k1tty Posted December 11, 2014 Share Posted December 11, 2014 oh crap that look good what was the weight and part count on that thing? Quote Link to comment Share on other sites More sharing options...
rodion_herrera Posted December 11, 2014 Share Posted December 11, 2014 (edited) I was initially going to simulate the Apollo 17 mission (because today is AP17's 42nd anniversary), but then some mistakes I made while building the stack made me deplete my RCS/monopropellant supply while on ascent, rendering my command module and Munar lander unable to perform important maneuvers. I did manage to dock, using only main engines (very hard, but made it), but then I realized I would have great difficulty in landing the MM and rendezvous with no monoprop would be painful again. So, I decided to declare it as an APOLLO 13 style mission and used the Munar lander as a "lifeboat" to get my three Kerbals home. And I did make it home.The moment I realized things were bad, during orbit insertion on the third stage.About to swing around the Mun, free-return trajectory figure-8.Course correction using the Munar lander. "Align Kerbin with the window..." etc etc."There's one whole side of that spacecraft missing", Jim Lovell said as the Apollo 13 astronauts got their first view of the damage that had been caused by the explosion, which happened on the real Apollo 13. Here I am simulating an early jettison of the service module, as they did on AP13."Farewell Aquarius." - Jim Lovell, "She was a good ship." - Fred HaiseRe-entry.Splashdown.Mods used, NovaPunch and Procedural fairings. Edited December 11, 2014 by rodion_herrera Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted December 11, 2014 Share Posted December 11, 2014 (edited) Finally, after three days, at least five major revisions and countless tweaks, I have a working* Eve lander, along with a landing site (0° 1' 40'' N, 15° 39' 40" W - fairly flat, almost 6 km up, and practically on the equator). Now to stick it on a rocket and send it off.* well, it worked in the simulator... Edited December 11, 2014 by Commander Zoom Quote Link to comment Share on other sites More sharing options...
Jeb42 Posted December 11, 2014 Share Posted December 11, 2014 Nothing major, just a crew transfer to and from my space station, and installing a new crew module. Cut it kind of fine with it almost breaking apart at 15,000 meters, but I got there Quote Link to comment Share on other sites More sharing options...
NecroBones Posted December 11, 2014 Share Posted December 11, 2014 My activity the last couple of days can be summed up in three words: big launch clamps. Quote Link to comment Share on other sites More sharing options...
GloriousWater Posted December 11, 2014 Share Posted December 11, 2014 Built a VTOL base thing that'll eventually go to Dres. Despite being ridiculously un-aerodynamic (I'm using NEAR) it flies decently and those landing legs are mostly indestructible. Just have to find a way to lift it... Quote Link to comment Share on other sites More sharing options...
justidutch Posted December 11, 2014 Share Posted December 11, 2014 Continued with my ring station, sending up two more segments, attempting a lock-and-key type of girder arrangement to help with precise orientation when docking.It's not really working though, I know that the alignment isn't going to end up exactly precise. Therefore, I shall have to redesign and start over. I will next attempt to use two docking ports on a bicoupler on each end, if both are magnetically locked then the alignment should be perfect. That should happen over the weekend, unless that silly RL thing gets in the way. Quote Link to comment Share on other sites More sharing options...
Damien_The_Unbeliever Posted December 11, 2014 Share Posted December 11, 2014 I've sent a rover to Minmus:Javascript is disabled. View full albumI'm currently trying to decide the best way to deal with the slope. Quote Link to comment Share on other sites More sharing options...
Loerelau Posted December 11, 2014 Share Posted December 11, 2014 Did a small rover tour on the Mun. Have too much time. Quote Link to comment Share on other sites More sharing options...
Daze Posted December 11, 2014 Share Posted December 11, 2014 A test of a prototype interplanetary ship around the Mun. Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted December 11, 2014 Share Posted December 11, 2014 Made a compact hub:Constructed a bootstrap orbital dockyard with it ( with a not at all excessive launcher ... )Threw it into orbit:And now I'll construct a much bigger dockyard, launch that, and eat the little one. Cannibalspace. Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted December 11, 2014 Share Posted December 11, 2014 Experimented with rovers. Quote Link to comment Share on other sites More sharing options...
Technical Ben Posted December 11, 2014 Share Posted December 11, 2014 Realise I have 20 craft on the way to Jool... ok, might need to stop launching new craft! Quote Link to comment Share on other sites More sharing options...
