Jump to content
  • 20

Struts in Symmetry Don't Connect Correctly When 2 Inline Parts are Facing Away/Towards Each Other.


Spicat

Bug Report

Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 2070 | RAM16GB

 

Problem:

FubbMLr.jpg

Steps to Replicate:

  1. Put one inline part
  2. Put another inline part and rotate it in a way that it's "in mirror" with the other part
  3. Use symmetry of 3 or above
  4. Place struts between the two parts

Additional information:

  • Both parts don't have to be the same (It just need to be rotated by 180° ("in mirror")):

Aah4092.jpg

 

Included Attachments:

Edited by Anth12
Link to comment
Share on other sites

11 answers to this question

Recommended Posts

  • 0

Maybe I made a change to the craft. I've got a two Hydrogen ball/swerv ship whereI flip a duplicate and join. Used to be able to strut directly  between them, then started seeing the twisty. It's possible I rearranged the coupling sequence and introduced the problem about the time 1.4 came out.

Struts.1.jpg

 

Edited by Filed.Teeth
Link to comment
Share on other sites

  • 0

This problem there from the beginning version.

This can happen even with simple structures.

I think, this is due to the incorrect direction of its rotation when the surfaces are facing different directions.OBYgL5M.png

Edited by Lapp
Link to comment
Share on other sites

  • 0

Had this since 1.2.

happens to me for different reasons, from large part count, differing angels, short connect runs,  just trying to mirror, or to *inverted parts.                                                                                                                                 (*game reads parts in one directions and can get criss crossed)        i get it with 4x or more. (i dont really do 3x strut)

first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them

Edited by 00Dave
had a bit more to add
Link to comment
Share on other sites

  • 0

Perhaps I have made a significant alteration to the craft. I have developed a unique two Hydrogen ball/swerv ship, where I duplicate and merge them. Initially, I could easily connect them with a strut, but then I began to notice a peculiar twist. It is plausible that I inadvertently modified the coupling sequence, which subsequently caused the issue around the release of version 1.4.

Link to comment
Share on other sites

  • 0
3 hours ago, 00Dave said:

first i always see if i cant tweek it, but if not i have to delete, then look for the extra struts that are left (4x will leave 3 after i hit backspace). so i can either delete all extras or just Half and then while having Sym set to either 2 or Mirror i set them

This is another bug:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this report...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...