Angelo Kerman Posted December 7, 2016 Share Posted December 7, 2016 (edited) @dangerhamster The KSNS Massive has a beam of 30 meters. Twin airship hulls with aircraft elevators to the hangar decks. Somebody in the Heisenberg thread was asking about larger diameter hulls. I don't think it's necessary... Edited December 7, 2016 by Angel-125 Quote Link to comment Share on other sites More sharing options...
Colonel Cbplayer Posted December 7, 2016 Share Posted December 7, 2016 Cluster Missiles Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted December 7, 2016 Share Posted December 7, 2016 8 hours ago, Benji13 said: @The Raging Sandwich can you please post a picture/craft file of your STS craft? I would love to see it. Sure, but I downloaded it off Kerbal X from @sir_frost. (Nice build by the way!) Quote Link to comment Share on other sites More sharing options...
capi3101 Posted December 7, 2016 Share Posted December 7, 2016 (1.1.3, FAR to go) Later in the day yesterday, I began my activities by having Next Objective shove off from the Minmusport space station and burn for Kerbin with Ziggy in the command chair and eight tourists, regular pilot Buremy Kerman having given up his seat so that the Ziggy could finally make it back to Kerbin and fulfill his rescue contract. About the time Next Objective was escaping Minmus's SOI, the Overlook Hotel expansion module arrived at Minmus and was put into orbit, and then made the burn to land near the Hojo Beta outpost. The craft successfully made planetfall almost exactly fifty meters away from Hojo Beta; Edner ran out to hook up the winch cable and suddenly I was √450k richer. With the contract fulfilled, the winch was disconnected and reeled back in before anything could go boom. The transfer stage of the Old Bessie 7 refueling lander that had been sent to Minmusport was mostly drained of remaining fuel, with most of it going to the Spamcan 7a lander attached to the station. Enough fuel was left in the stage so that it could de-orbit for a crash landing on Minmus after being discarded. Shortly thereafter, the Deepwater Horizon refinery craft arrived at Minmus's SOI in a 105-degree inclined orbit. I searched for a relatively ore-rich landing site close to the equator along the craft's flight path. Locating one, I went ahead and set down the refinery and began drilling operations, refilling the refinery's tanks. I'm not convinced that the site I'm at is optimal, but that's something that will have to wait until the arrival of the Hellhound 7 rover I dispatched to Minmus - taking the time to add a surface scanner prior to launch. The rover should arrive in another six days or so. This morning I had another overnight shift and I spent a few hours playing KSP. I had a contract to test a 3.5 m heat shield landed; I went ahead and popped one aboard the Lusitania 7 even though I didn't need to go into the water with it. Easy cash. Next, I loaded Jeb, Buremy and scientist Milfred Kerman into the Spamcan 7a lander at Minmusport and sent them all down to Hojo Beta, where the trio planted flags. Edner climbed out of the outpost, planted a flag his own self, then got aboard the Spamcan and the four Kerbals returned to Minmusport, where they'll wait for the arrival of Big Stink in a few days to take them all home. Val and Bill will make a similar journey to the surface when they arrive. The Spamcan should have enough remaining delta-V for the trip without a refuel, but with Deepwater Horizon down on the surface now a refueling hop may be made if needed. Big Stink will probably need more fuel once it arrives anyway; she wasn't fully fueled before leaving Kerbin in the first place. Next up was a Bill Clinton 7a grabber probe mission to retreive craft and Kerbal from Münar orbit, a job made somewhat difficult by the craft - a Mk2 lander can. Probe and target returned successfully to Kerbin; all I can say there is that I really like the 10 meter airbag heat shields - I was convinced that one was going to go south at one point during entry. Finally, Next Objective returned to the vicinity of Kerbin and performed an assisted aerobraking maneuver, entering LKO after a single pass. The ferry then affected a rendezvous and docking at the Kerbinport space station. With thirteen Kerbals at Kerbinport all needing to return to the surface, an Auk II passenger plane was dispatched to the station, performing a successful rendezvous and docking. Capacity of the Auk II is eight Kerbals maximum; five Kerbals were selected from the group of thirteen to head down, with plans for a second Auk II run made. The Auk II returned successfully to KSC 27, clearing one contract and netting me somewhere around √500k. The second Auk II flight is scheduled for later today - and I expect that one to be particularly lucrative (it will clear seven contracts simultaneously), if it's successful of course. I have no reason to expect it won't be, but then stranger things have happened... Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 7, 2016 Share Posted December 7, 2016 Spent this morning preparing to work on the next installment... and here's a teaser image... Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted December 7, 2016 Share Posted December 7, 2016 1 minute ago, adsii1970 said: Spent this morning preparing to work on the next installment... and here's a teaser image... You writing your own story? Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 7, 2016 Share Posted December 7, 2016 Just now, DarkOwl57 said: You writing your own story? Yup... the link is in my signature block... Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted December 7, 2016 Share Posted December 7, 2016 (edited) Kerny Kerman's Journal? Edited December 7, 2016 by DarkOwl57 GODDANG AUTOCORRECT!!! Quote Link to comment Share on other sites More sharing options...
