Zorg Posted November 21 Share Posted November 21 (edited) Boring Crew Services Features - 2.75m 5 crew capacity space capsule with built in inflatable airbags that can be automatically deployed near the ground. - 2.75m Heat shield with low orbit and lunar return configurations. - Jettisonable parachute bay cover with built in deployable nose cone. - Alternate version of Jettisonable parachute bay cover without the nose cone. Will fit a 1.25m abort tower on top. - Drogue parachutes that automatically cut when the main parachutes are deployed - Main parachute with functional "bucket handle". The chutes deploy offset from the capsule initially and just like the real thing, the bucket handle swings up to center it at the end of full deployment. - Hinged docking port cover. - Central airbag that can be deployed automatically for emergency splashdown over water. - 2.75m Service module with animated umbilical and radial nodes for thruster packs. Also features a toggle for the central solar panel (allows for custom fuel tanks or equipment to be inserted) and an extended length variant with more propellant such as for lunar use. - Thruster doghouses in both layouts. Each thruster pack contains low power RCS thrusters and high power OMAC thrusters (orbital maneuvering and attitude control). RCS is used for attitude control and fine maneuvers like docking. OMACs are used for abort control authority and significant orbital maneuvers. Extra length variant available for use with extended service module. - Standalone decoupler in 2.75 and 2.5m variants. Based on top of Service Module model. - RS88 launch abort engines which also features a low thrust, high Isp orbital variant. - Spacecraft adapter with built in shroud. Adapts to 1.875m upper stages. Designed to match the Atlas V N22 from Bluedog Design Bureau. - Generic small multi adapter that adapts the 2.75m service module to 2.5m, 3.125m, 3.5m and 3.75m. - Generic large multi adapter that adapts the 2.75m service module to 4.25m, 4.375m and 5m. Also supports a secondary payload inside if used with the matching secondary adapter base. - 5x paint variants for the capsule, parachute bay cover and docking port cover: - Real world blue-grey blankets. - White blankets. - Restock like white paint. - Silver Orion-like (needs Resurfaced PBR mod). - Black tiles Orion EFT-1-like. - Custom textures and support for native PBR (Physically Based Rendering) via the Resurfaced mod. Deferred rendering mod is recommended together with Resurfaced for best results. - Custom conformal decal part with Boring Crew Services and Boeing decal sets. - Built in toggleable decals on the capsule using a dedicated decal shader. Requires the Resurfaced mod. - Craft files: Standalone starliner and together with BDB Atlas V. - Support for Connected Living Spaces. - Support for Engine Ignitor. - Support for TAC Life Support (default configs should also work for Snacks! and Kerbalism). - Support for VABOrganizer. - Waterfall plumes for RCS and engines. Release Album Installation instructions - We strongly recommend installing via the CKAN mod manager for KSP. It will automatically handle all the dependencies. Set game compatibility to KSP v1.12.0 and later. Alternatively: - Download Boring Crew Services from the github releases page or spacedock. BoringCrewServices folder goes into GameData. Github Download SpaceDock download - Download and install all the dependencies listed below. Note some of them may have dependencies of their own. Dependencies: - Module Manager: https://forum.kerbalspaceprogram.com/topic/50533-18x-112x-module-manager-423-july-03th-2023-fireworks-season/ - B9PartSwitch: https://github.com/blowfishpro/B9PartSwitch/releases - KSPCommunityPartModules: https://github.com/KSPModdingLibs/KSPCommunityPartModules/releases - Harmony KSP (needed for KSPCPM): https://github.com/KSPModdingLibs/HarmonyKSP/releases - Simple Adjustable Fairings: https://github.com/blowfishpro/SimpleAdjustableFairings/releases - Waterfall: https://github.com/post-kerbin-mining-corporation/Waterfall/releases - AnimatedDecouplers: https://github.com/Starwaster/AnimatedDecouplers/releases Recommendations: - Bluedog Design Bureau: For Atlas V Rocket https://github.com/CobaltWolf/Bluedog-Design-Bureau/releases - Resurfaced: PBR Texture Support. Some texture variants and built in decal functionality is only available with resurfaced. https://github.com/Tantares/Resurfaced/releases - Habtech: US Orbital Segment