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Merging vehicles cause teleporting kerbal glitch [in the kerbal manager]


FerociousViper

Bug Report

Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes 
OS: Windows 11 | CPU: Intel Core i7-11800H | GPU: NVIDIA GeForce RTX 3070 Laptop GPU | RAM32 GB

 

Merging two vehicles in the VAB to reuse command modules in a certain setup causes a bug where on reverting to the VAB any kerbals in the command module get teleported into the command module that was originally launched. Meaning that a Test1 vehicle with a command pod launched, in the VAB you merge that command pod into any other vehicle, launch that with a different kerbal and revert to VAB. After the revert your kerbal is now in the launched command pod. This goes for any case where the merged/copied parts have empty slots in the launched vehicle. If your second vehicle has kerbals in slots that are empty in the one already launched, they will teleport. Found the bug through Kerbals appearing in a mission far away, but works with any vehicle that is launched and in the game physically.

Reproduction steps:
1. Create/have any vehicle with command module and save it.
2. Launch that vehicle and move/leave a crewspot empty.
3. Go to the VAB and merge your saved vehicle.
4. Put a kerbal in a crewspot that is empty on the launched vehicle.
5. Launch this second vehicle.
6. Revert to VAB.
7. Your kerbals have now teleported.

 

 

Included Attachments:

KerbalSpaceProgram22024-02-1312-31-46.mp4

Edited by Spicat
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