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[1.12.5] Modular Kerbalism - Science Only Profiles


theJesuit

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  • 3 weeks later...
  • 3 weeks later...
11 hours ago, Pxtseryu said:

Figured this out, but another issue - is it at all possible to disable the background ec interactions, or is that fundamental to the mod's code? Would love a version that only has the science changes as the background EC is messing with my timewarp

The science requires EC currently so background it is.  It might be possible to do a rewrite of them but i dont currently have the time.   In the kerbalsim gui for your craft you can turn off EC messaging which will help.

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  • 2 weeks later...

I am having the same issue as MXMS where my craft has no transfer rate despite having antennas, having direct connection to the ksc, and is in lko. Also does this mod allow you to use MKS colonization along with the kerbalism science or are they still incompatible?

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  • 1 month later...

It seems like this mod doesnt change the Science Arms from breaking ground which use the stock science system still. Also I am getting errors from kerbalism about MKS being incompatible despite only having installed core and this mod. Been testing in sandbox mostly so Im not sure if theres anything else but those were the two I noticed.

Edited by Starslinger999
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On 1/3/2025 at 8:30 AM, TheWalrusGeneral said:

I am having the same issue as MXMS where my craft has no transfer rate despite having antennas, having direct connection to the ksc, and is in lko. Also does this mod allow you to use MKS colonization along with the kerbalism science or are they still incompatible?

Never got it working with MKS. Which is a shame as MKS is one of the main conflicting mods with just, stock Kerbalism. Kerbalism it turns out is the antithesis of colonisation focused mods, I kinda wish someone (Because I wouldn't have the faintest idea how to go about it) would 'evolve' Kerbalism with its own colonisation, it's own habitation parts, et cetera.

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11 hours ago, Infinite Aerospace said:

Never got it working with MKS. Which is a shame as MKS is one of the main conflicting mods with just, stock Kerbalism. Kerbalism it turns out is the antithesis of colonisation focused mods, I kinda wish someone (Because I wouldn't have the faintest idea how to go about it) would 'evolve' Kerbalism with its own colonisation, it's own habitation parts, et cetera.

That sucks. I thought the whole point of this mod (and the other outdated sci-only config) was to allow for mods like MKS to work?

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6 hours ago, Starslinger999 said:

That sucks. I thought the whole point of this mod (and the other outdated sci-only config) was to allow for mods like MKS to work?

To be frank, I'm not sure it's not something I'm doing wrong on my part. But it isn't limited to this take on 'Science Only' Kerbalism, I've never really had any luck getting the other, older one working either.

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