Supernovy Posted May 19, 2013 Share Posted May 19, 2013 I'm pretty sure the TT Mk3 Cockpit IVA Upgrade works for the 2.5m shuttle cockpit. Link to comment Share on other sites More sharing options...
Taverius Posted May 19, 2013 Share Posted May 19, 2013 Doesn't, unfortunately. Link to comment Share on other sites More sharing options...
isador Posted May 19, 2013 Share Posted May 19, 2013 What about cooperation with TouhouTorpedo and adapting his MK3 IVA to Mk5 cockpit? Link to comment Share on other sites More sharing options...
Castun Posted May 19, 2013 Share Posted May 19, 2013 Tried to clone one of the Mk2 nosecones and give it MechJeb2 functionality, but seems to cause some odd issues when I do. Basically, it self destructs shortly after takeoff. I also notice that before launch, even though I can right click on it, it doesn't highlight, and actually highlights the cockpit below instead for some odd reason. Oh well. Just trying to combine functionality so I don't have to slap on all of these extra parts each time. Link to comment Share on other sites More sharing options...
Taverius Posted May 20, 2013 Share Posted May 20, 2013 @Castun:Post the .cfg somewhere and link it here, I'll be happy to take a look.Personally I use the Bill/Jeb 9000 mod for a MJ2 part. Link to comment Share on other sites More sharing options...
bs1110101 Posted May 20, 2013 Share Posted May 20, 2013 (edited) Do you it to also be a command pod?If you don't, i just made it http://www./?ighjlg16xq46zk1Paste the model files from ether of the 2 normal ones into the folder. Edited May 20, 2013 by bs1110101 Link to comment Share on other sites More sharing options...
Castun Posted May 20, 2013 Share Posted May 20, 2013 @Castun:Post the .cfg somewhere and link it here, I'll be happy to take a look.Personally I use the Bill/Jeb 9000 mod for a MJ2 part.It could be because I'm also using RemoteTech mod too, not sure. I also noticed that the RemoteTech interface wasn't showing up either at launch. I did have MechJeb functionality though which seems to indicate that it's something to do with RemoteTech. What I basically did was just cut and paste this part into the ASAS version of the MK2 avionics cone:MODULE{ name = ModuleRemoteTechSPU minimumCrew = 0 EnergyDrain = 0.01666667 isRemoteCommand = false}MODULE{ name = MechJebCore}MODULE{ name = MechJebAR202}The first module is supposed to be for RemoteTech functionality, and of course the last 2 are for MechJeb. Possibly because it's still not seeing it as a probe core / brain? (Which I guess is technically what I wanted to do.) Link to pastebin: http://pastebin.com/N96512r5//General Parametersname = B9_Cockpit_MK2_Nosecone_MJ2module = AdvSASModuleauthor = bac9-flcl// --- asset parameters ---mesh = model.muscale = 1rescaleFactor = 1// --- node definitions ---node_stack_bottom = 0, -0.5, 0, 0.0, 1.0, 0.0// --- editor parameters ---cost = 1200category = Controlsubcategory = 0title = MK2 MJ2 Packagemanufacturer = Tetragon Projectsdescription = Developed for those who despice the soft guidance avionics systems provide (read: Jeb) this ASAS system is conveniently packed into 1.25m nosecone and will assume control over your craft with relentless determination to keep you going straight. It often can't, but it's the thought that counts. This version includes MechJeb and RemoteTech functionality.// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollisionattachRules = 1,0,1,1,0// --- standard part parameters ---mass = 0.05dragModelType = defaultmaximum_drag = 0.2minimum_drag = 0.2angularDrag = 2crashTolerance = 30breakingForce = 75breakingTorque = 75maxTemp = 3400MODULE{ name = ModuleRemoteTechSPU minimumCrew = 0 EnergyDrain = 0.01666667 isRemoteCommand = false}MODULE{ name = MechJebCore}MODULE{ name = MechJebAR202}// --- SAS parameters ---Ki = 1Kp = 0.6Kd = 1 Link to comment Share on other sites More sharing options...
Read have Read Posted May 20, 2013 Share Posted May 20, 2013 I'm pretty sure the TT Mk3 Cockpit IVA Upgrade works for the 2.5m shuttle cockpit.Doesn't, unfortunately.really? Link to comment Share on other sites More sharing options...
Tommygun Posted May 20, 2013 Share Posted May 20, 2013 really?So did you edit the part file and how? Link to comment Share on other sites More sharing options...
