Something I've been working on for a little while. With the advent of Deferred which makes major improvements to the overall lighting quality of KSP, the framework around using shader that use paramaetrically based rendering (PBR) has gotten a lot more relevant, so after some significant prototyping and testing I've decided to commit to a complete rework of Restock/Restock+ to use PBR shaders. For the layperson, that means more realistic lighting and materials parts, including reflective metals,