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KSP2 (maybe) is dead, long live KSP1?


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Posted (edited)

Wondering as per the KSP1 source code release discussion (ain't gonna happen IMO) if fans would be interested in further supporting the game if the devs would further update KSP1 and continuously improve it as they have prior to the last update?

I'm thinking either a definitive edition of KSP1 or a (real) enhanced edition with stock better graphics and adding popular KSP1 mods one by one into the core game and optimising them, as it happened with Kerbal Alarm clock for example, if one can dream I'd like to see MechJeb and RP-1 being baked in, hopefully after they pay the wonderful bunch that relentlessly develop these mods.

With someone who has a team that knows what they're doing, I don't see why they can't add interstellar or other things on the KSP2 roadmap. (cautiously avoiding to mention multiplayer, although modders have done it)

After this KSP2 fiasco, I'm one of the people that say there's not a lot wrong with KSP1 today, so many years after it launched, and my take is any improvement, bug fix, mod that gets merged into the code, and other such extensions would further keep KSP1 relevant and an make for an increasingly enjoyable game to more and more people. I don't think there "has" to be a sequel if we can maintain KSP1 and little by little make it greater each day. And if they are smart they can over time make more money than with KSP2 and how things are looking for it today.

Edited by GGG-GoodGuyGreg
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Posted (edited)
2 hours ago, GGG-GoodGuyGreg said:

Wondering as per the KSP1 source code release discussion (ain't gonna happen IMO) if fans would be interested in further supporting the game if the devs would further update KSP1 and continuously improve it as they have prior to the last update?

Only if the fans[1] are ready to be quiet which won't happen until Sol goes nova red giant nova[1]...

                                                              ^^^^^^^^ not what I typed

[1] nova, as in "never"

[2] fanatics, lunatics, spoiled brats

[3] and hate to break it to today's "professional software engineers" but there is no such thing as "technical debt [wink wink]".  That's just what you say to hoodwink your managers into letting you have your green field liquid dream

Edited by Hotel26
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Personally I’d hop on a new hype train right away if the team is completely new and is composed of people that have proven that they know what they are doing.

or at least if it’s (most of) the same team that maintained KSP1 since HarvesteR left.  

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Posted (edited)

Yes, let's call it KSP3.  Because that is how much better it is going to be.  This time.

Spoiler

And "fickle".  No official announcement about anything yet.  (Not picking on you Greg.  It's just the zeitgeist...)

"I'm one of the people that say there's not a lot wrong with KSP1 today"; your instincts here are not wrong.

 

Edited by Hotel26
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2 hours ago, GGG-GoodGuyGreg said:

Personally I’d hop on a new hype train right away if the team is completely new and is composed of people that have proven that they know what they are doing.

or at least if it’s (most of) the same team that maintained KSP1 since HarvesteR left.  

Sure, I'd be down for a KSP 1 2.0 if we get a lot of the technical debt gone, performance improvements, better graphics, tutorials, better music, and the promises from KSP 2. Basically, I just want an official KSP 2 in KSP 1 lol

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  • 2 months later...

I suggest going a route similar to thedarkmod. The Darkmod is a game built on the Doom3 engine. It is now stand alone with a deal from ID. KSP the next generation would be an "official" package of mods and external support programs built on the KSP1 engine. I think for the most part the KSP1 engine is fine. It is the chaos of competing, abandoned and unsupported mods. A pared downed standardized set of mods with a wiki and tutorials and an official group of community developers would define a path for the future and give newbies a foothold without having to get lost in outdated documentation and forum posts.

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I wonder if something like OpenMW would be possible. Those of the community with the know-how and desire can band together and build a new engine that handles the games assets and uses the same exe,
I have no clue as to what went into this with Morrowind and it seems to have split a large group of the gamers who are Morrwind fans. When i returned to the world of gaming i wanted to check out the open MW VS the modded MW reimagined but i was too consumed with KSP1 to dig into a heavily modded install for MW.

With the bombing of the sequel, convincing anyone at T2 to support something tangentially related to Kerbals.. will probably have the traction of ice
For the community to repair / optimize the foundation, they would need access to the source which is similarly likely.

Edited by Fizzlebop Smith
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