Jump to content

Water drag change (for school project)


Recommended Posts

I am currently working on a school project, and we had to make a transport that solves an issue. Me and my group decided a marine plane, that can land on water on bad wheather. I did find out how to make the wings not rip off, neiter the engines, but now it can't take off. The plane is very small (MK2 for those who ask), with folding wings, capable of archiving supersonic speeds (not optimized for it since it's a public transport), yet it only gets about 24m/s, not enough for takeoff. Is there a way to change the water drag coeficient so that it maches realistic drag and not some sort of pitch ocean?

Edited by Harald Kerbal
changed the title, forgor to update text
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...