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AIRBRAKES deploy when performing roll


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Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Microsoft Windows 11 Pro 10.0.22621 64-Bit | CPU: AMD Ryzen 9 3900X 12-Core Processor (24) | GPU: NVIDIA GeForce RTX 3090 (24340MB) | RAM65459


Attach an AIRBRAKE to any part. Launch the vehicle. Press Q/E for rolling.

Result: AIRBRAKES will deploy with the roll input and even exceed their angle limit doing so.

See video and bug package file for more details.


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Edited by Anth12
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9 hours ago, KC3 said:

Are they set to participate in roll? In KSP 1, you could use them for maneuvering and could toggle on/off with a right click.

There is no option to set any control authority for airbrakes.

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I'm having the same issue.  The fact that they would react to roll in KSP 1 but the option is gone in KSP2, BUT they still react, leads me to believe they are still using code from KSP1.  Unless they're planning on adding control authority to airbrakes, how else does this happen?

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