Lonelykermit Posted November 14 Share Posted November 14 (edited) MirrorShields What this mod adds: - 4 new mirror shields of different shapes REQUIRED MODS (This mod won't work without these): - Resurfaced - B9 Part Switch - ModuleManager RECOMMENDED MODS: - Tweakscale Rescaled Part screenshots: Spoiler Download: (On CKAN) - Spacedock: https://spacedock.info/mod/3761/MirrorShield - Github: https://github.com/Lonelykermit/MirrorShields/tree/main?tab=readme-ov-file License: GNU General Public License Version 3 Edited 6 hours ago by Lonelykermit Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 14 Share Posted November 14 ISV venture star here we come Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted November 15 Author Share Posted November 15 Some extra ISV Venture star eye candy featuring a bunch of other mods, notably Sterling Systems, OPT, and SSPXR. Spoiler Imgur album Quote Link to comment Share on other sites More sharing options...
q250 Posted November 15 Share Posted November 15 how it works? is it just heat shield or parts really modify in-game parameter "radiative flux"? Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted November 15 Author Share Posted November 15 9 hours ago, q250 said: how it works? is it just heat shield or parts really modify in-game parameter "radiative flux"? It has an insanely high heat tolerance and very little heat conductivity, i havent tested it as a heat shield but feel free to test it out as one. Quote Link to comment Share on other sites More sharing options...
q250 Posted November 15 Share Posted November 15 Quote maxTemp = 30000 skinMaxTemp = 30000 heatConductivity = 0.001 it just ordinary heat shield, not sun mirror. also Quote entryCost = 275 056 cost = 203 050 why so much? Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted November 15 Author Share Posted November 15 3 hours ago, q250 said: it just ordinary heat shield, not sun mirror. also why so much? Whoops, mistake on my part making the costs so high, fixing that in a bit Quote Link to comment Share on other sites More sharing options...
q250 Posted November 17 Share Posted November 17 is it possible to make part work only when atmosphere is not present? Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted November 17 Share Posted November 17 Is this like a JWST-style sunshield or something else? Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted November 17 Author Share Posted November 17 1 hour ago, q250 said: is it possible to make part work only when atmosphere is not present? Not quite sure what you mean by this 53 minutes ago, Kimera Industries said: Is this like a JWST-style sunshield or something else? It can indeed work as a sunshield Quote Link to comment Share on other sites More sharing options...
q250 Posted Thursday at 11:45 AM Share Posted Thursday at 11:45 AM On 11/17/2024 at 8:10 AM, Lonelykermit said: Not quite sure what you mean by this i was thinking how to making it work ONLY as sun mirror and not as heat shield . if you slam craft into thick atmosphere with this in front it would be fine, and this is not proper behavior for sun mirror, it should break due drag pressure or\and skin friction heat. forget about that, i get how to get it work as it need to. it should look like this breakingForce = 50 breakingTorque = 50 maxTemp = 934 skinMaxTemp = 934 heatConductivity = 0.14 emissiveConstant = 0.001 with such parameters it would be proper sun mirror. also two request: remove Resurfaced dependency and change triangular pattern to hexagonal. Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted Thursday at 12:04 PM Author Share Posted Thursday at 12:04 PM 18 minutes ago, q250 said: i was thinking how to making it work ONLY as sun mirror and not as heat shield . if you slam craft into thick atmosphere with this in front it would be fine, and this is not proper behavior for sun mirror, it should break due drag pressure or\and skin friction heat. forget about that, i get how to get it work as it need to. it should look like this breakingForce = 50 breakingTorque = 50 maxTemp = 934 skinMaxTemp = 934 heatConductivity = 0.14 emissiveConstant = 0.001 with such parameters it would be proper sun mirror. Ah thank you, I'm not too well versed on the config parameters, will be updating that soon. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted Thursday at 10:17 PM Share Posted Thursday at 10:17 PM 10 hours ago, q250 said: remove Resurfaced dependency Yeah but then the reflections won't look as good Quote Link to comment Share on other sites More sharing options...
Kimera Industries Posted Thursday at 10:18 PM Share Posted Thursday at 10:18 PM Just now, BSS_Snag said: Yeah but then the reflections won't look as good Textures Unlimited can configure reflections as well and is more standard I believe Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted Thursday at 11:44 PM Author Share Posted Thursday at 11:44 PM 1 hour ago, Kimera Industries said: Textures Unlimited can configure reflections as well and is more standard I believe I'll play around with TU and see if it's any better or not Quote Link to comment Share on other sites More sharing options...
q250 Posted yesterday at 05:07 AM Share Posted yesterday at 05:07 AM 5 hours ago, BSS_Snag said: Yeah but then the reflections won't look as good version for low end computers, with simple texture only. also cost i think should be lowered to something like entryCost = 200000 cost = 10000 its very niche, specialized, part that not everybody need, in contrast to rocket engine that in use left and right, ie mass produced. mainsail, 2nd most powerful engine, cost 13000 - so its very comparable price for rare-use polished foil. also mass mass = 4.51 its just too big. its not even lead, it osmium. Quote Link to comment Share on other sites More sharing options...
Zorg Posted yesterday at 06:56 AM Share Posted yesterday at 06:56 AM (edited) 7 hours ago, Lonelykermit said: I'll play around with TU and see if it's any better or not The benefit of TU is that it supports some features like recolour masks that resurfaced/shabby does not (yet). Resurfaced (which works via shabby) has the advantage of being better optimized under the hood. Additionally the shaders used in resurfaced were made specifically to facilitate getting a good PBR result while using a base colour map and alpha channel that still works well for stock legacy shaders. additionally it has some features like packing metal maps from multiple materials into 1 texture for efficiency. If your part is intended exclusively for PBR and requires either mod as a dependency, purely from the point of view of the end look you can achieve an identical result with both. Using one over the other also does not introduce any conflicts. Parts using resurfaced can exist in an install alongside parts using TU no problem. The only conflict would be with a mod using TU that patches all parts like Magpie which people shouldn't be using anyway. In short, for your use case it really doesnt matter which PBR mod you use. PS. The parts look great btw! Edited yesterday at 07:04 AM by Zorg Quote Link to comment Share on other sites More sharing options...
Lonelykermit Posted 1 hour ago Author Share Posted 1 hour ago Now on CKAN!! New update coming very very soon Quote Link to comment Share on other sites More sharing options...
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