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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update


Majiir

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Kethane 0.6 has been released. The download link on the first post has been updated.

This update adds support for third-party configurable resources and a new part. Kethane is still a resource exploration and mining mod in its own right, but this update expands its role substantially as a facilitator for other mods to implement similar features.

IMPORTANT RELEASE NOTES:

  • This release is only compatible with the official Kethane 0.5.1 release. It is NOT compatible with 0.5 or the modified Extraplanetary Launchpads release. If you are currently running 0.5, you should first install Kethane 0.5.1, fly a craft with an extractor and return to the Space Center. This will upgrade your save files from the 0.5 to the 0.5.1 format, which 0.6 can then read. If you previously used the Extraplanetary Launchpads version, you need to delete the deposit save files, which are located at: KSP/saves/{your-save}/kethane.cfg
  • It's difficult to test every upgrade circumstance, so as a precaution, please back up your save files if you're heavily invested in your current deposits.
  • There is a known issue with this release where loading a save, returning to the main menu, and loading another save will overwrite the second save with deposits from the first. This will be addressed in a subsequent hotfix. To safely load a second save, exit the game completely first.
  • Mods that advertise Kethane support must link to this thread and may not distribute Kethane as part of their package. Do not download any version of Kethane except from the first post in this thread.
  • A new license has been created to expand the allowed uses of Kethane. This is mostly relevant to third-party mod makers. Documentation is also available.

Changes in this version:

  • Added the KE-G35 Kethoelectric Reactor Unit, a Kethane-powered electrical generator that automatically regulates itself to meet power demands. This unit is slightly more efficient in atmosphere and produces a small amount of waste XenonGas while running.
  • Other mods can create resource definitions which Kethane will use to generate resource deposits and facilitate detection and extraction of those resources. The Kethane resource itself is defined in this way, so deposit parameters can be configured.
  • Added a resource selector to the detector user interface. This selection also affects the debugger functions.
  • The KE-S110 and KE-S210 detectors can detect any resource. This will be removed in a subsequent version, so third-party developers are encouraged to make their own detector parts
  • The scanning sound setting is now persisted across all vessels and all save files.
  • Kethane tanks now have a wet mass indicator in the editor.
  • Converters, detectors and extractors will now remember what state they were in when resuming a vessel.
  • Adjusted the breaking force and torque for the KE-C190 and KE-X270 to bring them in line with other parts of their respective sizes.
  • Tweaked the parameters of the KE-X270 spark effect to tone it down a little.
  • Added tank definitions to support the Modular Fuel Tanks mod.
  • The detector user interface has a new skin.
  • Fixed an issue where deposit info could be overwritten.
  • Created a particle configuration system to make Unity particle systems configurable as part modules. Kethane particle effects now use this system and a new particle dynamics system simulates the effects of gravity and atmosphere on particles.
  • Removed legacy support for the erroneous 0.5 body seeds. See compatibility notes for details.
  • Detectors and extractors can be configured to detect or extract one or more resources simultaneously.
  • Converter modules can be configured to accept a source resource other than Kethane.
  • Added an extractor animator that doesn't require animations.
  • Detectors are no longer required to be animated.
  • Moved the particle effect textures out of PluginData and into the mod root directory.

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Test version of Extraplanetary Launchpads for Kethane 0.6:

Adds resources: Ore, Metal, RocketParts

Ore detected like Kethane.

Ore>Metal>RocketParts = Build a ship from the mobile LaunchPad

http://forum.kerbalspaceprogram.com/showthread.php/35217-0-20-x-Extraplanetary-Launchpads-v1-1-v2-alpha?p=459542&viewfull=1#post459542

A big THANKYOU to Majiir for his work on Kethane and helping me so much recently.

Edited by evilC
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How the Christ did we go from Kethane 0.something to 0.5, 0.5.1, and now 0.6 in like, a week and a half?

I was just thinking: "Isn't this the 4th update since KSP hit 0.20?" It always scares me updating anything, but Kethane has been pretty flawless so far.

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That sounds like "uploading to host" kind of soon!!

When he asked, it had just exited testing. When you wrote this, it had already been uploaded. Writing release notes and updating posts takes quite a while!

Majiir is the father of the KSP industrial revolution!!!

Teehehehee! :D

How the Christ did we go from Kethane 0.something to 0.5, 0.5.1, and now 0.6 in like, a week and a half?

