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Mod interaction crashes my game

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Hi everyone.

I've been having an issue with DeepFreeze and KSPI-E parts crashing the game but only when they are on the same craft and I then move that craft to the launchpad.

I narrowed this down to the KSPI-E science lab part, and the 1.25m single-kerbal cryopod part. Having them connected, directly or through other parts, on the same ship causes the camera to pan below the launchpad as soon as the craft has loaded and the game then crashes, with the crash handler GUI coming up, after which the game closes to desktop.

Is there a way to resolve this issue?

Log file: https://www.dropbox.com/scl/fi/1iub96l1phgkx6303agme/Player.log?rlkey=lkr8uvpuo1wc8ny2vb4n79cdr&dl=0

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  • 2 weeks later...

I suspect this might be caused by RasterPropMonitor, or specifically the fact that DeepFreeze doesn't specify the RPM module in its parts.  There is a compatibility patch here that will be included in the next version of RPM: https://github.com/JonnyOThan/RasterPropMonitor/commit/69c77e525892e8756a04a0c89c28dbd6444a3844

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