International Space Station parts https://github.com/benjee10/HabTech2/releases - Tantares: Russian Orbital Segment International Space Station parts https://github.com/Tantares/Tantares/releases Frequently Asked Questions Does this have an IVA: Not yet. Its coming in a future update hopefully soon and will be freeIVA compatible. Will the IVA support RPM/MAS: The IVA will be based on stock props. However the IVA shall can be configured as you like. I hope users of functional IVA mods will submit configs for inclusion once the IVA shell is ready. This needs to be done by someone familiar with those mods which isn't me. But I would be keen to include the configs you make. Created by @Zorg - Models, textures, current lead. @DylanSemrau - Models, textures, original creator. @SofieBrink - Coding. This mod is licensed CC-BY-NC-SA: LICENSE Additional credits - NDS Docking Port from Benjee10SharedAssets. Copyright @benjee10 , All Rights Reserved. Used with permission. - Engine sounds from KW Rocketry by Kickasskyle and Winston, licensed CC-BY-NC-SA. Special thanks - @CashnipLeaf - Debugging critical aero issues. - @Rodger - Various debugging and config advice. - EmberSkyMedia - Contributing various compatibility configs and custom staging icons art. Edited November 21 by Zorg Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted November 21 Share Posted November 21 And there it is! I'm so happy to see this gorgeous work really come to life. You've done the vehicle and community justice with this one, Zorg. This mod is gonna be an icon in the part modding community for sure :3 Quote Link to comment Share on other sites More sharing options...
SofieBrink Posted November 21 Share Posted November 21 So glad its released! Great job Zorg! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted November 21 Share Posted November 21 When asked what Rockets adaptor-interstages should be made for... answer: **ALL THE ROCKETS** Nice work everyone! Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 21 Author Share Posted November 21 4 minutes ago, DylanSemrau said: And there it is! I'm so happy to see this gorgeous work really come to life. You've done the vehicle and community justice with this one, Zorg. This mod is gonna be an icon in the part modding community for sure :3 Thank you for trusting me with finishing this project, I had a great base to work off of! And ofc big thanks to @SofieBrink for enabling all the cool custom features we now have. I think we've done well as a team Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted November 21 Share Posted November 21 Congrats on release! Quote Link to comment Share on other sites More sharing options...
sheebs Posted November 21 Share Posted November 21 so this is peak Quote Link to comment Share on other sites More sharing options...
GERULA Posted November 21 Share Posted November 21 WW Quote Link to comment Share on other sites More sharing options...
Poodmund Posted November 21 Share Posted November 21 Love this Zorg... except I installed it and think I may have found a bug. Got the command pod in orbit but when trying to use the RCS some of the thrusters kept on failing and wouldn't fire. On a serious note, the care and attention here is great. The modularity of it all is perfetto. Quote Link to comment Share on other sites More sharing options...
DeadJohn Posted November 21 Share Posted November 21 Congrats on release. Thank you to the entire team. @DylanSemrau for your original work, @Zorg for taking the next step especially the adapters to make this work seamlessly with non-canon lifters, @SofieBrink for the coding, and everyone else who contributed. Quote Link to comment Share on other sites More sharing options...
kspbutitscursed Posted November 22 Share Posted November 22 wow its out Quote Link to comment Share on other sites More sharing options...
Ultim32 Posted November 22 Share Posted November 22 8 hours ago, Zorg said: Will the IVA support RPM/MAS: The IVA will be based on stock props. However the IVA shall can be configured as you like. I hope users of functional IVA mods will submit configs for inclusion once the IVA shell is ready. This needs to be done by someone familiar with those mods which isn't me. But I would be keen to include the configs you make. @JonnyOThan on the subject of IVAs, after the shell is ready, would it be possible to make a KSA IVA version of Starliner's IVA? Quote Link to comment Share on other sites More sharing options...
