Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes  OS: Windows 11 Home | CPU: Intel Core i9-13950HX | GPU: nVidia GeForce RTX 4080- Laptop GPU | RAM: 32GB DDR5   Shot a probe around Jool. Found that in map view, the tessellation would break down depending on view angle and I'd get even segments of the orbital lines instead of a continuously smooth curve. I wouldn't be surprised if the original implementation wasn't performant, but it looks like it's not