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Engine plate jetison doesn't detatch lower node


Anonymous Bug Reporter

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: 6.7.2-arch1-2 | CPU: AMD Ryzen 5 5600X 6-Core Processor | GPU: AMD AMD Radeon RX 6600 | RAM32006 Mb

 

The MEM-125 engine plate will visually jettison but will not physically decouple whatever you have attached below it.

Start with a MK1 command pod. Attach a MEM-125 engine plate. Change the MEM-125 engine plate deploy type to ClamshellX2. Attach a HS-125 heat shield to the lower node of the MEM-125 engine plate. Launch. Right click the MEM-125 engine plate and click "Jettison".

Expected: MEM-125 engine plate is visually jettisoned; HS-125 falls to the ground.

Actual: MEM-125 engine plate is visually jettisoned; HS-125 remains physically attached to the craft floating.

 

Included Attachments:

Screenshotfrom2024-02-0310-45-27.png.8c2e1469d83ca1293716df36640605e1.png

Craft.json

Edited by DibzNr
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This bug keeps happening, and the engine plates keep existing even if you manually disable them on the editor.

 

If you place a few engines on a plate, but disable the fairings, the collission is still there, and if you use them as a first stage, this may mean that your rocket will be floating mid air for no apparent reason.

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