Mitchz95 Posted December 12, 2014 Share Posted December 12, 2014 Began exploring Vall in my newly landed rover.Got a lot of ground to cover, but it should have a decent payout. Quote Link to comment Share on other sites More sharing options...
MGCJerry Posted December 12, 2014 Share Posted December 12, 2014 Back to the crashing again. I just may have to wipe my saves and play without mods. Quote Link to comment Share on other sites More sharing options...
annallia Posted December 12, 2014 Share Posted December 12, 2014 I attempted to build something of a replica of a A-10 since BD armory has the gun in it.... First test flight (didn't even have weapons systems in yet) I crashed so hard the game crashed too Quote Link to comment Share on other sites More sharing options...
xub313 Posted December 12, 2014 Share Posted December 12, 2014 Ever since the engine shrouds were introduced in 0.18, I've had an idea for a mod that could let you switch them around. Well I finally took the time and effort to learn C# so I could make it myself. It's nowhere near complete but this is the first fruit of my project.Eventually it'll be able to swap with however many shrouds you want. I only made two for testing. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted December 12, 2014 Share Posted December 12, 2014 My activity the last couple of days can be summed up in three words: big launch clamps. http://www.necrobones.net/screenshots/KSP/KSP%202014-12-11%2011-23-00-53.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-12-11%2011-23-59-50.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-12-11%2011-24-11-84.jpgAnd now I've prettied them up a bit. Quote Link to comment Share on other sites More sharing options...
GusTurbo Posted December 12, 2014 Share Posted December 12, 2014 It's not IN KSP yet, but hopefully it will be if after I finish the texture and learn how to work with Unity.http://forum.kerbalspaceprogram.com/threads/99783-Early-WIP-Blue-Origin-BE-4-Engine?p=1592608&viewfull=1#post1592608 Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted December 12, 2014 Share Posted December 12, 2014 It's not IN KSP yet, but hopefully it will be if after I finish the texture and learn how to work with Unity.I'm SO going to use that thing once you're done with it. Glad to have new modders in the scene, especially such a cool guy! Quote Link to comment Share on other sites More sharing options...
SkyRender Posted December 12, 2014 Share Posted December 12, 2014 No point in posting screenshots of it since nothing meaningful has changed, but I've been performing upkeep on my Kethane refining and fueling cycle. I actually managed to all but fully deplete a Kethane deposit (down to 3,000, from a starting point of about 180,000), no small feat. So far it's returned all of about 1.5 orange tanks' worth of LF+O to low Kerbin orbit, which isn't actually too bad. There's enough in the wings for about 2.5 more orange tanks' worth yet to be transferred to LKO in the Mun fuel depot, too (after deducting fuel costs to get said fuel down to LKO, of course). It may not be especially efficient, but it sure is quick compared to bussing all that fuel from Minmus! Quote Link to comment Share on other sites More sharing options...
TheBrisbyMouse Posted December 12, 2014 Share Posted December 12, 2014 Made a N-1 replica.In flight:After gravity turn:Look at that bend! Needless to say, the first few launches were historically accurate. Nearly doubled the part count with struts to make it rigid-ish. Also fixed stage separation issues(overheating the problem parts with sepratrons), locked gimballing on most of the lower stage engines, and added Vernier thrusters. Quote Link to comment Share on other sites More sharing options...
zekes Posted December 12, 2014 Share Posted December 12, 2014 (edited) My personal favorite plane I've ever made is back! Edited December 12, 2014 by zekes Quote Link to comment Share on other sites More sharing options...
KingPhantom Posted December 12, 2014 Share Posted December 12, 2014 in my 0.25.2 carrer save i have lander probes and orbit satellites on every body except moho and eeloo... i never did that before. i just added dres (explore dres mission).now i have to put flags on that... due the fact that i have unlocked the techtree and got 3000science on top, i don't need all the science stuff to plant a flag. Quote Link to comment Share on other sites More sharing options...
KevinW42 Posted December 12, 2014 Share Posted December 12, 2014 I finally did it. I managed to reach orbit from the surface of Eve.Javascript is disabled. View full albumMost of my ascent was plagued by low TWR, my trajectory was much lower than planned most of the way, and for the longest time I thought I wasn't going to make it. The upper-half asparagus stages seemed to have some rather explosive separation, and the penultimate staging event caused my rocket to pull a 360, but somehow I managed to make it to orbit with a not-too-shabby amount of fuel left for maneuvering.Also, in case you were wondering why I needed three probe cores, two of them are to simulate the weight of a kerbal. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.