 R11: 0x0000028c6ba57bc0 R12: 0x0000000000000000 R13: 0x00000000ffffffff R14: 0x0000000000000001 R15: 0x0000028f43131100 <yada yada yada> Stack Trace of Crashed Thread 19276: ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 0000028B00000000) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 0000028B00000000) 0x0000028B00000000 ((<unknown>)) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'The specified module could not be found.' (Address: 000000F7233AC220) ERROR: SymGetModuleInfo64, GetLastError: 'A dynamic link library (DLL) initialization routine failed.' (Address: 000000F7233AC220) 0x000000F7233AC220 ((<unknown>)) (function-name not available) 0x0000028C4E202B5B (UnityEngine.CoreModule) UnityEngine.Mathf.Lerp() 0x0000028B685C97EA (ModularFlightIntegrator) ModularFI.ModularFlightIntegrator.UpdateAerodynamics() This is somewhat stunning because.... how in hell the game crashed trying to load a DLL after 20 minutes of gameplay? Anyway... I don't know if ModularFlightIntegrator is the screaming victim or the perpretator, but it's involved for sure. Additionally, there's this thing: Module 1 C:\Windows\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_215422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 And this DLL signature is the exact one that screwed @JoE Smash's life (I'm pretty sure you had read it already), and this is what solved his problem: On 7/28/2018 at 8:54 PM, JoE Smash said: NOTICE: FOR THOSE OF YOU JUST READING MY ORIGINAL POST, I FOUND A BETTER FIX.... Go to your Windows/system32 folder and find xinput1_3.dll and copy it. Go to your KerbalSpaceProgram/KSP_x64_Data/Plugins folder and delete, rename, or relocate the copy of xinput1_3.dll that is already in that folder. Copy the copy from your Windows/System32 folder to the plugins folder I just directed you to. This also seems to fix the issue and you do not have to mess with your Windows files....which is never smart.... I suggest to rename the Plugin's one to xinput1_3.dll_org instead of removing it, so you can easily undo the change if things don't get better. If things don't improve by trying the DLL stunt, undo the changes and remove ModularFlightIntegrator (and anything that depends from it) to see what happens. If removing the MFI your rig is fine again, then we will need to buy a bigger shovel before digging (I found someone telling that it may be related to locked inputs?), as I found a lot of complains about crashes involving it. === == = POST EDIT = == === Just to err to the safe side, I checked the MFI version you have installed, and it's the latest: ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 Checking the code, I found that this 1.2.10 version solved a problem related to Principia and FAR: https://github.com/sarbian/ModularFlightIntegrator/commit/03f07cd6e498ed003f84ee97ce976430e6447256 And you have FAR installed: FerramAerospaceResearch v0.16.1.2 And I think it's exactly this one: https://github.com/dkavolis/Ferram-Aerospace-Research/releases/tag/v0.16.1.2_Marangoni Make a copy of your entire rig, and on the copy remove FAR and see what happens. Chances are that we have a regression between FAR and MFI... Edited Monday at 10:14 AM by Lisias POST EDIT Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Monday at 02:44 PM Share Posted Monday at 02:44 PM (edited) Just unloaded everything, again, two failed-starts right out of the gate. Spoiler From KSP.log [LOG 09:32:28.536] [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long [EXC 09:32:29.783] NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) [ERR 09:32:29.797] PQS Kerbin: Restarted From Player.log [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) [0x00016] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.BuildQuad (PQ quad) [0x00150] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.Build () [0x0008d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.SetVisible () [0x00037] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateVisibility () [0x0003b] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x001e5] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.UpdateQuadsInit () [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.StartSphere (System.Boolean force) [0x00322] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.ForceStart () [0x0002e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) [0x00053] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x0094d] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) PQS Kerbin: Restarted (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 7 worker threads for Enlighten. Thread -> id: f6c -> priority: 1 Thread -> id: 6aac -> priority: 1 Thread -> id: 970 -> priority: 1 Thread -> id: 5484 -> priority: 1 Thread -> id: 699c -> priority: 1 Thread -> id: 6aa8 -> priority: 1 Thread -> id: 59b0 -> priority: 1 Spoiler From KSP.log [LOG 09:36:44.173] [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long [EXC 09:36:46.029] NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) [ERR 09:36:46.044] PQS Kerbin: Restarted From Player.log [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) [0x00016] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.BuildQuad (PQ quad) [0x00150] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.Build () [0x0008d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.SetVisible () [0x00037] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateVisibility () [0x0003b] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x001e5] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.UpdateQuadsInit () [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.StartSphere (System.Boolean force) [0x00322] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.ForceStart () [0x0002e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) [0x00053] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x0094d] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) PQS