adsii1970 Posted December 7, 2016 Share Posted December 7, 2016 1 minute ago, DarkOwl57 said: Kerny Kerman's Journal? Yup, that's the one! Quote Link to comment Share on other sites More sharing options...
DarkOwl57 Posted December 7, 2016 Share Posted December 7, 2016 Just now, adsii1970 said: Yup, that's the one! Checking it out now Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted December 7, 2016 Share Posted December 7, 2016 Currently I'm wondering if this rocket has the chops to ascend from Eve. Right now I'm thinking....probably not. Quote Link to comment Share on other sites More sharing options...
HalcyonSon Posted December 7, 2016 Share Posted December 7, 2016 19 hours ago, dangerhamster said: As a bit of light relief from crawling across Mun in a rover....... gliding across Kerbin in airships. After a few test hops Val took a transport prototype out, initially landing practice. Followed by a speed test out over the ocean. And yes the antenna broke after someone forgot to retract it. Slowing down over the island for another landing temptation took hold and after much backing and filling the behemoth was tucked away in one of the hangers. "I'm sure no-one will notice it's missing" Guilt took over and the duo returned to base, writing the incident up as testing wether steerable nose gear would be useful. 12 hours ago, Angel-125 said: @dangerhamster The KSNS Massive has a beam of 30 meters. Twin airship hulls with aircraft elevators to the hangar decks. Somebody in the Heisenberg thread was asking about larger diameter hulls. I don't think it's necessary... How do you make airships fly?! Yesterday was a quickie contract night. Added a quartet of Sparks and a pile of Oscar Bs to the wings of a standard Kerbjet 2 (simple mid-wing, fixed tricycle gear, Juno powered Mk 1 aircraft) to boost the high-altitude capability. Managed to grab two out of three sub-objectives above 17,000 m in one go, and was just short of the third, so Jeb had to return and refuel to grab the third. Removing slightly more of the main tank LF may have given enough delta V on the Sparks to get the last 2,000 m needed, but the Kerbjet 2 Hi makes tidy, repeatable runway landings. Each outing costs just a few hundred units of LF and an even smaller amount of oxidizer. Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted December 7, 2016 Share Posted December 7, 2016 (edited) Essential reading @HalcyonSon Edited December 7, 2016 by dangerhamster Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 7, 2016 Share Posted December 7, 2016 @HalcyonSon First you'll need Hooligan Labs Airships mod (link is in the first post of the Heisenberg thread). That has the plugin and several airship parts. The Heisenberg pack is available separately from Hooligan labs. Quote Link to comment Share on other sites More sharing options...
HalcyonSon Posted December 7, 2016 Share Posted December 7, 2016 15 minutes ago, dangerhamster said: Essential reading @HalcyonSon 6 minutes ago, Angel-125 said: @HalcyonSon First you'll need Hooligan Labs Airships mod (link is in the first post of the Heisenberg thread). That has the plugin and several airship parts. The Heisenberg pack is available separately from Hooligan labs. Nice. I wondered if it was just hacked gravity and a lot of creativity. I'll bookmark that for later. Hands full right now just exploring the Kerbin system (Kerbin, Mun, and Minmus) in my early 1.2 career. Quote Link to comment Share on other sites More sharing options...
