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Hyperbolic reentry

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I figure while we are all waiting for re-entry heating to be enabled, why not take advantage of its absence?

Basically the challenge is to re-enter kerbin, and get as close to the ground as possible while still escaping back into space using no thrust during re-entry.

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22 minutes ago, Tony Duhon said:

imagine a periapsis of 5 meters :0.0:

Im aiming for something like that but even hitting the atmosphere with a peri of 5000m while hitting the atmosphere at 15000m/s I still lose all my velocity

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