Bioman222 Posted March 21, 2014 Share Posted March 21, 2014 Spoilers working again?!Yup! Isn't that great?! Quote Link to comment Share on other sites More sharing options...
smysha Posted March 21, 2014 Share Posted March 21, 2014 Assmbled my Minmus mission ship on 100 km Kerbin orbit. In fact, ship made of two parts, so this is not big achievement. But launching first part was kinda epic. You will ask me "why?", aren't you? Man, just look at the rocket.Yup, that did took off sucsessfuly. And made it into orbi.t 9_6Than I added the lander to my ship and found a problem: Minmus was terribly inclined at the moment. So, I decided to fly to the Mun. Quote Link to comment Share on other sites More sharing options...
Brapness Posted March 21, 2014 Share Posted March 21, 2014 Set up a career mode Munar base. TAC life support introduces an interesting challenge, storing enough power to last the night is harder than it might seem. the speck in the background is the return moduleSent two kerbals hill-climbing in an RCS-assisted rover and though it worked brilliantly on the slope, I somehow managed to crash later on perfectly flat ground. Both Kerbals were killed. On the bright side that eased up my supply concerns. Quote Link to comment Share on other sites More sharing options...
Nepos Posted March 21, 2014 Share Posted March 21, 2014 Well I have not doen it yet today but I, using the MOD better than starting man, am going to attempt to send 3 vict.. err Kerbalnauts into a low Mun orbit to get me some crew reports in order to prepare for a Mun Landing and an EVA. I am sure something is going to go horribly wrong and someone will die. muahahahahahahahahahahaha Quote Link to comment Share on other sites More sharing options...
dommcq Posted March 21, 2014 Share Posted March 21, 2014 I went to Pol for the first time today.It's full of spikey things ready to shred a lander.Luckily I missed them all during a scary landing.Patmal Kerman took the opprtunity to do a dump on the surface (at least that's what he looks like he's doing)mmm... spikey. Quote Link to comment Share on other sites More sharing options...
lockpicker Posted March 21, 2014 Share Posted March 21, 2014 So I did some LKO today (Low Kerbal Orbit) Quote Link to comment Share on other sites More sharing options...
problemecium Posted March 21, 2014 Share Posted March 21, 2014 (edited) Made a half-assed Whackjob tribute. It of course exploded within two seconds of liftoff. (See "In Honor of the Late Whackjob" thread for (big) picture) Edited March 21, 2014 by parameciumkid STOP! Grammar time. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted March 21, 2014 Share Posted March 21, 2014 I messed around with jets at night. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 21, 2014 Share Posted March 21, 2014 I did this http://coub.com/view/101kf Quote Link to comment Share on other sites More sharing options...
cantab Posted March 22, 2014 Share Posted March 22, 2014 Another couple of Mun landings and returns. Set down on a slope both times, the lander skidded over the surface but managed to stay upright.Then worked on a rocket that's going to do interplanetary flybys. 3400 dV to LKO, I think that should be sufficient for all the planets. I also decided to have Jeb deorbit the rocket's third stage. This he did in his own BadS way: Separating from the interplanetary ship, flying the stage (which has its own command pod, for torque since I don't have reaction wheels) to deorbit it, then getting out and spacewalking back to the ship. Quote Link to comment Share on other sites More sharing options...
MGCJerry Posted March 22, 2014 Share Posted March 22, 2014 Butchered many satellite launches. Nothing important at all, just getting more launches under my belt to practice rendezvous and docking.. hopefully. Quote Link to comment Share on other sites More sharing options...
Redrobin Posted March 22, 2014 Share Posted March 22, 2014 Boom: Quote Link to comment Share on other sites More sharing options...
Jouni Posted March 22, 2014 Share Posted March 22, 2014 Today was a logistics day in my main sandbox game. A cargo ship departed from Jool, while my Tylo lander finally arrived to its destination. There was some bad luck with the timing, as the launch window for the cargo ship occurred almost exactly the same time as the lander was arriving to Jool's SoI. A bit later, the cargo ship was leaving Jool's SoI just 10 minutes before the lander went into Jool's atmosphere for aerobraking.That cargo ship design wasn't very succesful, so I'm probably going to recycle the ship, once it arrives to Kerbin. The core should make a good docking hub for my second LKO station, while the thrusters can be used in the passenger ship carrying colonists to Laythe.That was my first aerobraking attempt at Jool. The top speed was over 9000 m/s, making it a bit too extreme for my taste. Next time I'll stick to aerobraking at Laythe.The lander is now docked with a fuel tanker near Tylo, ready to make its landing attempt. If it's succesful, I'm going to refuel it and land again, just to prove that it's really reusable. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted March 22, 2014 Share Posted March 22, 2014 Launch failures. "I swear, this never happened before!" Quote Link to comment Share on other sites More sharing options...