Triop Posted December 7, 2016 Share Posted December 7, 2016 Got stuck during Dakar 2017 training... But was able to get free ! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 7, 2016 Share Posted December 7, 2016 @DunaRocketeer That's an interesting rocket, but it doesn't look Eve-capable. For one thing, you need a nosecone on that docking port, since it creates a significant amount of drag. Secondly, you probably need some asparagus-staged boosters. Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted December 7, 2016 Share Posted December 7, 2016 (edited) Bill and Val have been derping around with the scout prototype currently known as Wallis, virtual cookie to anyone who gets the reference. Parked up and planning the next sortie they heard a strange howling noise...... Which turned out to be Jeb in the all electric version which he insists on calling the "Big Buzzer". Delete that browser history now... However his showboating coupled with a small miscalculation of the pitch response led to an undesirable air to ground interface. Followed much later by possibly one of the slowest crash landings in history. Parachutes? Who needs 'em. Edited December 8, 2016 by dangerhamster Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted December 7, 2016 Share Posted December 7, 2016 24 minutes ago, eloquentJane said: @DunaRocketeer That's an interesting rocket, but it doesn't look Eve-capable. For one thing, you need a nosecone on that docking port, since it creates a significant amount of drag. Secondly, you probably need some asparagus-staged boosters. I think you're right that it would underperform on Eve - it's got no issues achieving over 3000m/s on Kerbin, but I get the feeling that it'd start strong and then fade quickly whilst fighting the soupy atmosphere on Eve. I'd like to avoid asparagus if possible, (I don't like fat cargo sitting awkwardly/unrealistically on the top of my rockets) and I think Eve is doable in a conventionally staged rocket, it just needs the right design - that includes putting nosecones on the top Quote Link to comment Share on other sites More sharing options...
Clipperride Posted December 7, 2016 Share Posted December 7, 2016 Today I built myself a new plane to challenge my own Time To Climb record. . . . . Spoiler From a standing start to all crew unconscious from the G-load in a little over 30 seconds Murhahaha! May be a little on the overpowered side? Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted December 7, 2016 Share Posted December 7, 2016 Well I thought I'd be cheeky and launch a minmus biome hop mission from my 18 ton SSTO. The Lander had enough dV to make at least 3 stops from the pole to the equator and back to kerbin. Well I got greedy and made 4 stops. SCIENCE DAMN YOU! After the final stop and back into orbit I had ~66 m/s of dV left and it was just enough to escape Minmus SOI but not nearly enough to make it back home....so Bob was unenthusiastic happy to get out a push....a dozen time or more. Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 7, 2016 Share Posted December 7, 2016 Waders 5 and 6: Also decided to check up on the Crystal. I'm so close I can see Vanor if I zoom in all the way! It's still going to be a bit less than 8 years before I arrive. Everything moves so slow in the outer solar system Quote Link to comment Share on other sites More sharing options...
HalcyonSon Posted December 7, 2016 Share Posted December 7, 2016 23 minutes ago, Leafbaron said: Well I thought I'd be cheeky and launch a minmus biome hop mission from my 18 ton SSTO. The Lander had enough dV to make at least 3 stops from the pole to the equator and back to kerbin. Well I got greedy and made 4 stops. SCIENCE DAMN YOU! After the final stop and back into orbit I had ~66 m/s of dV left and it was just enough to escape Minmus SOI but not nearly enough to make it back home....so Bob was unenthusiastic happy to get out a push....a dozen time or more. That's the most Kerbal thing... and I didn't think to do it when Val ran out of gas on the way home from Mun. Instead, I launched a Klaw Return Vessel to grab her capsule, which took several days to reach her. If I had had her get out and push, she could have been home much sooner. Quote Link to comment Share on other sites More sharing options...
Leafbaron Posted December 7, 2016 Share Posted December 7, 2016 1 minute ago, HalcyonSon said: That's the most Kerbal thing... Well thank you! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 8, 2016 Share Posted December 8, 2016 Using the ancient art of guesswork, I assembled a basic mission to Arkas to test delta-v numbers. I got the transfer delta-v right, and I gave my lander about 6km/s of delta-v to be safe. Orbital velocity shouldn't be too high for Arkas due to its 420-ish km radius and 0.8-ish g of gravity, but it has 3atm of pressure so 6km/s seemed safe. Unfortunately I didn't get the opportunity to test my lander, because I was missing 600m/s of the 1800-ish m/s required to circularize. Here's the vaguely N1-inspired rocket: With a launch mass of over 1.2 thousand tonnes, this rocket is one of my largest. It's far from my best work though. At some point I'll improve it because I like the concept - the main problem was the engine configuration, which is nothing like the N1 configuration because I was getting lazy at that point. It flies surprisingly well considering its size. Stage separation works well too. To get the shape of the rocket, there were a lot of fairings used. Here's what actually got to orbit. The N1 upper stage started the transfer burn, and the stage above it completed the transfer. Unfortunately the stage above had 600m/s less than I needed to circularize at Arkas. I'll probably play around with this more another time, because I do need to test how much delta-v is needed for the landing. I did get a good screenshot of the vehicle as it approached Arkas, for what would end up being merely a flyby: Quote Link to comment Share on other sites More sharing options...
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