OldMold Posted August 2 Share Posted August 2 I have a weird behavior on a heavy modded install where ISRU converters do not generate resources from Ore unless the vessel is in focus. Oddly, the ore drills run as expected and fill up the ore storage. Any suggestions how I could troubleshoot before I start down the lengthy one-by-one mod removal method? Anyone have experience with some mods breaking ISRU behavior? Thanks! Mods I have are: [x]_Science! 000_ClickThroughBlocker 000_Harmony 000_KSPBurst 000_TexturesUnlimited 000_Toolbar 001_ToolbarControl Apex ASET AstronomersVisualPack Avalanche B9_Aerospace B9_Aerospace_ProceduralWings B9AnimationModules B9PartSwitch BetterTimeWarp BonVoyage Bureaucracy Chatterer Coatl Aerospace CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks CrowdSourcedScience CryoEngines CryoEnginesNFLV CryoTanks CustomBarnKit DE_IVAExtension DeployableEngines DistantObject DiverseKerbalHeads DMagicOrbitalScience DMagicScienceAnimate DynamicBatteryStorage EditorExtensionsRedux EnvironmentalVisualEnhancements FarFutureTechnologies FerramAerospaceResearch FieldTrainingFacility Firespitter FlightTracker HeatControl Interkosmos JanitorsCloset JSI KAS KerbalAtomics KerbalConstructionTime KerbalEngineer KerbalFoundries KerbalHealth KerbalJointReinforcement Kopernicus KRASH ksp-advanced-flybywire KSPCommunityFixes KSPWheel KWRocketry MagiCore MarkIVSystem MechJeb2 MOARdV ModularFlightIntegrator NavInstruments NavyFish NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureExploration NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid OPT OPT_Reconfig Parallax Parallax_StockTextures PlanetInfoPlus PreciseNode ProbesBeforeCrew RCSBuildAid RealChute REPOSoftTech ReStock ReStockPlus RestockWaterfallExpansion RocketSoundEnhancement RocketSoundEnhancementDefault SCANsat Scatterer ScattererAtmosphereCache ScienceParamModifier Shabby ShipManifest Sigma SituationModuleInfo SmokeScreen SoundtrackEditorForked SpaceAge SpaceDust spacetux SpaceTuxLibrary Squad SquadExpansion StageRecovery StationPartsExpansionRedux StationPartsExpansionReduxIVAs StationScience StationScience_CustParts StockScattererConfigs StockVolumetricClouds StockWaterfallEffects Strategia SystemHeat SystemHeatBoiloff SystemHeatConverters SystemHeatFissionEngines SystemHeatFissionReactors SystemHeatHarvesters SystemHeatIonEngines TextureReplacer ThunderAerospace Trajectories TriggerTech TUFX UniversalStorage2 VesselView VexarpIVA Waterfall WaterfallRestock WaypointManager WildBlueIndustries WorldStabilizer XenonHallThrusters ZeroMiniAVC zz_my_mm_patches zzz_Deferred Quote Link to comment Share on other sites More sharing options...
Xt007 Posted August 2 Share Posted August 2 (edited) Only thing with the available info I can think of is, do you have a probe as the root part for your isru? Typically background isru type stuff will only function in the background with some sort of "command" pod/probe Edited August 2 by Xt007 Quote Link to comment Share on other sites More sharing options...
OldMold Posted August 2 Author Share Posted August 2 I do, and the same behavior also happens if I have a manned command pod with pilots/engineers on board. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted August 2 Share Posted August 2 @OldMoldI would try removing SystemHeat. I don't know if it's responsible for the problem but it does patch ISRU so that makes it a suspect. If the problem persists, consider using the HyperEdit mod as a workaround. You can use it to refill tanks whenever you feel that enough time has passed for working ISRU to have done so. Cheating to get past game glitches isn't really cheating IMO. Quote Link to comment Share on other sites More sharing options...
OldMold Posted August 2 Author Share Posted August 2 @DeadJohn that did it! I kept System Heat but deleted the optional SystemHeatConverters configs in the Extras folder. Now the ISRUs don't use SystemHeat, but at least they work as expected and "catches up" to approximately the right amount of resources when the vessel is loaded. Thanks for the advice! Quote Link to comment Share on other sites More sharing options...
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