froggerMK16 Posted 17 hours ago Share Posted 17 hours ago i am basicly just asking for support and help as i am new to kopernicus it would be awsome if you could help out. cheers Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 17 hours ago Share Posted 17 hours ago 6 minutes ago, froggerMK16 said: i am basicly just asking for support and help as i am new to kopernicus it would be awsome if you could help out. cheers hey do you need anything rn? Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted 17 hours ago Author Share Posted 17 hours ago right now i am making a concept i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings my star is named Tarnus and will be 0.4x the mass of kerbol Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 16 hours ago Share Posted 16 hours ago 43 minutes ago, froggerMK16 said: right now i am making a concept i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings my star is named Tarnus and will be 0.4x the mass of kerbol I know how to add legacy EVE/scatter support I could also make 3d models if you need them Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 16 hours ago Share Posted 16 hours ago 48 minutes ago, froggerMK16 said: right now i am making a concept i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings my star is named Tarnus and will be 0.4x the mass of kerbol yeah, legacy and volumetric Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted 13 hours ago Author Share Posted 13 hours ago (edited) i will get the first planet made then send some screenshots and you guys tell me how to scaterer/eve i am such a noob Edited 13 hours ago by froggerMK16 Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 13 hours ago Share Posted 13 hours ago 19 minutes ago, froggerMK16 said: i will get the first planet made then send some screenshots and you guys tell me how to scaterer/eve i am such a noob its okay I started kopernicus like 4 months ago and I am pretty bad still half the planets I am working on don;t even have textures Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted 13 hours ago Author Share Posted 13 hours ago my planet isn't loading i will send the cfg and the log i dont know why it isn't loading here are log and mod folder: https://drive.google.com/drive/folders/1oynXRCtX136r52L_fRC0mzjQzTV8u0CY?usp=sharing Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 12 hours ago Share Posted 12 hours ago 18 minutes ago, froggerMK16 said: my planet isn't loading i will send the cfg and the log i dont know why it isn't loading here are log and mod folder: https://drive.google.com/drive/folders/1oynXRCtX136r52L_fRC0mzjQzTV8u0CY?usp=sharing Properties { displayName = kara description = initaily it was thought that kara was a super eve but upon further observation the kerbals found out that this is a gas planet then a shocking discovery was made that the atmosphere was BREATHABLE perhaps a blimp would be perfect to investigate the phenomanon radius 28000000 geeASL = 1 rotates = True rotationPeriod = 21,600 } you’re just missing the equal sign for radius, and also remove the comma for rotationPeriod. Properties { displayName = Kara description = initaily it was thought that kara was a super eve but upon further observation the kerbals found out that this is a gas planet then a shocking discovery was made that the atmosphere was BREATHABLE perhaps a blimp would be perfect to investigate the phenomanon radius = 28000000 geeASL = 1 rotates = True rotationPeriod = 21600 } should look like this also Atmosphere { enabled = True oxygen = True ambientColor = 0.3, 0.6, 0.9, 1 } AtmosphereFromGround { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 5996250 // The lower bound of the atmosphere effect. invWaveLength = 4.83110952,7.92111492,1.90687299,0.5 outerRadius = 6150000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.9, 0.6, 0.3, 1 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } should be (to avoid future problems) this Atmosphere { enabled = True oxygen = True ambientColor = 0.3, 0.6, 0.9, 1 AtmosphereFromGround { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 5996250 // The lower bound of the atmosphere effect. invWaveLength = 4.83110952,7.92111492,1.90687299,0.5 outerRadius = 6150000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.9, 0.6, 0.3, 1 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } } Quote Link to comment Share on other sites More sharing options...
froggerMK16 Posted 4 hours ago Author Share Posted 4 hours ago (edited) Oh my god thanl you you are the goat :0 hmm it still won't work? is it because there is no texture? Edited 3 hours ago by froggerMK16 Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 3 hours ago Share Posted 3 hours ago 48 minutes ago, froggerMK16 said: Oh my god thanl you you are the goat :0 hmm it still won't work? is it because there is no texture? you don't need textures for planets Can you send us new logs and configs Quote Link to comment Share on other sites More sharing options...
Mr. Kerbin Posted 15 minutes ago Share Posted 15 minutes ago 3 hours ago, froggerMK16 said: Oh my god thanl you you are the goat :0 hmm it still won't work? is it because there is no texture? no I think I know why ScaledVersion { type = Atmospheric Material { //texture = not yet //normals = not yet color = 1,1,1,1 specColor = 0,0,0,0 shininess = 1 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.3, 0.6, 0.9, 1 0.5 = 0.9, 0.6, 0.3, 1 0.6 = 0,0,0,0 } Atmosphere { (stuff) } you have the atmo node in the scaled version node should be ScaledVersion { type = Atmospheric Material { //texture = not yet //normals = not yet color = 1,1,1,1 specColor = 0,0,0,0 shininess = 1 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.3, 0.6, 0.9, 1 0.5 = 0.9, 0.6, 0.3, 1 0.6 = 0,0,0,0 } } } Atmosphere { enabled = True oxygen = True ambientColor = 0.3, 0.6, 0.9, 1 AtmosphereFromGround { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 5996250 // The lower bound of the atmosphere effect. invWaveLength = 4.83110952,7.92111492,1.90687299,0.5 outerRadius = 6150000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.9, 0.6, 0.3, 1 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } } Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 2 minutes ago Share Posted 2 minutes ago 12 minutes ago, Mr. Kerbin said: no I think I know why ScaledVersion { type = Atmospheric Material { //texture = not yet //normals = not yet color = 1,1,1,1 specColor = 0,0,0,0 shininess = 1 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.3, 0.6, 0.9, 1 0.5 = 0.9, 0.6, 0.3, 1 0.6 = 0,0,0,0 } Atmosphere { (stuff) } you have the atmo node in the scaled version node should be ScaledVersion { type = Atmospheric Material { //texture = not yet //normals = not yet color = 1,1,1,1 specColor = 0,0,0,0 shininess = 1 rimPower = 1 rimBlend = 1 Gradient { 0.0 = 0.3, 0.6, 0.9, 1 0.5 = 0.9, 0.6, 0.3, 1 0.6 = 0,0,0,0 } } } Atmosphere { enabled = True oxygen = True ambientColor = 0.3, 0.6, 0.9, 1 AtmosphereFromGround { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 5996250 // The lower bound of the atmosphere effect. invWaveLength = 4.83110952,7.92111492,1.90687299,0.5 outerRadius = 6150000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.9, 0.6, 0.3, 1 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } } oh yeah Didn't see that Quote Link to comment Share on other sites More sharing options...
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