Xtra Posted May 23 Share Posted May 23 I've always been confused about how to start the generators in like the MK1 Command Pod. Generators are supposed to Generate Power, but everytime I've started one it chews EC up faster than if I leave it off. So what's the point of having a generator that doesn't produce power? Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted May 23 Share Posted May 23 13 hours ago, Xtra said: I've always been confused about how to start the generators in like the MK1 Command Pod. Generators are supposed to Generate Power, but everytime I've started one it chews EC up faster than if I leave it off. So what's the point of having a generator that doesn't produce power? What mods are you using? IIRC the unmodded stock capsules don't create EC on their own. Quote Link to comment Share on other sites More sharing options...
Xtra Posted May 24 Author Share Posted May 24 9 hours ago, DeadJohn said: What mods are you using? IIRC the unmodded stock capsules don't create EC on their own. I have a whole bunch of mods that I'm using, but even the stock version of KSP 1 (if I recall correctly) has generators in the capsules like the Mk1... But it's been a very long time since I played stock. Right now I'm fighting with the game stalling and crashing. So I'm backing off a whole bunch of the mods I love. Community Fixes appears to be causing me issues according to my KSP.Log file. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted May 24 Share Posted May 24 No there are no generators on the modules. The closest thing to a generator like that is the Fuel Cells, that burn LOX and generate EC. Quote Link to comment Share on other sites More sharing options...
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