Read have Read Posted May 21, 2013 Share Posted May 21, 2013 In the B9_Cockpit_MK5 part.cfg I replacedINTERNAL{ name = GenericSpace}withINTERNAL{ name = GenericSpace3TTUPGRADE} Link to comment Share on other sites More sharing options...
Tommygun Posted May 21, 2013 Share Posted May 21, 2013 Thanks, I'll try it out. Link to comment Share on other sites More sharing options...
MAKC Posted May 21, 2013 Share Posted May 21, 2013 really?What's that headlight from? Link to comment Share on other sites More sharing options...
Tommygun Posted May 21, 2013 Share Posted May 21, 2013 It's from this pack:http://kerbalspaceprogram.com/modular-multiwheels-and-omniwheels/ Link to comment Share on other sites More sharing options...
Gaius Posted May 21, 2013 Share Posted May 21, 2013 MODULE{ name = MechJebCore}MODULE{ name = MechJebAR202}Don't know if it's related to your problem, but only the first MODULE section here should be added to a part to give it MechJeb functionality. The second one is specific to the AR202 case and should never be used on other models. Link to comment Share on other sites More sharing options...
Taverius Posted May 21, 2013 Share Posted May 21, 2013 really?As you can see from those pictures, the windows don't line up right with the external mesh.I guess its better than nothing, but its not good enough for us. Link to comment Share on other sites More sharing options...
Castun Posted May 21, 2013 Share Posted May 21, 2013 Don't know if it's related to your problem, but only the first MODULE section here should be added to a part to give it MechJeb functionality. The second one is specific to the AR202 case and should never be used on other models.I'll try that out later when I get a chance then. I think the issue I had was I kept all the original MJ 1.9.8 parts, but added the extra module section so they still worked with MJ2.x.I'm going to test out adding the nosecone, and remove the other 2 modules and only keep the MechJebCore and see what happens. Link to comment Share on other sites More sharing options...
Runboy Posted May 21, 2013 Share Posted May 21, 2013 Wow.This is,by far (With the exception of MechJeb 2) the best mod ever created for KSP.(Thats just my opinion) Link to comment Share on other sites More sharing options...
bac9 Posted May 22, 2013 Author Share Posted May 22, 2013 Long time no see. First of all, go and download 0.20 NOW if you haven't done that yet. Awesome update.Second, some news about 2.6. It's unbelieveable, but I have finally finished this goddamn monstrosity:Based on GEnx and GE CF34, modeled by Taverius, unwrapped and textured by me, this engine is the most complex part I have ever worked with. It features fully animated properly working reverser, fan blades spin depending on the throttle level, it comes with several pylon types for neat-looking attachment, and so on. Phew, working on that for several days gave me a few gray hairs.Also, there is another podded engine:Again, geometry by Taverius, unwrap and texturing by me.2.6 is almost ready, only some config changes to make it 0.20 compliant, some final fixes to SABRE engine and some testing left. Link to comment Share on other sites More sharing options...
ahd1601 Posted May 22, 2013 Share Posted May 22, 2013 omg that jet engine looks awesome!on another note, does the plugin still work in .20? Link to comment Share on other sites More sharing options...
comham Posted May 22, 2013 Share Posted May 22, 2013 You should post your work on polycount if you haven't already. It's seriously impressive. Link to comment Share on other sites More sharing options...
Taverius Posted May 22, 2013 Share Posted May 22, 2013 omg that jet engine looks awesome!on another note, does the plugin still work in .20?One of the things I'll be taking care of is making sure all the plugins we use work in .20. It seems like most things just work outright, anyway If the Firespitter .dll included with 2-5 doesn't work in 0.20 (I haven't tried yet) keep an eye on Firespitter, I'm sure Snjo will do any necessary fixes quickly. Link to comment Share on other sites More sharing options...
fusty Posted May 22, 2013 Share Posted May 22, 2013 Looking slick bac9! Drooling and impatient! Link to comment Share on other sites More sharing options...
shadowsutekh Posted May 22, 2013 Share Posted May 22, 2013 This baby hit 88 pages, I think I just saw some serious *badly dubbed* "Stuff".Looks great, and what perfectly probably non-coincidental timing on your part! Link to comment Share on other sites More sharing options...
ceburas Posted May 22, 2013 Share Posted May 22, 2013 now that is beautiful i cant wait to use it Link to comment Share on other sites More sharing options...
B787_300 Posted May 23, 2013 Share Posted May 23, 2013 i really want it now.... Link to comment Share on other sites More sharing options...
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