kind of a blowout mission to do this week.. this requires a lot of precision and a lot of understanding of what funky ksp 2 game mechanics. let alone time.   It could just be a research thing, where you can easily create a couple of extra lines (not code I'm talking about tech tree lines) t that can go "deep" into the tech tree and "slowly" adds more rigidity to parts. It would require more materials to make it less wobbly or more rigid and you can just click a "scaler" that mak
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