Spicat Posted September 4 Share Posted September 4 (edited) Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB Problem: Steps to Replicate: Put one inline part Put another inline part and rotate it in a way that it's "in mirror" with the other part Use symmetry of 3 or above Place struts between the two parts Additional information: Both parts don't have to be the same (It just need to be rotated by 180° ("in mirror")): Included Attachments: Edited September 4 by Anth12 Quote Link to comment Share on other sites More sharing options...
0 Suppise Posted September 5 Share Posted September 5 So that’s what causes this. Had this issue so many times lol Quote Link to comment Share on other sites More sharing options...
0 Moredice Posted September 5 Share Posted September 5 From what I've experienced, this especially happens when trying to connect struts to an adapter part which has slanted sides. Quote Link to comment Share on other sites More sharing options...
0 Filed.Teeth Posted September 17 Share Posted September 17 Upvoting, and adding that I don't remember this before 1.4. Quote Link to comment Share on other sites More sharing options...
0 Kerbart Posted September 17 Share Posted September 17 14 minutes ago, Filed.Teeth said: Upvoting, and adding that I don't remember this before 1.4. Has done it right from the start. Very frustrating. Then again, what isn't. Quote Link to comment Share on other sites More sharing options...
0 Filed.Teeth Posted September 17 Share Posted September 17 (edited) Maybe I made a change to the craft. I've got a two Hydrogen ball/swerv ship whereI flip a duplicate and join. Used to be able to strut directly between them, then started seeing the twisty. It's possible I rearranged the coupling sequence and introduced the problem about the time 1.4 came out. Edited September 17 by Filed.Teeth Quote Link to comment Share on other sites More sharing options...
0 Lapp Posted September 22 Share Posted September 22 (edited) This problem there from the beginning version. This can happen even with simple structures. I think, this is due to the incorrect direction of its rotation when the surfaces are facing different directions. Edited September 22 by Lapp Quote Link to comment Share on other sites More sharing options...
0 Filed.Teeth Posted September 23 Share Posted September 23 so I must've twisted them the wrong way on a rebuild, that just happened to come in between patches. Thanks for the diagram, now I know what to look for. (and they still need to fix it lol) Quote Link to comment Share on other sites More sharing options...
0 00Dave Posted October 4 Share Posted October 4 (edited) Had this since 1.2. happens to me for different reasons, from large part count, differing angels, short connect runs, just trying to mirror, or to *inverted parts. (*game reads parts in one directions and can get criss crossed) i get it with 4x or more. (i dont really do 3x strut) first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them Edited October 4 by 00Dave had a bit more to add Quote Link to comment Share on other sites More sharing options...
0 hiradjj Posted October 4 Share Posted October 4 Perhaps I have made a significant alteration to the craft. I have developed a unique two Hydrogen ball/swerv ship, where I duplicate and merge them. Initially, I could easily connect them with a strut, but then I began to notice a peculiar twist. It is plausible that I inadvertently modified the coupling sequence, which subsequently caused the issue around the release of version 1.4. Quote Link to comment Share on other sites More sharing options...
0 Spicat Posted October 4 Author Share Posted October 4 3 hours ago, 00Dave said: first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them This is another bug: Quote Link to comment Share on other sites More sharing options...
0 Yang366 Posted November 10 Share Posted November 10 This is still happening in 0.1.5. Quote Link to comment Share on other sites More sharing options...
Bug Report
Spicat
Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM: 16GB
Problem:
Steps to Replicate:
Additional information:
Included Attachments:
Edited by Anth12Link to comment
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