DareMightyThingsJPL Posted October 29 Share Posted October 29 I'm having issues with the engine plumes. I'm guessing that an update to waterfall might have changed something. If it would help I'll post my mod list Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted October 30 Share Posted October 30 Sorry, not sure if i specified clearly enough: The engine plumes do not appear. Inside the engine bell, coloration which would be caused by the exhaust is present. Hope that cleared things up. Again, as i said - Happy to send you my mods list or some images if need be. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 30 Author Share Posted October 30 8 hours ago, DareMightyThingsJPL said: Sorry, not sure if i specified clearly enough: The engine plumes do not appear. Inside the engine bell, coloration which would be caused by the exhaust is present. Hope that cleared things up. Again, as i said - Happy to send you my mods list or some images if need be. Howdy. I tend to depend on Stock Waterfall Effects, which isn't exactly the most popular of the Waterfall template packs. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted October 30 Share Posted October 30 Thanks for telling me! Quote Link to comment Share on other sites More sharing options...
Hypersonic Was Taken Again Posted November 1 Share Posted November 1 Are you considering any type of atmospheric engines and/or aerospike variants of the nuclear and thermal rocket engines? There was a master's thesis at San Jose that discussed aerospike ntrs, and Near Future implemented something like it. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 2 Author Share Posted November 2 On 11/1/2024 at 2:13 PM, Hypersonic Was Taken Again said: Are you considering any type of atmospheric engines and/or aerospike variants of the nuclear and thermal rocket engines? Aircraft engines: Yes. Actually, there might be too much on the drawing board there as I'm entertaining ideas for several engine types. Nuclear core aerospikes: No. Thermal nozzle aerospikes: Yes. On 11/1/2024 at 2:13 PM, Hypersonic Was Taken Again said: There was a master's thesis at San Jose that discussed aerospike ntrs That's really nice to see. Thanks for sharing it. I may change my mind on nuclear core aerospikes. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted November 3 Share Posted November 3 Sorry for being a nuisance again, but I'm having issues - pretty sure it's a bug of some sort. Whenever I radially attach any of the dusty plasma radiators to a vessel, upon launch, the kraken strikes and destroys the vessel. Autostrut doesn't seem to fix or even mitigate this, and normal struts don't help either. All and sizes and variants of the dusty plasma radiators seem to be subject this. I will send my mod list if needed, as well as anything needed. Notes - - Speeds up to 250m/s are reported on the navball after the kraken strikes. - non radial attachment (ie, just the part on its own, attached to nothing) has no effect. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 3 Author Share Posted November 3 @DareMightyThingsJPL There is a specific detail about those parts (and they are liquid film, not dusty plasma) that gets rubbed the wrong way by KSP Community Fixes. Another person who reported this issue has confirmed that KSPCF 1.35.2 doesn't agitate these parts so do grab that version and let me know. I have an idea what that detail is and I'll take a swing at it. Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted November 3 Share Posted November 3 14 hours ago, JadeOfMaar said: There is a specific detail about those parts (and they are liquid film, not dusty plasma) that gets rubbed the wrong way by KSP Community Fixes. Another person who reported this issue has confirmed that KSPCF 1.35.2 doesn't agitate these parts so do grab that version and let me know. I have an idea what that detail is and I'll take a swing at it. Thanks, Will take a gander at installing that older version of KSPCF until you fix it Quote Link to comment Share on other sites More sharing options...
a Beaver Posted November 3 Share Posted November 3 Are there any plans to add wrapper heatshields for adapters? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 6 Author Share Posted November 6 On 11/3/2024 at 3:49 PM, a Beaver said: Are there any plans to add wrapper heatshields for adapters? I have plans but I honestly dreaded doing those because I have to provide angle/shape options for the slanted ones. Quote Link to comment Share on other sites More sharing options...
KspNoobUsernameTaken Posted November 7 Share Posted November 7 17 hours ago, JadeOfMaar said: I have plans but I honestly dreaded doing those because I have to provide angle/shape options for the slanted ones. Could you just add subtypes with heatshields to the adapters themselves? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted November 7 Author Share Posted November 7 3 hours ago, KspNoobUsernameTaken said: Could you just add subtypes with heatshields to the adapters themselves? I've sworn to myself not to add features to stock parts where this mod is concerned. I've had enough of having to respond to clashes with other mods that affect the stock parts. Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted Wednesday at 06:16 AM Share Posted Wednesday at 06:16 AM I'm a bit confused on the engine stats, for most of them they say "NAN" is that because they aren't finished yet? Quote Link to comment Share on other sites More sharing options...
