Jump to content

(0.23) Wayland Corp. Development and released download Thread (new parts)


Devo

What classic ship would you like to fly next? these are in production...  

48 members have voted

  1. 1. What classic ship would you like to fly next? these are in production...

    • Biodomes from "Silent Running" w/animated doors and delivery system
      40
    • ALIENS Marine Dropship (fully animated]
      56
    • ALIENS APC Transport
      19
    • ALIENS: The Sulaco
      27
    • Star Wars - YT-1300 Milennium Falcon, Low poly, fully animated (landing ramp, cargo bay etc)
      23
    • Star Wars - Boba Fett SLAVE1 (fully animated)
      18
    • Star Wars - Rebel B-Wing fighter.
      5
    • Star Wars - Original X-Wing.
      36


Recommended Posts

When will the Pegasus be updated for .20?

Soon

I am adding more things to the pack, I have waited this long I might as well make it what I wanted to be, it has a rover that goes with it and a new cargo bay type.

Link to comment
Share on other sites

will the Station Ring Pack work in 20.+ if wrapped?

Yes, they are simply structural parts and if placed in the parts folder the legacy structure should apply and they should work, I havent tested them but I see no reason, they hold no special configuration that would have broken.

Pegasus X-3 update:

I am re-working the entire PegasusX-2!

I have completed the conversion to ksp0.20 for the Px-2, I am just building some example craft files now and it will be uploaded. The PX-3 is more a complete system. It's based on the PX-2 with some major modifications, so much that it really got to be another vessel.

I am working on some new infernal robotics parts that should really give it some bang, mainly the mech legs.. to have a craft that can deploy a mech walker and actually have a mech walker in it, now that would be cool. Just baby steps right now, literally lol or it falls over pretty easily.

If you want to imagine this thing walking in the game, think AT-ST from star wars, they bob sideways like that for a reason, its very hard to keep the weight central and balanced while the thing is walking, thats my big challenge right now. This is not really a wayland part, this is more for infernal robotics and MSI new animator system..

image.php?id=CA36_51DB91DD&jpg

Edited by Devo
Link to comment
Share on other sites

What happened to the uniwheel mod?

Still being made, just alot harder than first thought. It has alot of issues, like tending to kick kerbals out mid journey, things like that, something with the main kerbal collider getting hit by the wheel. I just gave it a rest for a week or so, needed to get a fresh head.

Link to comment
Share on other sites

Nice to know your working on the Pegasus.

Would perhaps be nice to see a larger version that can deploy larger payloads perhaps, and that keeps its excellent flight characteristics, the Mumech engine interface makes it a doddle to fly and use. (Bout the only One you've made I can actually fly. LOL).

It would also perhaps be nice to see your mods so they conform and work together in design and purpose, and on bigger stuff like the WT51 perhaps providing a selection of bigger welded sections to avoid the wobble problem. (And well all those joints just spoil the looks anyway).

You produce some of the best mods for this game, it would be nice to see more of your own work rather than just Sci-Fi remake stuff (your rather good at it I think).

Link to comment
Share on other sites

Nice to know your working on the Pegasus.

Would perhaps be nice to see a larger version that can deploy larger payloads perhaps, and that keeps its excellent flight characteristics, the Mumech engine interface makes it a doddle to fly and use. (Bout the only One you've made I can actually fly. LOL).

It would also perhaps be nice to see your mods so they conform and work together in design and purpose, and on bigger stuff like the WT51 perhaps providing a selection of bigger welded sections to avoid the wobble problem. (And well all those joints just spoil the looks anyway).

You produce some of the best mods for this game, it would be nice to see more of your own work rather than just Sci-Fi remake stuff (your rather good at it I think).

Thanks, funny you mention larger payloads...

Just finished one of the new parts for the pegasus...

Large enough for a 2.5m payload.. and still flies like a dream. 180 degreen sliding barrel type cargo bay..

