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Hi i'm working on a planet pack for ksp im gonna call it idfk im not there yet


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6 minutes ago, froggerMK16 said:

i am basicly just asking for support and help as i am new to kopernicus it would be awsome if you could help out.

cheers :)

 

hey do you need anything rn?

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right now i am making a concept :)

i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great

so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings

my star is named Tarnus and will be 0.4x the mass of kerbol

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43 minutes ago, froggerMK16 said:

right now i am making a concept :)

i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great

so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings

my star is named Tarnus and will be 0.4x the mass of kerbol

I know how to add legacy EVE/scatter support

I could also make 3d models if you need them

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48 minutes ago, froggerMK16 said:

right now i am making a concept :)

i want to make red dwarf system with some kool planets planets if you know how to add scaterer/eve support that would be great

so far my only planet is Kara: a large purple gas giant 5x the size of jool with faint red rings

my star is named Tarnus and will be 0.4x the mass of kerbol

yeah, legacy and volumetric

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19 minutes ago, froggerMK16 said:

i will get the first planet made then send some screenshots and you guys tell me how to scaterer/eve :) i am such a noob

 

its okay

I started kopernicus like 4 months ago

and I am pretty bad still

half the planets I am working on don;t even have textures

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18 minutes ago, froggerMK16 said:

my planet isn't loading i will send the cfg and the log :( i dont know why it isn't loading

here are log and mod folder: https://drive.google.com/drive/folders/1oynXRCtX136r52L_fRC0mzjQzTV8u0CY?usp=sharing

 

        Properties
        {
            displayName = kara
            description = initaily it was thought that kara was a super eve but upon further observation the kerbals found out that this is a gas planet then a shocking discovery was made that the atmosphere was BREATHABLE perhaps a blimp would be perfect to investigate the phenomanon
            radius 28000000
            geeASL = 1
            rotates = True
            rotationPeriod = 21,600
        }

you’re just missing the equal sign  for radius, and also remove the comma for rotationPeriod.

        Properties
        {
            displayName = Kara
            description = initaily it was thought that kara was a super eve but upon further observation the kerbals found out that this is a gas planet then a shocking discovery was made that the atmosphere was BREATHABLE perhaps a blimp would be perfect to investigate the phenomanon
            radius = 28000000
            geeASL = 1
            rotates = True
            rotationPeriod = 21600
        }

should look like this

also

                Atmosphere
                {
                    enabled = True
                    oxygen = True
                    ambientColor = 0.3, 0.6, 0.9, 1
                }
                AtmosphereFromGround
                {
                    DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame.
                    doScale = True // Whether the atmosphere mesh should be scaled automatically.
                    innerRadius = 5996250 // The lower bound of the atmosphere effect.
                    invWaveLength = 4.83110952,7.92111492,1.90687299,0.5
                    outerRadius = 6150000 // The upper bound of the atmosphere effect.
                    samples = 4
                    transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled.
                    waveLength =  0.9, 0.6, 0.3, 1
                    outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius.
                    innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius.

                }

should be (to avoid future problems) this

                Atmosphere
                {
                    enabled = True
                    oxygen = True
                    ambientColor = 0.3, 0.6, 0.9, 1
                    AtmosphereFromGround
                    {
                    	DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame.
                    	doScale = True // Whether the atmosphere mesh should be scaled automatically.
                    	innerRadius = 5996250 // The lower bound of the atmosphere effect.
                    	invWaveLength = 4.83110952,7.92111492,1.90687299,0.5
                    	outerRadius = 6150000 // The upper bound of the atmosphere effect.
                    	samples = 4
                    	transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled.
                    	waveLength =  0.9, 0.6, 0.3, 1
                    	outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius.
                     	innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius.
                    }
                }

 

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48 minutes ago, froggerMK16 said:

Oh my god thanl you you are the goat

 :)

:0

hmm it still won't work? is it because there is no texture? :( 

 

you don't need textures for planets

Can you send us new logs and configs

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3 hours ago, froggerMK16 said:

Oh my god thanl you you are the goat

 :)

:0

hmm it still won't work? is it because there is no texture? :( 

 

no I think I know why

        ScaledVersion
        {
            type = Atmospheric
            Material
            {
                //texture = not yet
                //normals = not yet
                color = 1,1,1,1
                specColor = 0,0,0,0
                shininess = 1
                rimPower = 1
                rimBlend = 1

                Gradient
                {
                   0.0 = 0.3, 0.6, 0.9, 1
                   0.5 = 0.9, 0.6, 0.3, 1
                   0.6 = 0,0,0,0
                }
                Atmosphere
                {
                   (stuff)
                }

you have the atmo node in the scaled version node

should be

        ScaledVersion
        {
            type = Atmospheric
            Material
            {
                //texture = not yet
                //normals = not yet
                color = 1,1,1,1
                specColor = 0,0,0,0
                shininess = 1
                rimPower = 1
                rimBlend = 1

                Gradient
                {
                   0.0 = 0.3, 0.6, 0.9, 1
                   0.5 = 0.9, 0.6, 0.3, 1
                   0.6 = 0,0,0,0
                }
            }
        }
        Atmosphere
        {
           enabled = True
           oxygen = True
           ambientColor = 0.3, 0.6, 0.9, 1 
           AtmosphereFromGround
           {
           		DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame.
                doScale = True // Whether the atmosphere mesh should be scaled automatically.
                innerRadius = 5996250 // The lower bound of the atmosphere effect.
                invWaveLength = 4.83110952,7.92111492,1.90687299,0.5
                outerRadius = 6150000 // The upper bound of the atmosphere effect.
                samples = 4
                transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled.
                waveLength =  0.9, 0.6, 0.3, 1
                outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius.
                 innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius.
            }
         }

 

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12 minutes ago, Mr. Kerbin said:

no I think I know why

        ScaledVersion
        {
            type = Atmospheric
            Material
            {
                //texture = not yet
                //normals = not yet
                color = 1,1,1,1
                specColor = 0,0,0,0
                shininess = 1
                rimPower = 1
                rimBlend = 1

                Gradient
                {
                   0.0 = 0.3, 0.6, 0.9, 1
                   0.5 = 0.9, 0.6, 0.3, 1
                   0.6 = 0,0,0,0
                }
                Atmosphere
                {
                   (stuff)
                }

you have the atmo node in the scaled version node

should be

        ScaledVersion
        {
            type = Atmospheric
            Material
            {
                //texture = not yet
                //normals = not yet
                color = 1,1,1,1
                specColor = 0,0,0,0
                shininess = 1
                rimPower = 1
                rimBlend = 1

                Gradient
                {
                   0.0 = 0.3, 0.6, 0.9, 1
                   0.5 = 0.9, 0.6, 0.3, 1
                   0.6 = 0,0,0,0
                }
            }
        }
        Atmosphere
        {
           enabled = True
           oxygen = True
           ambientColor = 0.3, 0.6, 0.9, 1 
           AtmosphereFromGround
           {
           		DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame.
                doScale = True // Whether the atmosphere mesh should be scaled automatically.
                innerRadius = 5996250 // The lower bound of the atmosphere effect.
                invWaveLength = 4.83110952,7.92111492,1.90687299,0.5
                outerRadius = 6150000 // The upper bound of the atmosphere effect.
                samples = 4
                transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled.
                waveLength =  0.9, 0.6, 0.3, 1
                outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius.
                 innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius.
            }
         }

 

oh yeah

Didn't see that

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