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Fairings disable parachutes, even after staging


Bug Report

Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 10 | CPU: Intel Core i7 4790 | GPU: Nvidia GeForce RTX 2070 Super | RAM16 GB


Fairing causes parachute arming and deployment not to happen even after fairing is deployed. Could not reproduce in other crafts using fairings besides remaking of affected craft. Affected craft attached.





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Edited by The Space Peacock
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@Anth This is still an issue as of (For Science!).

I've run into this many times and it's always been extremely frustrating and puzzling.  It ends up completely sabotaging missions.  I would consider this one game breaking.

After a little testing I can see that @nicholasluigi has it exactly right.  Fairings seem to disable parachutes permanently.

This seems to depend on whether the game thinks the parachute is inside of the faring or not.

Beyond normal fairings, the fairings that come with engine mounts also cause nearby parachutes to become disabled.  This is where I run into this problem most often.

The fairings that come with engines do not seem to have any effect on parachutes.

Note: The way the game determines whether the chutes are inside the fairing is inconsistent.

On a somewhat positive note, I've stumbled upon a workaround.  Unfortunately, you need to do this at the VAB during your design/build phase.  If you are already well into a mission and you didn't do it, this won't help you.

  1. Attach parachutes in whatever way caused them to become disabled.
  2. Pull them off with the selection tool and press the delete key to delete them.
  3. Press Left Control + Z to undo the delete.

Note: This procedure seems to affect the fairing object.  As opposed to the parachute object.  After going through these steps, the fairing no longer seems to have the ability to disable any parachute.  The undo step seems to be the one that affects the fairing.

Here is a craft that demonstrates this behavior: Fairings Parachute Bug.zip

Launch the craft and go through all stages.  Two of the parachutes will deploy, two will not.  The two that did not deploy through the staging sequence should be permanently disabled now.

The workaround described above can be followed on this craft to demonstrate it.

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