Captain Vlad Posted March 22, 2014 Share Posted March 22, 2014 (edited) After a couple days of tinkering, I finally got my SSTO into orbit. The X-7 flies!It was far from the ideal mission. I used up all but a tiny fraction of my fuel boosting from 22,000 meters and saved just enough to de-orbit. I had to finish getting my periapsis to 70K with my RCS thrusters, and then had just enough rocket fuel left to get said periapsis low enough to aerobrake. I couldn't adjust my landing area prior to re-entry and came in over the ocean after two 'slowing down' orbits. Still, I've gotten rovers faster than this thing is willing to glide, so Neilden got home safe (without most of the rest of the jet, but safe).Now I just gotta figure out how to do this with enough fuel to adjust orbit, dock and have some jet juice left when it's time to come home. But I feel like I overcame the biggest hurdle tonight.Yes, I know this is all old hat to a lot of people here. Picture is Neilden jetting around, checking for damage or something. Edited March 22, 2014 by Captain Vlad Quote Link to comment Share on other sites More sharing options...
KissSh0t Posted March 22, 2014 Share Posted March 22, 2014 Today I learned that you cant retrieve kerbals from space by having them hang onto a ladder during re-entry.I was trying to save him.. but it ended badly 9___9 Quote Link to comment Share on other sites More sharing options...
lammatt Posted March 22, 2014 Share Posted March 22, 2014 flew a shuttle to deploy an inter plantary probe for high-above-sun science<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/8pOMT/embed"></iframe> Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted March 22, 2014 Share Posted March 22, 2014 Testing new planes Quote Link to comment Share on other sites More sharing options...
Kasuha Posted March 22, 2014 Share Posted March 22, 2014 Experimented with flexible components, trying to dock a ship to itself and see what happens. So far no luck, it was not long enough. But it was kinda fun to handle.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Othuyeg Posted March 22, 2014 Share Posted March 22, 2014 http://www.twitch.tv/othuyeg/c/3932138New career mode, new moonlanding. This time with a new approach. Quote Link to comment Share on other sites More sharing options...
Xacktar Posted March 22, 2014 Share Posted March 22, 2014 (edited) I assembled a space station in orbit only 5.5k above Minimus... > Edited March 22, 2014 by Xacktar Quote Link to comment Share on other sites More sharing options...
Overfloater Posted March 22, 2014 Share Posted March 22, 2014 I performed a test landing on Duna:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
coreross Posted March 22, 2014 Share Posted March 22, 2014 I am doing a return mission to Dres. Got my advanced Rocket landing a lander on the surface and returning the Kebral home. All vanilla parts. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted March 22, 2014 Share Posted March 22, 2014 (edited) I tested "Kerpollo 1," what will be fairly close to the first craft I fly in my new series when 0.24 comes out. It'll maximize the science I can get with 0 unlocked tech nodes and remaining in LKO at the highest. The tricky part was, I have the capsule at the bottom so Jeb can get out and do science on the launch pad (and KSC. And the runway. And the shores. But I ain't running to the grasslands or swimming out far enough to get "water") and still take off so it counts (by my fairly specific definition) as a single launch and mission.After 2 tests, I think I can get about 175 tech or so, enough to get up through the thermometer and large science lab with enough left over for either a gimbaling engine or a radial decopuler, making Minpollo an interesting idea. Edited March 22, 2014 by 5thHorseman Quote Link to comment Share on other sites More sharing options...
Brapness Posted March 22, 2014 Share Posted March 22, 2014 Following the deaths of 3 Kerbals, and the skyrocketing costs of replacing crashed and destroyed vehicles, KSC director Gene Kerman chose to shutdown Project Penguin, the KSC's Munar program. Attention is now shifted to the new interplanetary projects, with two three kerbal crews going to the Duna and Eve systems to land on Ike and Gilly respectively. Quote Link to comment Share on other sites More sharing options...
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