Vl3d Posted December 25, 2023 Share Posted December 25, 2023 (edited) Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5 Impact location on Bop is incorrect, it appears above the terrain in map view - see image. Included Attachments: Edited December 28, 2023 by Spicat Quote Link to comment Share on other sites More sharing options...
0 Vortygont Posted December 26, 2023 Share Posted December 26, 2023 I think it's because all celestial bodies in map view have spherical collsison model probably. I saw this on the Mun, Minmus and other bodies with complex relief, but of course on Bop it's most notably. I believe we need more accurate non-spherical models in map view, maybe without soapy textures when you zoom in on the planet Quote Link to comment Share on other sites More sharing options...
0 Jeq Posted December 28, 2023 Share Posted December 28, 2023 Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: win 11 | CPU: I7 | GPU: rtx 3080 | RAM: 32 At video flying low at gilly, map might show crashpoint when there is no surface near it. After flying to that point, orbit seems to show normal. Included Attachments: Quote Link to comment Share on other sites More sharing options...
0 Spicat Posted December 28, 2023 Share Posted December 28, 2023 @Jeq, merged your bug report. @Vl3d, changed the title to fit Gilly as well. Quote Link to comment Share on other sites More sharing options...
0 jclovis3 Posted January 1 Share Posted January 1 (edited) Related issue maybe is that you can't set a low orbit on Bop to do low orbit science. The divide between low and high orbit is so low that the impact icon shows up and you can't set an orbit that you can simply leave in place. I read in another article that the low orbit was raised to 30 km, but it needs to be raised much higher as the warp speed automatically reduces you to 4x while still in high orbit above this level. See: Edit: I just landed in the giant crater and the low orbit triggered below 25 km, which is already within the lip of the crater. Warp is reduced to 4x well above that so I think low orbit needs to be raised to at least 55 km if they're going to keep warp speed limits where they are. Edited January 1 by jclovis3 Added new text. Quote Link to comment Share on other sites More sharing options...
0 Navoan Posted March 23 Share Posted March 23 Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-14700KF | GPU: 2070 SUPER | RAM: 32GB When in orbit around a body that isn't strictly spherical the low orbit trajectory lines show the vessel as crashing. I expect that the trajectory in fact checks if my craft will interersect terrain in an exact manner, and show this exact impact site. As it is, there was an impact, but not where it was shown on the trajectory (even though there was a ~1600m close flyby) at that point. After going to KSC, time warping, and coming back to the craft after that 'impact' point, the trajectory updated, like to how I would have originally expected, like this: Whilst close the lowest altitude here was 1160m. Which is far from an impact. Included Attachments: Save2024-03-23BopCrash.json Quote Link to comment Share on other sites More sharing options...
0 Spicat Posted March 23 Share Posted March 23 @Navoan, merged your bug report. Quote Link to comment Share on other sites More sharing options...
Bug Report
Vl3d
Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5 7600X | GPU: Nvidia RTX 4070 | RAM: 32 GB DDR5
Impact location on Bop is incorrect, it appears above the terrain in map view - see image.
Included Attachments:
Edited by SpicatLink to comment
Share on other sites
6 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.