JonnyOThan Posted November 22 Share Posted November 22 2 hours ago, Ultim32 said: @JonnyOThan on the subject of IVAs, after the shell is ready, would it be possible to make a KSA IVA version of Starliner's IVA? “KSA” is just a pack of IVAs for stuff I wanted to use, mostly for VR. I could be persuaded…I assume there’s good reference images of the real one? Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 22 Author Share Posted November 22 2 hours ago, JonnyOThan said: “KSA” is just a pack of IVAs for stuff I wanted to use, mostly for VR. I could be persuaded…I assume there’s good reference images of the real one? I can share my reference materials with you soon when I get started on modelling the IVA shell. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 22 Share Posted November 22 @Zorg Congrats on release! Beautifully done. Now, which other mod are you going to adopt from Dylan and finish? Photon Corp? Provenance Aerospace? Joking, joking. Lol. But I do wonder what you have planned for your next project. Any insights? BDB update? Completely new mod? Adoption of another mod? Or are you going to take a break? Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 22 Author Share Posted November 22 6 minutes ago, GoldForest said: But I do wonder what you have planned for your next project. Any insights? BDB update? Completely new mod? Adoption of another mod? Or are you going to take a break? Starliner IVA, then the remainder of the Atlas stuff (Burner II etc), more BDB PBR conversions along the way and then at some point a new project for BDB which will be announced later. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 22 Share Posted November 22 42 minutes ago, Zorg said: then at some point a new project My personal wish-list would be to develop the Antares Rocket for ksp. We already have the solid motor upper stage, But getting a BDB quality first stage and Cygnus would be awesome. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 22 Share Posted November 22 12 minutes ago, BSS_Snag said: My personal wish-list would be to develop the Antares Rocket for ksp. We already have the solid motor upper stage, But getting a BDB quality first stage and Cygnus would be awesome. Beale has a pretty good Cygnus mod already. Quote Link to comment Share on other sites More sharing options...
BSS_Snag Posted November 22 Share Posted November 22 39 minutes ago, GoldForest said: Beale has a pretty good Cygnus mod already. I have that, would be nice if it got some spit and polish tho Quote Link to comment Share on other sites More sharing options...
urturino Posted November 22 Share Posted November 22 Great mod, congratulation. I usually not use mod that replicate real crafts, but i very tempted to do an exception. There is just one thing i don't understand. Why on the RCS block there is one of the big thrusters on only one side? They seems to be used only for roll control; Should they be used for re-entry with asymmetrical CoM to change trajectory? Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 22 Author Share Posted November 22 (edited) 13 minutes ago, urturino said: There is just one thing i don't understand. Why on the RCS block there is one of the big thrusters on only one side? They seems to be used only for roll control; Should they be used for re-entry with asymmetrical CoM to change trajectory? Yes the blocks have two sets of thrusters. They can be toggled on and off separately uisng the part action menu or using action groups. The first one is the actual RCS, its used for attitude control and for fine maneuvers like docking. The larger set of thrusters is called OMAC and the forward and back facing thrusters are used for major maneuvers like rendezvous and deorbit. The side facing OMAC thrusters are specifically for roll only. This is used during abort scenarios as the capsule is spun 180 degrees rapidly at the start of the abort sequence. As such in game the side OMACs are enabled for roll but not for translation. The forward and back OMACs are also used for attitude control during abort using differential thrust. You can see the animation of this during the pad abort test around 18:20 in this video Another animation from Boeing Edited November 22 by Zorg Quote Link to comment Share on other sites More sharing options...
