DirectorHex Posted December 25, 2023 Share Posted December 25, 2023 Dear KSP, Built in mod menus for both games, on all consoles. Please and thank you. Quote Link to comment Share on other sites More sharing options...
Watermel00n Posted December 26, 2023 Share Posted December 26, 2023 16 hours ago, DirectorHex said: Built in mod menus for both games, on all consoles. What exactly do you mean like that? Do you mean a mod downloader like CKAN? Quote Link to comment Share on other sites More sharing options...
DirectorHex Posted December 30, 2023 Author Share Posted December 30, 2023 No, like Fallout 4. An option in the main menu that directly brings you to community-made mods, no middleman. No extra work and availability to everyone. Quote Link to comment Share on other sites More sharing options...
HEXATRON PRIME Posted June 30 Share Posted June 30 (edited) I actually disagree [snip] Edited July 4 by Vanamonde Quote Link to comment Share on other sites More sharing options...
Hi_123 Posted July 1 Share Posted July 1 Why? CKAN does a perfectly good job of it. Quote Link to comment Share on other sites More sharing options...
HEXATRON PRIME Posted July 4 Share Posted July 4 It really does, I don’t see why he doesn’t think that Quote Link to comment Share on other sites More sharing options...
sturmhauke Posted July 13 Share Posted July 13 A well made, integrated mod manager will always be better than a third-party one. But that's by no means a trivial thing to implement, and there will be no further development on KSP 1 (or 2 most likely). The best example I'm aware of is Factorio. The entire game is designed with moddability in mind from the ground up, including the mod manager. It also enforces proper dependency management, which avoids a lot of the issues you see in mods for other games. Quote Link to comment Share on other sites More sharing options...
softweir Posted July 16 Share Posted July 16 On 7/14/2024 at 12:04 AM, sturmhauke said: A well made, integrated mod manager Indeed - with lots of emphasis on "well made"! But we're stuck with Nexus (not that I have any issues about Nexus), unless and until T2 get a genuine solution to the mess KSP is in. Quote Link to comment Share on other sites More sharing options...
Fizzlebop Smith Posted July 16 Share Posted July 16 Ckan is my preferred loader for KSP2 as well.. even though I believe most KSP2 mods are no longer supported. Quote Link to comment Share on other sites More sharing options...
supra_Turbo Posted July 17 Share Posted July 17 If I'm not mistaken, development on ksp1 was stopped some time ago. Everything from now on is going to be a community-made mod, unless T2 wants to go back to developing a 10+ year old game (probably not). Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted July 19 Share Posted July 19 On 7/17/2024 at 7:40 PM, supra_Turbo said: If I'm not mistaken, development on ksp1 was stopped some time ago. Everything from now on is going to be a community-made mod, unless T2 wants to go back to developing a 10+ year old game (probably not). You are correct on that front, the last update to KSP was a simple update that vanquished the launcher. If you want a mod loader, do it yourself or download the Spacelink mod. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.