Kerbin: Restarted (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) I think it's time to start defining "scorched earth," in this context, because it may be time to just burn the world down and begin from dust. Edit: My wife is the smart one in the house; she's the software engineer. She's wondering if Microsoft didn't deprecate something in a library update. Do we know what versions of .net this thing required? Edit2: Not sure what scorched earth it supposed to look like, but I know what I did. Deleted absolutely everything related to KSP, including everything in appdata. Even saves (fml.) Edit3: Oooh! A unity crash and a pristine fresh install! Logs and Dump Hmm, I find it curious that xinput1_3 is mentioned, as it's not even in the directory.... Edit4: This happened as I pressed the stage button. Shakes head... Spoiler Edited Monday at 04:20 PM by SilverWolf Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted Monday at 04:37 PM Author Share Posted Monday at 04:37 PM 1 hour ago, SilverWolf said: Just unloaded everything, again, two failed-starts right out of the gate. Reveal hidden contents From KSP.log [LOG 09:32:28.536] [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long [EXC 09:32:29.783] NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) [ERR 09:32:29.797] PQS Kerbin: Restarted From Player.log [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) [0x00016] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.BuildQuad (PQ quad) [0x00150] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.Build () [0x0008d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.SetVisible () [0x00037] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateVisibility () [0x0003b] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x001e5] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.UpdateQuadsInit () [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.StartSphere (System.Boolean force) [0x00322] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.ForceStart () [0x0002e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) [0x00053] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x0094d] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) PQS Kerbin: Restarted (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Setting up 7 worker threads for Enlighten. Thread -> id: f6c -> priority: 1 Thread -> id: 6aac -> priority: 1 Thread -> id: 970 -> priority: 1 Thread -> id: 5484 -> priority: 1 Thread -> id: 699c -> priority: 1 Thread -> id: 6aa8 -> priority: 1 Thread -> id: 59b0 -> priority: 1 Reveal hidden contents From KSP.log [LOG 09:36:44.173] [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long [EXC 09:36:46.029] NullReferenceException: Object reference not set to an instance of an object PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.BuildQuad (PQ quad) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.Build () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.SetVisible () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateVisibility () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQ.UpdateSubdivision () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.UpdateQuadsInit () (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.StartSphere (System.Boolean force) (at <4b449f2841f84227adfaad3149c8fdba>:0) PQS.ForceStart () (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) (at <4b449f2841f84227adfaad3149c8fdba>:0) PSystemSetup+<SetupLaunchSites>d__38.MoveNext () (at <4b449f2841f84227adfaad3149c8fdba>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) [ERR 09:36:46.044] PQS Kerbin: Restarted From Player.log [CelestialBody]: Kerbin's solar day length is 6h, 0m, 0s long. sidereal day length is 5h, 59m, 9s long (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PQS.Mod_OnVertexBuild (PQS+VertexBuildData data) [0x00016] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.BuildQuad (PQ quad) [0x00150] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.Build () [0x0008d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.SetVisible () [0x00037] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateVisibility () [0x0003b] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x001e5] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQ.UpdateSubdivision () [0x0013f] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.UpdateQuadsInit () [0x00085] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.StartSphere (System.Boolean force) [0x00322] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.ForceStart () [0x0002e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup.ForceInitPQS (PQS pqsIn, UnityEngine.Transform target) [0x00053] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x0094d] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 (Filename: <4b449f2841f84227adfaad3149c8fdba> Line: 0) PQS Kerbin: Restarted (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) I think it's time to start defining "scorched earth," in this context, because it may be time to just burn the world down and begin from dust. Edit: My wife is the smart one in the house; she's the software engineer. She's wondering if Microsoft didn't deprecate something in a library update. Do we know what versions of .net this thing required? Edit2: Not sure what scorched earth it supposed to look like, but I know what I did. Deleted absolutely everything related to KSP, including everything in appdata. Even saves (fml.) Edit3: Oooh! A unity crash and a pristine fresh install! Logs and Dump Hmm, I find it curious that xinput1_3 is mentioned, as it's not even in the directory.... Edit4: This happened as I pressed the stage button. Shakes head... Reveal hidden contents Is it just KSP on the fritz or are other programs having issues? Quote Link to comment Share on other sites More sharing options...
