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Missing Tools...


tweaked9107

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Am I missing something or some sub-menu somewhere or does the game really not give you the tools to do the job?

For example, it's kind of important to know the best launch window to get to another planet - phase angle etc. Am I missing the tool that tells me what the phase angle is to the target planet, or does this just not exist?
Also, they REALLY need to make it so it's easier to fine tune your maneuvers when trying to intercept planets, as well as having the option for the engine to automatically cut off when your maneuver is complete. I know its a "game" but it's difficult to be accurate given the tools we have and doesn't feel "realistic".

Finally, what's up with not being able to set maneuvers when the game is paused? Is this a bug or by design? Again, I know it's a game but it feels silly to have  to do it quickly on the fly when in reality all of that would have been calculated before lift off. I don't want everything to be automatic as obviously that would take some of the fun away, but at least allow me to pause and think. I'm not an ACTUAL rocket scientist.

Edited by tweaked9107
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There is not currently an in game tool for transfer window calculation or planning. There's a few websites to do it and I'm assuming that eventually they'll be an in game mode.

The maneuver node system is something devs have stated they're reviewing to make more useable. I don't believe they'll add anything to automatically fly or cut off a maneuver, a core part of the game is flying the rockets. If you want this, mods are the best option.

I'm unsure why we can't mess with maneuvers when the game is paused. We definitely should be able to.

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3 hours ago, tweaked9107 said:

Am I missing the tool that tells me what the phase angle is to the target planet, or does this just not exist?

It doesn't exist in the game, sadly, though a search for AlexMoon transfer planner will give you a good web tool with - If anything - too much precise info on when and how to transfer

3 hours ago, tweaked9107 said:

Also, they REALLY need to make it so it's easier to fine tune your maneuvers when trying to intercept planets

Agreed. For now we have a mod that works petty well.

3 hours ago, tweaked9107 said:

the option for the engine to automatically cut off when your maneuver is complete

That's a great idea that I've not heard before. I'd for sure like to try it.

3 hours ago, tweaked9107 said:

Finally, what's up with not being able to set maneuvers when the game is paused? Is this a bug or by design?

It's by design. We're hoping they'll change their minds on it.

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4 hours ago, tweaked9107 said:

Am I missing something or some sub-menu somewhere or does the game really not give you the tools to do the job?

For example, it's kind of important to know the best launch window to get to another planet - phase angle etc. Am I missing the tool that tells me what the phase angle is to the target planet, or does this just not exist?
Also, they REALLY need to make it so it's easier to fine tune your maneuvers when trying to intercept planets, as well as having the option for the engine to automatically cut off when your maneuver is complete. I know its a "game" but it's difficult to be accurate given the tools we have and doesn't feel "realistic".

Finally, what's up with not being able to set maneuvers when the game is paused? Is this a bug or by design? Again, I know it's a game but it feels silly to have  to do it quickly on the fly when in reality all of that would have been calculated before lift off. I don't want everything to be automatic as obviously that would take some of the fun away, but at least allow me to pause and think. I'm not an ACTUAL rocket scientist.

There are multiple mods that can help you here.

  • Flight Plan
  • Maneuver Node Controller
  • K2D2
  • Interplanetary Calculator
  • MapView Focus and Targeting
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19 hours ago, Superfluous J said:

It doesn't exist in the game, sadly, though a search for AlexMoon transfer planner will give you a good web tool with - If anything - too much precise info on when and how to transfer

Agreed. For now we have a mod that works petty well.

That's a great idea that I've not heard before. I'd for sure like to try it.

It's by design. We're hoping they'll change their minds on it.

I feel like at the very least they need to decide one way or the other. Let us pause and take our time messing around with the maneuvers to get them how we want them... OR make it so we have to do them quick, but at least have the tools to get us in the ballpark of where the hell to aim them... ie phase angles etc.

 

Thanks for all the responses though guys. 

As there is no steam workshop I wasn't aware of half the mods available. I'll be sure to check them out... even if I feel like they probably should be in the base game.

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