theJesuit Posted November 17, 2024 Author Share Posted November 17, 2024 A couple of things to try. Only use a stock antenna - perhaps the Communotron 16-S. Also, What is in the Repsofttech folder? Quote Link to comment Share on other sites More sharing options...
MXMS Posted November 17, 2024 Share Posted November 17, 2024 13 hours ago, theJesuit said: A couple of things to try. Only use a stock antenna - perhaps the Communotron 16-S. Also, What is in the Repsofttech folder? Result is the same with stock antenna. Repsofttech is part of tac life support. I removed it. The result is the same. Quote Link to comment Share on other sites More sharing options...
Elro2k Posted December 2, 2024 Share Posted December 2, 2024 Is there any way to make this work with TAC life support? Quote Link to comment Share on other sites More sharing options...
MXMS Posted December 7, 2024 Share Posted December 7, 2024 On 12/2/2024 at 7:41 PM, Elro2k said: Is there any way to make this work with TAC life support? Go to Kerbalism Discord and there I think I can help Quote Link to comment Share on other sites More sharing options...
Elro2k Posted December 7, 2024 Share Posted December 7, 2024 7 minutes ago, MXMS said: Go to Kerbalism Discord and there I think I can help Message sent! Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted December 23, 2024 Share Posted December 23, 2024 I know this may be difficult, but if at all possible is there a way to remove the data storage limits, or just make them arbitrarily high by default? The default storage space max of 2mb is pitifully small Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted December 24, 2024 Share Posted December 24, 2024 Figured this out, but another issue - is it at all possible to disable the background ec interactions, or is that fundamental to the mod's code? Would love a version that only has the science changes as the background EC is messing with my timewarp Quote Link to comment Share on other sites More sharing options...
theJesuit Posted December 24, 2024 Author Share Posted December 24, 2024 11 hours ago, Pxtseryu said: Figured this out, but another issue - is it at all possible to disable the background ec interactions, or is that fundamental to the mod's code? Would love a version that only has the science changes as the background EC is messing with my timewarp The science requires EC currently so background it is. It might be possible to do a rewrite of them but i dont currently have the time. In the kerbalsim gui for your craft you can turn off EC messaging which will help. Quote Link to comment Share on other sites More sharing options...
TheWalrusGeneral Posted January 3 Share Posted January 3 I am having the same issue as MXMS where my craft has no transfer rate despite having antennas, having direct connection to the ksc, and is in lko. Also does this mod allow you to use MKS colonization along with the kerbalism science or are they still incompatible? Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted Thursday at 06:51 PM Share Posted Thursday at 06:51 PM (edited) It seems like this mod doesnt change the Science Arms from breaking ground which use the stock science system still. Also I am getting errors from kerbalism about MKS being incompatible despite only having installed core and this mod. Been testing in sandbox mostly so Im not sure if theres anything else but those were the two I noticed. Edited Friday at 12:37 AM by Starslinger999 Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Friday at 02:52 PM Share Posted Friday at 02:52 PM On 1/3/2025 at 8:30 AM, TheWalrusGeneral said: I am having the same issue as MXMS where my craft has no transfer rate despite having antennas, having direct connection to the ksc, and is in lko. Also does this mod allow you to use MKS colonization along with the kerbalism science or are they still incompatible? Never got it working with MKS. Which is a shame as MKS is one of the main conflicting mods with just, stock Kerbalism. Kerbalism it turns out is the antithesis of colonisation focused mods, I kinda wish someone (Because I wouldn't have the faintest idea how to go about it) would 'evolve' Kerbalism with its own colonisation, it's own habitation parts, et cetera. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted Saturday at 01:59 AM Share Posted Saturday at 01:59 AM 11 hours ago, Infinite Aerospace said: Never got it working with MKS. Which is a shame as MKS is one of the main conflicting mods with just, stock Kerbalism. Kerbalism it turns out is the antithesis of colonisation focused mods, I kinda wish someone (Because I wouldn't have the faintest idea how to go about it) would 'evolve' Kerbalism with its own colonisation, it's own habitation parts, et cetera. That sucks. I thought the whole point of this mod (and the other outdated sci-only config) was to allow for mods like MKS to work? Quote Link to comment Share on other sites More sharing options...
Infinite Aerospace Posted Saturday at 08:05 AM Share Posted Saturday at 08:05 AM 6 hours ago, Starslinger999 said: That sucks. I thought the whole point of this mod (and the other outdated sci-only config) was to allow for mods like MKS to work? To be frank, I'm not sure it's not something I'm doing wrong on my part. But it isn't limited to this take on 'Science Only' Kerbalism, I've never really had any luck getting the other, older one working either. Quote Link to comment Share on other sites More sharing options...
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