Lisias Posted Monday at 04:43 PM Share Posted Monday at 04:43 PM (edited) 2 hours ago, SilverWolf said: Edit3: Oooh! A unity crash and a pristine fresh install! Logs and Dump Hmm, I find it curious that xinput1_3 is mentioned, as it's not even in the directory.... Perhaps it's time to consider something related to hardware? At least your CPU isn't one of the Alter Lake ones that are prone to fry themselves out of the blue, but perhaps you need to clean up some fans? Perhaps replace some thermal paste? === == POST EDIT = == === I was wrong. The Raptor Lake (13th and 14th Gen) line are the ones prone to frying themselves out of the blue! Sorry, dude... You may have a fried CPU. I suggest to do some diagnosing related to it. Edited Monday at 04:51 PM by Lisias damn. :( Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted Monday at 04:44 PM Author Share Posted Monday at 04:44 PM 1 minute ago, Lisias said: Perhaps it's time to consider something related to hardware? At least your CPU isn't one of the Alter Lake ones that are prone to fry themselves out of the blue, but perhaps you need to clean up some fans? Perhaps replace some thermal paste? Yeah, that CPU is what made this thread in the first place. If other programs are symptomatic too, it could be the CPU Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Monday at 04:55 PM Share Posted Monday at 04:55 PM I contacted MSI, and they doubled-down that laptop CPUs were not affected. I ran Intel's diagnostic tools, and everything passed. How do I proceed from this? Quote Link to comment Share on other sites More sharing options...
Lisias Posted Monday at 05:18 PM Share Posted Monday at 05:18 PM (edited) 23 minutes ago, SilverWolf said: I contacted MSI, and they doubled-down that laptop CPUs were not affected. I ran Intel's diagnostic tools, and everything passed. Try the GPU diagnostics too. Just in case. I don't have word of any congenital problems on the RTX-4090 mobile, but at this point I'm prone to believe even on the Xmas Bunny. Assuming there's nothing wrong on the GPU neither, my next suspect would be the nvidia driver. I found a lot of people complaining about in the last months. One of the most common suggestions was to use something called "DDU Tool for a clean installation of the Nvidia Graphics driver from MSI website". This failing, then the only remaining suspect is Windows itself. Are you running Windows 11 or 10? The most common "fix" for gaming issues on Windows 11 is... Rolling back to 10... 23 minutes ago, SilverWolf said: How do I proceed from this? It may depend of your religion, at this point... Humm... Did you tested the RAM? Using something like MemTest86? Edited Monday at 05:19 PM by Lisias Better phrasing. Quote Link to comment Share on other sites More sharing options...
verniervonkerman Posted Monday at 05:44 PM Author Share Posted Monday at 05:44 PM 25 minutes ago, Lisias said: Try the GPU diagnostics too. Just in case. I don't have word of any congenital problems on the RTX-4090 mobile, but at this point I'm prone to believe even on the Xmas Bunny. Assuming there's nothing wrong on the GPU neither, my next suspect would be the nvidia driver. I found a lot of people complaining about in the last months. One of the most common suggestions was to use something called "DDU Tool for a clean installation of the Nvidia Graphics driver from MSI website". This failing, then the only remaining suspect is Windows itself. Are you running Windows 11 or 10? The most common "fix" for gaming issues on Windows 11 is... Rolling back to 10... It may depend of your religion, at this point... Humm... Did you tested the RAM? Using something like MemTest86? Another reason I dual boot Ubuntu Cinnamon and windows 10 Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Monday at 06:00 PM Share Posted Monday at 06:00 PM In response to the other inquiry, No, KSP is the only application I'm having problems with. Quote Link to comment Share on other sites More sharing options...
Lisias Posted Monday at 07:18 PM Share Posted Monday at 07:18 PM 1 hour ago, SilverWolf said: In response to the other inquiry, No, KSP is the only application I'm having problems with. I tempted to accuse the nvidia driver for this. Try to run KSP on OpenGL and see what happens. use "-force-opengl" on the command line: https://wiki.kerbalspaceprogram.com/wiki/Startup_parameters Then try D3D9, and finally D3D11 (that is the default AFAIK). Changes in the game behaviour by using these different settings is, surelly, related to the GPU device driver. Confirming this, you will probably have to rollback the nvidia driver to the one in use last time KSP worked fine. Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Monday at 09:10 PM Share Posted Monday at 09:10 PM OpenGL and D3D9 appear to be stable at face value. Hard to say, though, without knowing how to poke the bear. These failures have all be so random. Going to run it like his tonight and see if I can't liquid it off. Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Tuesday at 12:34 PM Share Posted Tuesday at 12:34 PM (edited) OGL and D3D still failed with PQS NREs, right on startup. Going to run stress tests with OCCT today. Maybe clean my garage. Should start thinking bout aerating my lawn. Yeah. Should do that. I don't know, boys. Mt. Everest over here... Spoiler Edited Tuesday at 02:03 PM by SilverWolf Quote Link to comment Share on other sites More sharing options...
SilverWolf Posted Tuesday at 03:46 PM Share Posted Tuesday at 03:46 PM Progress. I've found out how to poke the bear: by going back and forth between tracking and the space center. This is all about terrain generation. Quote Link to comment Share on other sites More sharing options...
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