aspct Posted Wednesday at 09:05 AM Share Posted Wednesday at 09:05 AM (edited) Hi, I'm getting a B9PartSwitch error with Sterling Thermal. The error has to do with the Sun Shield part, if I delete the part and the affiliated lines from configs the error disappears. EDIT: Specifically caused by B9PS-SuperHeavyShields.cfg Error: Spoiler [WRN 03:04:38.069] Warning on PartSubtype 10-2 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.069] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.074] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.076] Warning on PartSubtype 25-2 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.076] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.077] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.077] Warning on PartSubtype 50-2a on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.078] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.078] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.078] Warning on PartSubtype 50-2b on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.079] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.079] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.080] Warning on PartSubtype 10-1 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.080] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.081] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.081] Warning on PartSubtype 25-1 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.081] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.082] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.082] Warning on PartSubtype 50-1a on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.082] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.083] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.083] Warning on PartSubtype 50-1b on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.083] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.084] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.084] Warning on PartSubtype 10-4 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.085] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.085] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.085] Warning on PartSubtype 25-4 on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.086] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [WRN 03:04:38.086] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.086] Warning on PartSubtype 50-4a on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.087] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERR 03:04:38.087] [SeriousWarningHandler] Not displaying serious warning because too many warnings have already been added: [ERR 03:04:38.087] Initialization errors on ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01 subtype '50-4a' Could not find matching module [WRN 03:04:38.088] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [WRN 03:04:38.088] Warning on PartSubtype 50-4b on module ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01: Could not find matching module [EXC 03:04:38.088] Exception: Could not find matching module B9PartSwitch.ModuleMatcher.FindModule (Part part) (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.ModuleModifierInfo+<CreatePartModifiers>d__10.MoveNext () (at <a3c2951fc74e4639820ef37d2d29f386>:0) B9PartSwitch.PartSubtype.Setup (B9PartSwitch.ModuleB9PartSwitch parent, System.Boolean displayWarnings) (at <a3c2951fc74e4639820ef37d2d29f386>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) B9PartSwitch.PartSubtype:Setup(ModuleB9PartSwitch, Boolean) B9PartSwitch.ModuleB9PartSwitch:InitializeSubtypes(Boolean) B9PartSwitch.ModuleB9PartSwitch:GetInfo() PartLoader:CompilePartInfo(AvailablePart, Part) <CompileParts>d__56:PartLoader+<CompileParts>d__56.MoveNext_Patch0(<CompileParts>d__56) KSPCommunityFixes.Performance.<FrameUnlockedCoroutine>d__63:MoveNext() KSPCommunityFixes.Performance.<PartLoader_CompileAll>d__59:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERR 03:04:38.088] [SeriousWarningHandler] Not displaying serious warning because too many warnings have already been added: [ERR 03:04:38.088] Initialization errors on ModuleB9PartSwitch (moduleID='Service') on part strl-shl-sun01 subtype '50-4b' Could not find matching module Edited Wednesday at 03:59 PM by aspct Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted Thursday at 06:07 PM Author Share Posted Thursday at 06:07 PM @aspct I assume you have Deadly Reentry. I learned the other day that DRE renames the ablator module. Sine that shield's B9 config also targets that module it gets broken now, hence the problem. Save this as a new .cfg file to handle it. @B9_TANK_TYPE[STRL_AB]:NEEDS[DeadlyReentry] { @RESOURCE[Ablator] { @name = AblativeShielding } } @PART[strl-shl-sun01]:NEEDS[DeadlyReentry] { @MODULE[ModuleB9PartSwitch]:HAS[#moduleID[Service]] { @SUBTYPE,* { @MODULE:HAS[@IDENTIFIER[ModuleAblator]] { @IDENTIFIER { @name = ModuleHeatShield } } } } } On 11/20/2024 at 2:16 AM, slyfox023 said: I'm a bit confused on the engine stats, for most of them they say "NAN" is that because they aren't finished yet? Your install is broken somehow. Perhaps you have CRP installed and the engines should be asking for LH2 but the resource definition is missing (CommonResources.cfg does not exist) or you have some mod that contains a patch :FOR[CommunityResourcePack] but you don't use CRP yourself. Quote Link to comment Share on other sites More sharing options...
aspct Posted Thursday at 11:19 PM Share Posted Thursday at 11:19 PM 4 hours ago, JadeOfMaar said: @aspct I assume you have Deadly Reentry. I learned the other day that DRE renames the ablator module. Sine that shield's B9 config also targets that module it gets broken now, hence the problem. Save this as a new .cfg file to handle it. Yes I do have Deadly Reentry, I have added the patch and it seems to have solved the problem but only if it runs after the B9PS patches, if it runs before them the error persists. So I named it zDeadlyReentryCompat, put it in Sterling Thermals' zPatches folder and problem solved. Thanks Quote Link to comment Share on other sites More sharing options...
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