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Seaplanes and Nautical Crafts......?


Abakan83

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So, I was retrieving my sole crew onboard of my space station, and their reentry pod was landed just west of KSC, in the little bay area. Then I just through "Won't it be just interesting if I could recover my fellow *kosmonauts* with another aerial vehicle...... that's AMPHIBIOUS?“.

Well It didn't turn out great. It did seems like that KSP2 is planning on enhancing their nautical playstyle, especially with the recent water-based research capsules and comparing back to KSP1, but I can't really figure out how the flotation and buoyancy systems work in KSP2, and also the water impact system, where my floats will often just get themselves destroyed upon touching the waterbody. Even if I did get landed, I can't get the craft airborne again, due to the high drag the water provides, and how my parts gets destroyed after a certain speed is reached as well......

Is it possible that KSP2 could/might enhance their nautical based crafts experience and amphibious vehicles?  Or would nautical exploration just remain in a basic form as one of the research mechanics? :/ 

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Seaplanes are not easy, but I managed to produce one with two seats and sent it on Laythe =)

My advice would be to keep it small, the bigger you make it the bigger the problems are.

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20 hours ago, Urus28 said:

My advice would be to keep it small, the bigger you make it the bigger the problems are.

Is it the overall mass's issue? I don't even have an idea over how to make floats in this game to be honest......

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1 hour ago, Abakan83 said:

Is it the overall mass's issue? I don't even have an idea over how to make floats in this game to be honest......

Ok, my personal experience..

embed?resid=B12CEBAE0FB4A59D!5554&authke

This seaplane is 2.3t in weight, I used 6 empty fuel tanks to make it float. I have one engine on it and 7m of overall wingspan. It lifts off at roughly 30m/s.

You can download the craft with the following link if you want. =)

https://1drv.ms/u/s!Ap2ltA-u6yyxqzm5H4xjxuMBBpvk?e=XYk7wz

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