Kimera Industries Posted May 16 Share Posted May 16 I've experimented with a lot of VTOL aircraft in the past. Whenever I use jet engines instead of electric propellers, it creates large dust clouds when the engine is close to the ground and pointed at it. With rockets, they leave the ground too quickly for it to be an issue, but for a VTOL plane (which has to spend a lot of time near the ground as it fine-tunes its landing) they create tremendous amounts of lag. This sucks because that's the one part of flight I need the best reaction time on. How do I disable these dust clouds? Quote Link to comment Share on other sites More sharing options...
NaviG Posted May 17 Share Posted May 17 23 hours ago, Kimera Industries said: I've experimented with a lot of VTOL aircraft in the past. Whenever I use jet engines instead of electric propellers, it creates large dust clouds when the engine is close to the ground and pointed at it. With rockets, they leave the ground too quickly for it to be an issue, but for a VTOL plane (which has to spend a lot of time near the ground as it fine-tunes its landing) they create tremendous amounts of lag. This sucks because that's the one part of flight I need the best reaction time on. How do I disable these dust clouds? Post a picture and more info, what engines are you using? Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted May 17 Author Share Posted May 17 I'm talking about these dust plumes. (They get bigger than that sometimes.) AFAIK all rocket/jet engines make them but if it helps that plane is using Panthers. Quote Link to comment Share on other sites More sharing options...
NaviG Posted May 17 Share Posted May 17 29 minutes ago, Kimera Industries said: I'm talking about these dust plumes. (They get bigger than that sometimes.) AFAIK all rocket/jet engines make them but if it helps that plane is using Panthers. Well, idk if its possible in stock game, but U can try to edit the cfg file for that engine, first make a copy for the file its jetEngineAfterburning.cfg, delete PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } on running_dry and running_wet if it's not working, revert changes. If it's not working, maybe you can try smokescreen and set the number of particles to 0. Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted May 17 Author Share Posted May 17 Does Smokescreen still work in 1.12? Quote Link to comment Share on other sites More sharing options...
Lisias Posted May 19 Share Posted May 19 On 5/17/2024 at 8:54 PM, Kimera Industries said: Does Smokescreen still work in 1.12? Yes! Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted May 19 Author Share Posted May 19 1 hour ago, Lisias said: Yes! Good to know! I'll give it a shot. After some experimentation, I think I found that the specific problem was only with the launchpad. Whenever you launch, it makes huge clouds. Otherwise, it's mostly OK. Quote Link to comment Share on other sites More sharing options...
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