LGM-25C Titan II ICBM Posted November 24 Share Posted November 24 love this starliner! it'll make an excellent replacement for orion! (in LKO at least) Quote Link to comment Share on other sites More sharing options...
fulminator Posted November 28 Share Posted November 28 I played carrier mod with some parts mods etc (if you need I can provide list of mod). I can't find some parts of Boring Crew Series in VAB, but they are visible when I search them via search bar. Missing parts: BCS.Centauri.NDS.cover, BCS.Centauri.multiAdapter I found error in log file: [ERR 22:18:54.123] Cannot find fx group of that name for decoupler but it's hard for me to tell if it's related - it's appered always in this context: [LOG 22:18:15.796] deleting part BCS.Centauri.decoupler and all children [LOG 22:18:20.641] [Subcategories] Cleared all parts [LOG 22:18:22.444] [Subcategories] Cleared all parts [ERR 22:18:25.866] Cannot find fx group of that name for decoupler [LOG 22:18:27.250] BCS.CentauriMuo.Adapter added to ship - part count: 7 [LOG 22:18:27.263] [KSPCF/DragCubeGeneration] Creating drag cubes for part 'BCS.CentauriMuo.Adapter' [ERR 22:18:27.266] Cannot find fx group of that name for decoupler [LOG 22:18:35.232] BCS.Centauri.HeatShield added to ship - part count: 7 [LOG 22:18:47.324] deleting part BCS.Centauri.HeatShield and all children [ERR 22:18:54.123] Cannot find fx group of that name for decoupler [ERR 22:18:54.123] Cannot find fx group of that name for decoupler I also have mods VABOrganizer but this mod should handle all unknow parts etc. Quote Link to comment Share on other sites More sharing options...
Zorg Posted November 29 Author Share Posted November 29 16 hours ago, fulminator said: I played carrier mod with some parts mods etc (if you need I can provide list of mod). I can't find some parts of Boring Crew Series in VAB, but they are visible when I search them via search bar. Missing parts: BCS.Centauri.NDS.cover, BCS.Centauri.multiAdapter I found error in log file: [ERR 22:18:54.123] Cannot find fx group of that name for decoupler but it's hard for me to tell if it's related - it's appered always in this context: [LOG 22:18:15.796] deleting part BCS.Centauri.decoupler and all children [LOG 22:18:20.641] [Subcategories] Cleared all parts [LOG 22:18:22.444] [Subcategories] Cleared all parts [ERR 22:18:25.866] Cannot find fx group of that name for decoupler [LOG 22:18:27.250] BCS.CentauriMuo.Adapter added to ship - part count: 7 [LOG 22:18:27.263] [KSPCF/DragCubeGeneration] Creating drag cubes for part 'BCS.CentauriMuo.Adapter' [ERR 22:18:27.266] Cannot find fx group of that name for decoupler [LOG 22:18:35.232] BCS.Centauri.HeatShield added to ship - part count: 7 [LOG 22:18:47.324] deleting part BCS.Centauri.HeatShield and all children [ERR 22:18:54.123] Cannot find fx group of that name for decoupler [ERR 22:18:54.123] Cannot find fx group of that name for decoupler I also have mods VABOrganizer but this mod should handle all unknow parts etc. I can't reproduce this. I will need to see a mod list and log files. KSP.log, ModuleManager.log, ModuleManager.ConfigCache Do you have any tech tree mods? In the default tech tree they appear in Specialized Construction and Precision Engineering. Quote Link to comment Share on other sites More sharing options...
fulminator Posted November 29 Share Posted November 29 (edited) 3 hours ago, Zorg said: I can't reproduce this. I will need to see a mod list and log files. KSP.log, ModuleManager.log, ModuleManager.ConfigCache Do you have any tech tree mods? In the default tech tree they appear in Specialized Construction and Precision Engineering. Community tech tree and I can see all parts in tech tree. I can't see them in VAB unless I search them in search bar. And this is not only my problem, on Reddit others said that they also can't see all parts just like me. How I can send you log file? Paste as code? Edited November 29 by fulminator I need to provide more info Quote Link to comment Share on other sites More sharing options...
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