Open..

image.php?id=222D_51DD4D3F&jpg

Close

image.php?id=B786_51DD4D3F&jpg

Link to comment
Share on other sites

I love that new hyper ring. Someone else asked this, but where the 2.5m and 1.25m engines are suppose to go, there are no nodes. Using radial attachments now but that feels like a bandaid. Any chance of a config with those nodes? pretty please :)

Edit: nm, I see you changed the verbage on spaceport and this is as intended. But it would be nice :)

Edited by rosenkranz
Link to comment
Share on other sites

I love that new hyper ring. Someone else asked this, but where the 2.5m and 1.25m engines are suppose to go, there are no nodes. Using radial attachments now but that feels like a bandaid. Any chance of a config with those nodes? pretty please :)

Edit: nm, I see you changed the verbage on spaceport and this is as intended. But it would be nice :)

I was just lazy sorry, I didn't add nodes there. It was a bit of a rush piece Leonov asked me to make for him, I figured he could add the radial node and put whatever he wanted on there. I think maybe I rely on the node too much lol, I use it for so many things.

Anyway, here is a video of how to unload the new cargo bay by using the vtol engines

Link to comment
Share on other sites

Haha, I agree , but what in the world made you think of that!

nothing really, I basically just fit a 2.7m diameter cylynder in the normal cargo bay and said "im going to make this fit" and of course, it didn't but hey, why waste it :)

Link to comment
Share on other sites

Devo- I am so glad to see you are updating the Pegasus. Due to where the Army has had me I kinda missed everything since .18 and when I saw the Pegasus.. and realized it wouldn't work... ;.;

I was in fact sitting here cracking my knuckles and reading up on how to upgrade a mod for use in 20. when I saw the info. Looking forward to seeing the 'old one' coming soon, and the next generation when you get done with it.

Thanks for saving me the work :P guess ill see what happens when I part wrap the Eagle. If i need to do more than a wrap, I'll read more :D

EDIT: So far so good.. everything but the engines was a first time go. forum surfing to figure out why they wont load/what needs to change

Thank you for all the amazing stuff!

Edited by FreeFall
Link to comment
Share on other sites

For those wanting nodes for the rings, I added these to the cfg:

node_stack_topr1 = 7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topr2 = 6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topr3 = 6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_topl1 = -7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topl2 = -6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topl3 = -6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottomr1 = 7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottomr2 = 6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottomr3 = 6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottoml1 = -7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottoml2 = -6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottoml3 = -6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

That mech is nice Devo, I was thinking the other day someone should try that. Should have known it would be you after seeing that 3d printing. Nice job. Pegasus looks good too.

Link to comment
Share on other sites

For those wanting nodes for the rings, I added these to the cfg:

node_stack_topr1 = 7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topr2 = 6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topr3 = 6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_topl1 = -7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topl2 = -6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topl3 = -6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottomr1 = 7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottomr2 = 6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottomr3 = 6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottoml1 = -7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottoml2 = -6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottoml3 = -6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

That mech is nice Devo, I was thinking the other day someone should try that. Should have known it would be you after seeing that 3d printing. Nice job. Pegasus looks good too.

Where in the cfg do you put this? Sorry im not very good at this stuff.

Link to comment
Share on other sites

For those wanting nodes for the rings, I added these to the cfg:

node_stack_topr1 = 7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topr2 = 6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topr3 = 6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_topl1 = -7.0, 1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_topl2 = -6.6, 1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_topl3 = -6.6, 1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottomr1 = 7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottomr2 = 6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottomr3 = 6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

node_stack_bottoml1 = -7.0, -1.637, 0.0, 0.0, 1.0, 0.0, 2

node_stack_bottoml2 = -6.6, -1.637, 2.19, 0.0, 1.0, 0.0, 1

node_stack_bottoml3 = -6.6, -1.637, -2.17, 0.0, 1.0, 0.0, 1

That mech is nice Devo, I was thinking the other day someone should try that. Should have known it would be you after seeing that 3d printing. Nice job. Pegasus looks good too.

:D Thank you very much for that!

I will add them to the pack on spaceport and update it.

Link to comment
Share on other sites

:D Thank you very much for that!

I will add them to the pack on spaceport and update it.

No problem, you may need to tweak them a little, I got it eyeball close with my not so good vision.

Link to comment
Share on other sites

Putting those nodes in, I ran into an interesting problem. While the center nodes are rock solid, the outer nodes (due to the distance from CoM I guess) suffer the wobbles something fierce.

I tried increasing the impact tolerance and the breaking forces. That helped a little, but not a lot. So, I guess distance to the CoM is the major cause of wobbly rocket syndrome?

On the other hand radial attachments stuck to the surface (rather than an offical node) are much more stable and things attached to their nodes are likewise, more stable. Unity is a very weird animal.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...