0.4.4 was released on the 5th, twelve days ago. Here's a summary of the changes involved in 0.4.4 through 0.6. The 0.4.3 update is now three months old, so Kethane needed some love!

I may have skipped some sleep. And some meals.

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Refueling from a planet like Laythe is only useful (in my opinion) for use inside its own atmosphere, unless you have a very good build for a jet powered ssto tanker. I have one of those but I Still don't extract kethane from Laythe I get my fuel from its neighbor Vall. It only costs around 1000-1100 dV to land and the same to take off, so it's quite cheap. I just tow a large barge from Vall orbit to Laythe orbit with all the fuel needed for the colony's orbital operations. (14 orange tanks)
Mining the Sun.... That could be an achievement.

But a certain Doctor Who episode might be worth watching first.

Bill: "Bob? What's happening? Bob"

Bob: "Burn with me!"

:0.0:

Oh lord. I'd do an operation similar to yours, HoY, but I'm just trying to scramble stuff together for a launch window coming up in a couple of weeks. Timing is key, but meh... I can usually recover a bad launch via my little friend, MechJeb... but I prefer to not use it for most things. Just the alignments I totally screw up and such... and sometimes urgent supplies. Fun times are ahead. Though it's nice being able to finally get fuel for my (less than efficient) older rovers that I use on initial bases. Though they can fly, so I may make some adjustments. Anyway, enough going on about my missions!

Tw1, yeah mining the sun certainly would be an achievement, but that Doctor Who episode might just wind up happening on one of the Kerbal's crafts, then. Jeb: "Burn with me." Bill: "What the hell man?! I'm Bill, your friend, remember?" Nowhere for poor Bill to run...

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Tw1, yeah mining the sun certainly would be an achievement, but that Doctor Who episode might just wind up happening on one of the Kerbal's crafts, then. Jeb: "Burn with me." Bill: "What the hell man?! I'm Bill, your friend, remember?" Nowhere for poor Bill to run...

How is that any different from how Jeb normally acts? I always imagined he screamed something similar before bursting out into maniacal laughter as the pod slams into the ground...

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I think I found a bug fellas. It may be sourcing from the EL mod, but the detector map says that every deposit is 999999 L in size. The map is definitely doing the shades properly, but the detector itself is reading that number. Here is an imgur album with my total scanned map so far and some screen caps of what I mean

http://imgur.com/a/ixgLe

As you can see they are two different shades, but have the same reading

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I hate to be the guy to ask but, where can I download 0.5.1 so I can upgrade to 0.6?

There's a download link in the release notes.

I think I found a bug fellas. It may be sourcing from the EL mod, but the detector map says that every deposit is 999999 L in size. The map is definitely doing the shades properly, but the detector itself is reading that number. Here is an imgur album with my total scanned map so far and some screen caps of what I mean

http://imgur.com/a/ixgLe

As you can see they are two different shades, but have the same reading

This is counter-intuitive and not very useful, but it's known behavior and not a bug. The detector reports the location and quantity of the last deposit found regardless of what resource is selected in the viewer, so what you're detecting is the massive ore deposit located on every body. I can/should/will fix this in the 0.6.1 hotfix.

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This is counter-intuitive and not very useful, but it's known behavior and not a bug. The detector reports the location and quantity of the last deposit found regardless of what resource is selected in the viewer, so what you're detecting is the massive ore deposit located on every body. I can/should/will fix this in the 0.6.1 hotfix.

Oh that is not counter-intuitive at all. I figured it was being caused by EL interference, but the fact that it was happening at all needed to be shared

Also is there any way that in future versions it would be possible to enlarge the Kethane detector map in game? I have poor eyesight and sometimes I cant see where my cursor is unless I put my face right up against the screen, and that is on a 30 inch screen!

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Also is there any way that in future versions it would be possible to enlarge the Kethane detector map in game? I have poor eyesight and sometimes I cant see where my cursor is unless I put my face right up against the screen, and that is on a 30 inch screen!

I'm working on implementing the long-planned geodesic map overlay (like this and this) for the 0.7 release. If I still can't work out all the math (I'm currently multiplying quaternions on my whiteboard) in a timely manner, I'll come up with some silly way to make bigger maps without murdering scan resolution.

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I must be stupid, but how to I get the old kethane pockets from the .5 into .6? I'm confused, cuz I thought it was based off of a seed that is tied to a specific save... I upgraded from .5 to .6, and I just launched in, and the pockets are in completely different spots...

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